Drift Tuning

  • Thread starter Eric1512
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First I want to say thanks to everyone that has supported me along the way, if it wasn't for everyone on GTP I would never be doing this. If you have any questions just pm me or leave a post and I will get back to you soon as possible.​
What is a good car for drifting?​

Anything Rear Wheel Drive. I would try to stay away from Mid Engine and Rear Engine cars. If these are tuned well they can be competitive, as well can be angle machines. As for what Rear Wheel Drive car to choose I would make sure the car is Street Legal, Production made and below 575 PP stock because most competitions don't allow cars like the Chevy ZR1, or the Viper ACR. I'm not saying it is wrong drifting these cars, but I personally try to stay away from them because they are considered "Easy".​

Upgrades​

Body/Chassis-For most drift cars you want it to be light as possible, so install all of the weight reduction parts you can. Chassis Reinforcement is really up to you. If you like your car having body roll which potentially might make your car unstable, but drift faster then don't install it. Personally I install it on every car that I own, because you want your car to be stable. Try the car without it, but then if you feel it is needed install it.​

Engine-None of these parts will affect the handling of your car, and are not required.​

Intake System- None of these parts will help or affect the handling of your car.​

Exhaust-Like Engine and Intake System none of the parts in the Exhaust will affect the handling of your car, but It can affect how your car sounds. If you want your car to sound good click the link highlighted in the text and you can then put that exhaust on your car.​

Turbo Kits-Now we are finally to the good parts. There are either 3 turbo kits, a supercharger or both for most cars. As far as cars with just a supercharger showing up, I would recommend installing it as it adds torque and power. Now figuring out the turbo is the tricky part. I personally use the high turbo almost always, because I never notice the "Turbo Lag" that some people see present. It is personal preference, but If i find a better reason to choose either or I will update this part of the thread.​

Transmission-Most transmissions are setup really long which is no good for drifting. So I would recommend buying the Fully Customizable Transmission. Now as for tuning the transmission for drifting I will get to that a little later.​

Drivetrain-You want your car to shift as quick as possible, so install the Clutch Twin Plate which is the best clutch for drifting. Now for the flywheel. I have done a lot of testing with this little booger. I read on a different forum (No Name) that they use sports flywheel instead of racing on the drift cars, so I hopped on gt5. I noticed that the sports flywheel felt more responsive, so I have used it ever since. For the LSD, that is a must have part on every drift car! I have tried with and without the carbon drive shaft and do not notice a real difference, so I have never used a carbon drive shaft.​

Suspension-Fully Customizable all the way!​

Tires/Wheels-Most all drift rooms/Competitions use comfort hards, and I only tune on comfort hards, so my way of tuning might not work on other tires.​

Key Terms​

Oversteer-In terms of drifting oversteer is good, but too much can cause the car to spin out.​

Understeer-This is bad for drifting. This is when the car catches grip and will lose the drift.​

Counter Steer-This is what the driver must do to keep the drift, steer away from the turn.​

Now that the main things are out of the way, lets start tuning! :)

Tuning

Transmission-Ok so you bought all of the parts stated above, you understand the key terms, and now you wanna learn to tune. First go to the top speed and drag it all the way down. Then take first gear and make it as long as it can go. Then go to your last gear (changes on every car) and drag it so it is the shortest it can go. Then take your final gear and drag it out until your top speed reads anywhere from 150-170 MPH. Then take your middle gears and make the bottoms of them line up like in a slope. This will allow for quick shifts and not too much tire spin off the line, so you can be on your competitors door for entry.​

LSD-When you open up the LSD you notice 3 different settings. Now there has been many ways to do this, but most are just people putting in random numbers and hoping for the best, and to be honest that is what I did here. Well first start by sliding the initial torque over to 60 (Highest Setting). This will allow the LSD to work at full effect. Now I did a little math to figure out the Acceleration. If your are drifting you want your diff to lock most of the time, but not always. So you want it to lock 90% of the time. So I took 60 and I multiplied it by .90 (90%) and I got 54. So 54 will allow the diff to lock 90% of the time but not all of the time like a welded diff. As for Braking you want it to do nothing, so slide it down to 5 and it will be close to doing nothing.​

Brake balance-Again brake balance is personal preference, If you run more brake than in the rear you can hit the brake, but allows you to keep the drift while slowing down. Anywhere from 7 to 10 on the front works best, and 0-3 on the rear.​

Suspension Tuning​

Ride Height-Now most drift cars are a little bit raised in the front, the reason being is so that the weight can transfer better. I usually slam the rear of my car, but then raise the front by 5-10 MM's. Just mess around with this and find what works better for you.​

Fine Tuning Spring Rates-Now after your car is perfectly balanced it is not really perfect for drifting just yet. Slap on a pair of tires and test it out. If you are a big time drifter you might notice under or oversteer. To fix oversteer stiffen the front or soften the rear. And for understeer Soften the front and stiffen the rear.​

