Ferrari F1 World Championship Season3/Congratulation Guys!!

ABS Banned or ABS1?


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IMMORTALPILOT

TRL Team Manager
Premium
3,754
Germany
Germany
TRL_IMMORTAL
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Welcome to the third WC Season of the Ferrari F1 World Championship. After two successful and exciting seasons, we now have a lot of experience on how to make a great championship and are pleased go on for a third season of this exhilarating championship.




Here can you find our last World Championship

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Last World Championship Race De La Sarthe 30 Laps
30.12.2012
20:00 UTC - Free Practice (optional)
21:00 UTC - Qualifying (if you miss the end of qualifying you can start from the back)
21:30 UTC - Actual Race





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Every Sunday
20:00 UTC - Free Practice (optional)
21:00 UTC - Qualifying (if you miss the end of qualifying you can start from the back)
21:30 UTC - Actual Race (race length can vary)



The main event is raced over a number of laps designed to simulate a shortened F1 race. Pace, concentration and a good pit stop strategy will be required to win!
Drivers will be awarded points for their finish positions, teams will also be awarded constructors points with the teams being represented according to livery.

Total 14 drivers. A Championship with the most strong drivers in GT5. Reserve drivers always accepted!!!







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1 : 25 Points
2 : 18 Points
3 : 15 Points
4 : 12 Points
5 : 10Points
6 : 8 Points
7 : 6 Points
8 : 4 Points
9 : 2 Points
10 : 1 Point


Teams:

One Team - 2 Drivers.
Every Team can choose the Team Name.
Further suggestions regarding the championship are highly appreciated, as we want to have real nice races.....

Players will be awarded points for their finish positions, teams will also be awarded the sum of its drivers points towards the team total.








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Regulation Settings
Car Restriction: Ferrari F1 2010
Tyres:Free Tyre Choise
ABS: OFF
Traction Control: OFF
Active Steering: OFF
Skid Recovery Force: OFF
ASM: OFF
Driving Line: OFF

Event Settings
Game Mode: Normal Race
Start type: Grid start with false start check.
Boost: No
Visible Damage: Off
Slipstream Strength: Weak
Grip Reduction on Wet Track/Track Edge: Real
Laps: Track dependent
Grid Order: Fastest First
Penalty: None
Race Finish Delay: 180 (max)
Mechanical Damage: Light
Tyre/Fuel Depletion: On


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Qualifying for each race will take place on the day of the race, and will last 20 minutes.
The room will be open for hours for practice, 10 minutes before the qualify start the room host will leave the private lounge we practice in to set up the race lobby. (open lobby with fixed ownership) After 3-5 minutes you can then rejoin the lobby.


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Big Thanks for ArtMannn for the Ferrari Design Stanings!!
Big Thanks to Klaus Ebach for the Graphics:tup:
Thanks to Schwartz38 for the photos​

Thank you to ErikAndre71 and Arkano6 in the ICGTC for allowing me to use most of their rules.

Thanks to toolo4sno for the best videos on GT5

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Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca

GT5 - Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca (US video)




GTPlanet - Ferrari F10 WC - Rd 11 - Le Sarthe 2005 - Epic Battle @ start

GTP F1 WC . Stock F10 No ABS against world's best drivers pt1.


GTP F1 WC . Stock F10 No ABS against world's best drivers pt2






GTP F1 WC - 70 laps on Special Stage Route 5

Ferrari F1 WC - Spa 45 laps part 1



Ferrari F1 WC - Spa 45 laps part 2



IMMORTALPILOT World Record Seasonal Event 47 Indy Road Gran Turismo 5 1:20.960


GT5 - Ferrari F10 Formula 1 World Championship S3 - Race 5 - Spa Francorchamps


GT5 - Ferrari F10 Formula 1 World Championship S3 - Race 5 - Fuji




GT5 - Ferrari F10 Formula 1 World Championship S3 - Race 6 - Monza


IMMORTALPILOT World Record Seasonal Event 48 Cape Ring Gran Turismo 5 2:07.861

Ferrari F1 WC - Stock F10 Fuji F 60 laps against Hardcore Racers


IMMORTALPILOT World Record Seasonal Event 49 Tokyo Route 246 Gran Turismo 5 1:32.922


