- 7,765
- Yorkshire
- ScapeGoat4U
- WhippingBoy
At the moment, the data from online replays are just recorded as is, so when you watch them back you see exactly what happened from you own point of view including all the lag events (big or small). The further someone else is away from you on track, the less information is recorded, resulting in very jerky looking cars when viewing the performance of others.
I would like an in-game option to be able to smooth out the replays, a clever interpolation program if you will, so that after processing there's less lag. Or maybe everyone's replays could be automatically uploaded into the online lobby after the race, & the game would then render 1 composite replay with no lag whatsoever. Then we could simply choose to download our original replay, the interpolated one, the composite one, or all three.
It would make videos of online racing uploaded to You Tube of much higher quality. It would also make it easier for race stewards to see whether an incident was because of an accident or lag, as they could compare multiple versions of the same race. And, watching replays of online races would be a much better experience all round.
What do you think?
I would like an in-game option to be able to smooth out the replays, a clever interpolation program if you will, so that after processing there's less lag. Or maybe everyone's replays could be automatically uploaded into the online lobby after the race, & the game would then render 1 composite replay with no lag whatsoever. Then we could simply choose to download our original replay, the interpolated one, the composite one, or all three.
It would make videos of online racing uploaded to You Tube of much higher quality. It would also make it easier for race stewards to see whether an incident was because of an accident or lag, as they could compare multiple versions of the same race. And, watching replays of online races would be a much better experience all round.
What do you think?