Dampers-Well for beginners take the same idea that we did in the gypsy tune and apply to the Damper (Extension). Then take those numbers and take 50% of them and that will be your damper(Compression).​

Anti-Roll Bars-Most drift cars you do not want much body-roll so make the front 7 and the back 5-7 depending on how grippy the car is this will allow some oversteer if needed.​

Camber-Now this is the hardest part to figure out, but in the long run can make a car feel like a tire shredding beast. There are many ways to tune camber. I personally use 3-4 on the front and 0-1 on the rear. I will work on this more when I figure more out.​

Toe-Same as camber I do not no much right now. I have found that it is good to run anywhere from 0 to -.50 on the front but anywhere from 0 to .1 for the rear.​

Thanks for reading if you have any questions don't hesitate to ask. Also anyone with tuning experience if you feel I missed something please point it out.
 
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Great write up Eric.

One suggestion/request, in the suspension section, you mentioned a formula, it might be easier for others (even me) if you actually added the formula instead of word problem. Example wd x sr = ??. Something like that, it's a lot easier to read and comprehend (using straightforward abbreviations :))

Like I said, well done!
 
700bhp is an OBSCENE amount for any sort of drifting.

I'd say 500/550 BHP max (my cars top out at about 450)
Down to well under 300bhp

Most transmissions are setup really long which is no good for drifting.

Only 1 of my 30+ Drifters uses customisable transmission (Toyota 86 because 3rd gear doesn't put any power to the wheels)

Understeer

Try driving a drift car round a track without drifting. A good set-up will always understeer.
 
700bhp is an OBSCENE amount for any sort of drifting.

I'd say 500/550 BHP max (my cars top out at about 450)
Down to well under 300bhp



Only 1 of my 30+ Drifters uses customisable transmission (Toyota 86 because 3rd gear doesn't put any power to the wheels)



Try driving a drift car round a track without drifting. A good set-up will always understeer.


Well like I said, this is just how I tune. There is so many ways, and I did not see a tuning guide for drifting on GTP. So I sat down and wrote this.
 
Understeer and oversteer have to counter act each other. So essentially a drift car will understeer. Some of my best setups under steer when grippy tires are put on. I tune using grip tires to induce understeer then throw CH or CM on them.
 
Understeer and oversteer have to counter act each other. So essentially a drift car will understeer. Some of my best setups under steer when grippy tires are put on. I tune using grip tires to induce understeer then throw CH or CM on them.

Well yeah, you want it to be balanced, too much of either can cause trouble.
 
ok i can actually tell you why its called the gypsy tune. so eric,supafly,velinion,and i were in a lounge, when eric taught me how to do this tune i started saying that eric was a gypsy for figuring this out because it's incredible how well it worked for me. anyways eric and velinion left the lounge and i was showing supafly how to do this tuning method and we both agreed that this worked so good that only a gypsy could have made it. thus the name "gypsy tune".

as i side note i want to say that this tune actually reduces the amount of wheel twitch and makes your drifting alot smoother. so in otherwords, you can use the controller and no one will ever find out!
 
Are you forgetting about acceleration? Since your talking about over-steer and under-steering, you need acceleration to keep the drift going. However, what about those users that want to use stock power?
 
Are you forgetting about acceleration? Since your talking about over-steer and under-steering, you need acceleration to keep the drift going. However, what about those users that want to use stock power?

Yeah Ill put that in there somewhere. And this setup works on any car and any power level.
 
Though you advise to buying parts but to stay under 700HP. I wonder how many people will hate the:
Ride Height-Now most drift cars are a little bit raised in the front, the reason being is so that the weight can transfer better. I usually slam the rear of my car, but then raise the front by 5-10 MM's. Just mess around with this and find what works better for you.
 
Though you advise to buying parts but to stay under 700HP. I wonder how many people will hate the:

Well all I can say is if people don't try it, they have no reason to complain. It took me at least 2 hours to type all that, so I would appreciate it if at least one of the people that actually tried it replies. I have shown at least 10 friends and they all love it.
 
Well all I can say is if people don't try it, they have no reason to complain. It took me at least 2 hours to type all that, so I would appreciate it if at least one of the people that actually tried it replies. I have shown at least 10 friends and they all love it.
I understand the hard work and I love to see the different guides on helping the community. I am just picking your brain and asking questions.
 
I understand the hard work and I love to see the different guides on helping the community. I am just picking your brain and asking questions, if it were my favorite genre.

Yeah that is cool, It helps me change things and make it better. 👍
 
If it was for the FGC, things will be a different because everything really comes from experience.
 
Awesome right up eric! 👍 👍 There is just one thing that caught my eye though.

Toe-Same as camber I do not no much right now. I have found that it is good to run anywhere from 0 to .50 on the front but anywhere from 0 to -.1 for the rear.

I have to point this out i think you have your values mixed up, you want toe out up front (-) and toe in out back (+).
 