Ferrari F1 WC - 45 Laps Suzuka no ABS against Hardcore Racers


GT5 - Ferrari F10 Formula 1 World Championship S3 - Race 9 - Monaco


F1 WC - Le mans 30 laps in the Ferrari F10

GT5 - Ferrari F10 Formula 1 World Championship S3 - Race #10 Intro - Suzuka

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Overtaking
Just because you’re quicker, doesn't mean you’re going to pass the car in front at the next corner, he has a right to defend as much as you do to attack. Always remember that the race isn’t won on the first lap. Wait for an opportunity to present itself and take the overtake. If a driver out breaks himself into a corner, you are free to attempt that over take, likewise when generally overtaking, if your car is at least next to the drivers window of the car you are attempting to overtake, you are free to continue on that line.

If you’re going to ride some one's bumper, make sure you know the effect of slip streaming and how that funnels into early braking for corners, infact this is a general rules everyone should know about, but sadly some people ‘forget’. When following another car in a slipstream (For example, going into Turn 1 at Fuji) you will need to do one of two things; (A) Break early to avoid a collision. (B) You are close enough to attempt an overtake and will move to the inside line.


Defending
You’re defending your position, so chances are the guy behind you is quicker than you right now. But that’s no problem, because you have the advantage of choosing your line through every corner. But that doesn’t mean you can go wide into a corner and then slam the door shut by swerving back in 3 inches in-front of the car behind you. Make sure you know where the guy behind you is, if you know he’s going for an overtake then remember to leave room for him either on the outside or inside of the corner.

When the car behind you is in your slipstream, it is considered incredibly rude and unsportsmanlike to swerve all over the track to break the slipstream. The F1WC follows the ‘One Move Rule’ where you can make one legitimate move whilst defending a line (This may be moving from the outside, to the inside of a corner forcing your competitor to take a slower line). Equally, learn how to out-smart your opponent. If he has your slipstream into a slow corner (Turn 1 at Fuji for example) try to brake early, or at your usual braking point instead of braking late to compensate for his slipstream. He’s going to brake early anyway, and if he doesn’t then he’ll go wide and you’ll have had the quicker line through the corner.

Cutting Corners
This one is quite simple. At least two wheels must remain in contact with the track at all times possible. Curbs are counted as part of the track. That green asphalt you see just behind the curb? That’s not part of the track. Those handy white lines they paint at the edge of the tracks are what defines the track edges.

Racing in a pack
This is where most people usually screw up. When racing in a group of three cars or more, it is imperative that you remember to brake early for corners or move off-line to avoid contact with the car in front of you. Failure to do so could result in a penalty for dangerous driving.

When racing in a pack where all competitors are producing, what would appear to be similar pace, there is no need to try and jump through every gap on every corner. Sit back, let the battle wear out whilst you preserve your tyres a bit and analyse where each opponent is weakest so that you can capitalise on those weaknesses when you attempt to move forward. That doesn’t mean to say you can’t overtake of course! This is simply to stop people causing accidents by not being sensible.

Lapping
When being lapped, it is mandatory that you let the lapping car past you. There’s no need to pull over and slam the brakes, if you’re fighting for position then it’s a lot harder to let a lapping car through and we understand that. But if a lapping car is right behind you, go wide at the next corner, or just move off line to allow them past. Equally, when lapping a car in front of you, make sure to give them some room, don’t pressure them into a mistake or barge your way through.

Your Internet
We expect you to do what it takes to make the best of your internet connection and we will like to see that everyone racing in this championship doesn't have NAT3

If you do have NAT3 and still wants to join there are easy ways of getting NAT2, but it do require some work on your router and your PS3.

Also if your PS3 say you have NAT2 and your UPnP comes up with anything else than "available" and you did not forwarded the ports in your router you will have to do it. If not you have what we call a fake NAT2 and it could cause problems.


You can find some useful help here


TCP: 80, 443, 5223
UDP: 3478, 3479, 3658, 5658

The numbers marked red I do believe belong to remote b-spec racing, as port 80 normally is for web pages, and 443 is normally SSL or Secure Sockets Layer and is a commonly-used protocol for managing the security of a message transmission on the Internet. If your not running a web server in your network its safe to open them and you can access your remote b-spec from outside your home, but it doesn't affect us when playing in a private lounge.

• All drivers must use the same coloured car for the entire season
• Read and follow GTP racing rules.

