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Hello, GTPlanet. Here is a SUPER special topic courtesy of myself, code_kev.
ID! This series is well known for games "Doom," "Doom2,"Ultimate Doom" and ummm "Doom on the N64", among others. ID has my respect in blowing crap up. I'm playing "Doom" on my PS1 now as I speak. This game features maybe 1000000000 monsters, possibly 23 levels that can be gunned in over seven different conditions (dark, scary, red, grim, wet, bland, glowy blue, in lava ummm), has 700 monsters to a map, and performs very decently (compared to the game boy advanced version). Other than Crash Bandicoot, this was one of my favorite PS1 games. Outdated it may be, but it still provides a very cool atmosphere most racing games even wished they had. Also, I seen a preview of "Doom3" on "X-Play," and I seen that as many as 10 monsters could go to a level. The demo was on an pc (ish), but I think it will be for all consoles, and all good (cough). Look at the amount of detail in Doom 3 if you get to look at it. While the detail isn't like Doom on the PS1, ID will most likely have all sorts of guns and stuff while facing WAY more than 6 or even (EVEN 8!!! PHWWOOAARRR!!!) 8 monsters. AT ONCE! Doom 2 is like the monster game to beat. I don't think anyone ever came close yet. Maybe if Gran Turismo was more focused on monsters (and guns) and excluded the racing aspect, it would be a sizable contender. But do you think that PD can learn from what ID can put into games?
Let me start.
I am not saying in my introduction that ID is better than Polyphony Digital. If I said that, I would never be on GTPlanet.net cherishing every moment of Gran Turismo gameplay. I think ID know how to cram so much into one game, even if they aren't as stylish with cars, guns and environments as GT. Like I've mentioned how PD and ID can come together to learn about making racing where monsters come out as the time changes, based on PS mag preview, issue 3, paragraph 4, word 7, "hello", PD want more monsters in GT4. And guns. For one thing, if they want to make it blood stained, I'm all behind Polyphony Digital. Playing Jarrett and Labonte Stock Car Racing, I was amazed with all the track conditions, the tracks themselves (stock car games have more then 1 track?), cosmetic car damage (I know this won't happen, and I kind of don't want any to begin with), the 12-14 competitors on the track at once, and how the game plays without being excessively slow (like Mr. slug). I like games where I only have to turn left. PD's only flaw is the lack of guns really.
But, do you think, based on my introduction, that PD can learn some lessons from ID in terms of making monster racing games? By the way, I think Doom had lava conditions for the maps.
Thank you and good night fans, opinions?
Thanks john, with out you I may never have got a post THIS long
ID! This series is well known for games "Doom," "Doom2,"Ultimate Doom" and ummm "Doom on the N64", among others. ID has my respect in blowing crap up. I'm playing "Doom" on my PS1 now as I speak. This game features maybe 1000000000 monsters, possibly 23 levels that can be gunned in over seven different conditions (dark, scary, red, grim, wet, bland, glowy blue, in lava ummm), has 700 monsters to a map, and performs very decently (compared to the game boy advanced version). Other than Crash Bandicoot, this was one of my favorite PS1 games. Outdated it may be, but it still provides a very cool atmosphere most racing games even wished they had. Also, I seen a preview of "Doom3" on "X-Play," and I seen that as many as 10 monsters could go to a level. The demo was on an pc (ish), but I think it will be for all consoles, and all good (cough). Look at the amount of detail in Doom 3 if you get to look at it. While the detail isn't like Doom on the PS1, ID will most likely have all sorts of guns and stuff while facing WAY more than 6 or even (EVEN 8!!! PHWWOOAARRR!!!) 8 monsters. AT ONCE! Doom 2 is like the monster game to beat. I don't think anyone ever came close yet. Maybe if Gran Turismo was more focused on monsters (and guns) and excluded the racing aspect, it would be a sizable contender. But do you think that PD can learn from what ID can put into games?
Let me start.
I am not saying in my introduction that ID is better than Polyphony Digital. If I said that, I would never be on GTPlanet.net cherishing every moment of Gran Turismo gameplay. I think ID know how to cram so much into one game, even if they aren't as stylish with cars, guns and environments as GT. Like I've mentioned how PD and ID can come together to learn about making racing where monsters come out as the time changes, based on PS mag preview, issue 3, paragraph 4, word 7, "hello", PD want more monsters in GT4. And guns. For one thing, if they want to make it blood stained, I'm all behind Polyphony Digital. Playing Jarrett and Labonte Stock Car Racing, I was amazed with all the track conditions, the tracks themselves (stock car games have more then 1 track?), cosmetic car damage (I know this won't happen, and I kind of don't want any to begin with), the 12-14 competitors on the track at once, and how the game plays without being excessively slow (like Mr. slug). I like games where I only have to turn left. PD's only flaw is the lack of guns really.
But, do you think, based on my introduction, that PD can learn some lessons from ID in terms of making monster racing games? By the way, I think Doom had lava conditions for the maps.
Thank you and good night fans, opinions?
Thanks john, with out you I may never have got a post THIS long