Awesome right up eric! 👍 👍 There is just one thing that caught my eye though.



I have to point this out i think you have your values mixed up, you want toe out up front (-) and toe in out back (+).

Hmm, I will try that, I always ran it opposite and actually no toe up front for awhile. Thanks for letting me know! 👍
 
Interesting write up Eric!!

Here are a couple more cars to add to your "prohibited car" list to help out the beginners...

S2k GT1
SLR
M3 GTR
ALL Super Cars (Ferrari, etc...)
 
When running camber value from around 2-3.5 in the front toe out(-) actually helps turn in an will allow more steering and give the car more angle. By have having toe in(+) in the rear the car will actually push forward harder making the car faster and more responsive. Upon transitioning you will pick up a lot more speed because the rear tires have more bite.
 
When running camber value from around 2-3.5 in the front toe out(-) actually helps turn in an will allow more steering and give the car more angle. By have having toe in(+) in the rear the car will actually push forward harder making the car faster and more responsive. Upon transitioning you will pick up a lot more speed because the rear tires have more bite.

Hmm we might have a problem then. All of my cars run (+) on the front and ( - ) on the rear. But, when I'm on later Ill try switching them around.


OK I have gotten mixed answers from countless places on toe.

You want to run a slight amount of toe out, typically about 1/8-inch total; this will help your car initiate better by turning in sharper. This makes a big difference when you’re trying to feint. Too much toe out makes the car twitchy, so I don’t recommend more than ¼-inch toe out.
That was Dai on front toe. So following what Fox said.

Then I got this from another forum.
And for toe. He said competition cars use no toe in the front and around -.5 to -1 degrees of toe in the rear

Then I got this from another game (No Names)
On your car, you want Positive Toe on the front of your car. The more Positive Toe you add, the more angle it allows you to achieve while drifting because it's turning the wheel out more allowing you to get more steering lock. However, too much toe makes your front end unresponsive and can also slow down your drifts. Start out small (around .5) and slowly add more until you find the right balance between Angle and Responsiveness. If you play with a steeringwheel, you'll notice that while you drift, more toe makes the steeringwheel lock in place better and gives the car a solid, planted feeling. This is why some people prefer to crank the Toe all the way up to 5.0. Although, as mentioned earlier, rediculous amounts of Toe makes steering unresponsive which means turning into a drift is more difficult, forcing you to initiate with the e-brake more often. Most people find that 2.5 Toe is a good balance.

On the rear, you generally want anywhere from 0 to -.5 Toe. Using even the smallest amount of toe-in on the back feels very different to using none; what it does is essentially turn the rear wheels in a bit which just makes the car want to go sideways. Toe in on the back can help you keep higher angle at the same speed because your inside rear wheel is pushing the car sideways. Play around with it and see what you like. Keep in mind that Toe will affect your camber while drifting

Now surly the last one is from a game, but it looks like people do not know what to do with toe. :ouch:
 
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Well with what has been said some of the other place jst have the woridng incorrect. Toe out is (-) and toe in is (+). Running toe out in the rear is not technically a bad thing, but it will cause the rear of the car to control more of the steering. It will make the car looser, and will make the car unstable.
 
Well with what has been said some of the other place jst have the woridng incorrect. Toe out is (-) and toe in is (+). Running toe out in the rear is not technically a bad thing, but it will cause the rear of the car to control more of the steering. It will make the car looser, and will make the car unstable.

OK makes sense. Thanks for fixing the confusion! How much do you recommend running front and back? It may have started out rough, but it will get better, when you all help out! 👍
 
It really depends what I'm shooting for. My starting point for every car is -.10 front and .05 rear. I have recently switched the way I setup spring rates and have been running -.12 front and .15-.20 in the rear..
 
It really depends what I'm shooting for. My starting point for every car is -.10 front and .05 rear. I have recently switched the way I setup spring rates and have been running -.12 front and .15-.20 in the rear..

OK thanks! Here is another thing I want to ask you guys about, what about anti-roll bars? Sorry if I am asking to many questions. :dunce:
 
Well for most of my cars the front toe out measure is anywhere between -10 to -20 and the rear i have anywhere between +0.00 to the stock +20 toe in. you can go farther with the toe out up front but i don't like to. i just make sure to have less toe in out back then you have toe out up front that last bit is personal preference.

edit : For anti roll, most of my FR tunes have more anti roll up front, like F:4 R:2.
 
Well for most of my cars the front toe out measure is anywhere between -10 to -20 and the rear i have anywhere between +0.00 to the stock +20 toe in. you can go farther with the toe out up front but i don't like to. i just make sure to have less toe in out back then you have toe out up front that last bit is personal preference.

OK thanks Bro! Toe has always confused me.

I would like to say thanks, this actually did help me tuning my higher powered car. My 550ish hp Z06. Ive been practicing and I do enjoy this type of tuning to my old tuning :)

Hey No Problem. Somethings are not exactly right, but it gives you a right idea. Thanks!
 

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