• All efforts must be made to avoid contact
• Blocking is illegal in the F1 Ferrari
• The lead driver has the right to choose his line into a corner
• The lead driver has the right to choose his braking zone but not to brakecheck
• The lead driver must keep a steady bearing while being overtaken by a faster car
• Chasing drivers must not bump leading cars
• Chasing drivers may attempt to outbrake lead cars but must avoid contact
• If you cause someone to leave the track you can reduce possible penalties by waiting for them to rejoin in front of you.
• Lapped cars may not attempt re-overtake +1 lap cars until the lap after the current lap is over, all lapped cars must yield as soon as possible in a safe way. Pull off the racing line and apply the brakes momentarily.
• After a pit stop you must stay within the white pit lines and re join the race in a safe manner
• After an off you must not re-join the track until it is clear and safe to do so
• During qualifying all communication is banned except for stewards on race business.
• During the race all mic’s must be off and no messages allowed.
• If you miss qualifying you can still start from the back with host's permission.
• Do not give up, if you leave the race for any reason except disconnection you will be penalised. (it is easy to tell who has been disconnected).
• You can be penalised for publicly disputing penalties/incidents, they are to be dicussed in private with the race manager. If you disoute a penalty and it is upheld a further penalty WILL be issued so think carefully and check the replay before you appeal. Also you have 24 hours after the stewards report is published to lodge your appeal, if you appeal outside this timeframe it will not be considered.



Penalties:​


• Private warning (lowest penalty, pm will be sent stating offence)
• Public warning (named and shamed with the offence stated on OP)
• Points fine (a set amount of points will be taken off your championship total)
• Grid spots (you will lose a certain amount of grid spots for the start of next race)
• Strike 1- This is an official warning for repeated or serious offences.
• Strike 2- You are on your last legs due to repeated serious offences.
• Strike 3- You guessed it, your out of the championship. Try the dirty racing lobbies.



Notes:

I consider myself a gentleman and like to race others of the same nature, keep the racing and language clean please.
I am operating a STRIKE system for poor conduct, strike 1, 2, and 3. If you get to strike 3 you are out for the entire season, maybe for good. It is entirely possible to skip strikes. Offending drivers will have S1 or S2 displayed next to their name on the leaderboard and may recieve further penalties as well.
Race replays will be saved and scrutinised for foul play by 5 stewards.
You must have a basic understanding of English so you can follow the race directors instructions.
Qualifying follows a strict car release procedure. It will be helpful if you have a mic although all communication is banned during the qualifying and the actual race.
Please remain silent and respectful for the national anthem of the winning driver.​


RACE DIRECTOR: IMMORTALPILOT
VICE DIRECTOR: ArtMannn
Chief Designer: ArtMannn
Steward: toolo4sno
Steward: bigtexlpfan97
Steward: MonSpaNur



Facebook Page
 
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***Sign-Ups are OPEN***

PSN: (your psn)
Nationality (your Nationality)
Team (In which Team you want to drive)
Controller (your Controller or Wheel)

 
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The first 4 get trophys.
With the name of the driver.

But you must drive 9 from 12 Races.
That means when you are 1 or 2 or 3 or 4 place but you have drive 8 Races you dont get a trophy​


 
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faceman557
USA
Monster energy
DFGT

I doubt I'll be able to make any of the preseason races, but I should be good to go by race 1!
 
Im officially Team manager of Ares .
Ill be driving as a guest and resverve for the the team.
So im accepting offers but all decisions on team lineup will be made and finalised by me 1 week before the season opener.
So please be shure to attend the the pre season event's.
 
In the stock F10 League ATR Team is free.
Killa when you like you can drive for ATR there.
 
faceman557
USA
Monster energy
DFGT

I doubt I'll be able to make any of the preseason races, but I should be good to go by race 1!

Nice Faceman you and Big are teammates.
You are the TEAM Captain.
 
I'm definitely in 👍
I'm not 100% sure, but I think Twissy is as well as we had hoped to join the same team the last time we discussed joining the series.
Not sure how the team concept works though.. is that even possible?
 
I'm definitely in 👍
I'm not 100% sure, but I think Twissy is as well as we had hoped to join the same team the last time we discussed joining the series.
Not sure how the team concept works though.. is that even possible?

Hydro Red Bull Racing was always never good in the standings.
Maybe you drive for Team Red Bull Racing.
 
I have talk with Artmannn we want to be teammates sorry m8.

What is this talk? The #1 and #2 Drivers on the same team?! Team Lotus will have none of that. Frankly ImmortalPilot, should just be Team ImmortalPilot. Until someone beats him in a race, I find it more interesting to see if two drivers can beat him. Or at least with the small teammate points you get from time to time.
 
I'm in

HugoStiglitz_420 - Main PSN
thnk4urself - Secondary PSN
GTP_HugoStiglitz - GTP PSN
Team- I don't know

If anyone wants me on their team, let me know. Just a warning, I suck and I sometimes don't even finish in the points.

I'm considering doing one of the 24h races in GT5. It'll tie up my main account for a while if I do so if it's ok I may want to do a race with my secondary account

Also, in the first post IMMORTAL made, I noticed you listed the port forwarding numbers for PSN, Does anybody know a lot about that? I've set up all my virtual servers to forward ports for the ps3 but it doesn't seem to be making a difference. I don't want to put my PS3 in the DMZ. I hear that's dangerous
 
I'm in

HugoStiglitz_420 - Main PSN
thnk4urself - Secondary PSN
GTP_HugoStiglitz - GTP PSN
Team- I don't know

If anyone wants me on their team, let me know. Just a warning, I suck and I sometimes don't even finish in the points.

I'm considering doing one of the 24h races in GT5. It'll tie up my main account for a while if I do so if it's ok I may want to do a race with my secondary account

Also, in the first post IMMORTAL made, I noticed you listed the port forwarding numbers for PSN, Does anybody know a lot about that? I've set up all my virtual servers to forward ports for the ps3 but it doesn't seem to be making a difference. I don't want to put my PS3 in the DMZ. I hear that's dangerous

PS3 in a dmz isn't even remotely dangerous. There's very little a person could access (read: nothing) or even want on a ps3 (unlike your computer). But, assuming you don't want to anyway, make sure UPNP is on. UPNP (universal plug and play) is a way for applications on your computer or games on your ps3 to access the ports they need safely.

If you don't want to do one of those two things you could always go about it the hard way... give yourself a static IP first, then go into your router config and put in the static IP then the ports you want open on that IP.

Having UPNP active is the best option for you (because it's easiest). DMZ is the best option overall because it bypasses the router completely but slightly more difficult than setting up UPNP, and making the static IP and opening individual ports would be the long way to go about it and the most difficult.

Edit: For the record I am unaware of any case in existence where a PS3 has been compromised remotely. I just double checked after the post to make sure and nada. I challenge anyone to present evidence to the contrary. To my knowledge the only person who has ever fully cracked a ps3 was geohotz and it was using the linux functionality which is no longer available after the updates. It's impossible m8 (at least remotely on an updated system). If your system wasn't updated it couldn't sign on to PSN anyway. Good luck, hope that makes sense!
 
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Ok alright guys.
MonSpaNur Team Ares Racing.
Wheel G27
Hugo maybe you can drive in F1 Magic.
 
PSN: gtamann123
Nationality: USA (I guess you mean where I live?)
Team: Dunno
Controller: Wheel, DFGT

I doubt I'll perform well out on the track but constant practice has no harm, right?
 
PSN: gtamann123
Nationality: USA (I guess you mean where I live?)
Team: Dunno
Controller: Wheel, DFGT

I doubt I'll perform well out on the track but constant practice has no harm, right?

Hi gtaman good to see you back.
You want to drive in F1 Magic??
Heavy looks that we have now more then 16 Drivers.
Maybe we need 2 Divisions.
 
@ Gian
Idk if its true or not but i run UPNP off because I heard it slows down your connetion becauce its 1 more "app" if you will your router has to run.
 
@ Gian
Idk if its true or not but i run UPNP off because I heard it slows down your connetion becauce its 1 more "app" if you will your router has to run.

Relative to DMZ, sure. In the bigger picture though, not really. That's why I said DMZ is best overall because then the router just opens the door at that IP and doesn't think about it anymore.

DMZ all the way. (I currently use UPNP because our old router flaked out so I'm having to use the onboard one on the modem supplied by my ISP. They don't give us access to the admin panel or DMZ so I just had them flip PNP on and it works fine.)
 
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