Can PD Learn Some Lessons From ID? (SUPER SPECIAL TOPIC)

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Hello, GTPlanet. Here is a SUPER special topic courtesy of myself, code_kev.

ID! This series is well known for games "Doom," "Doom2,"Ultimate Doom" and ummm "Doom on the N64", among others. ID has my respect in blowing crap up. I'm playing "Doom" on my PS1 now as I speak. This game features maybe 1000000000 monsters, possibly 23 levels that can be gunned in over seven different conditions (dark, scary, red, grim, wet, bland, glowy blue, in lava ummm), has 700 monsters to a map, and performs very decently (compared to the game boy advanced version). Other than Crash Bandicoot, this was one of my favorite PS1 games. Outdated it may be, but it still provides a very cool atmosphere most racing games even wished they had. Also, I seen a preview of "Doom3" on "X-Play," and I seen that as many as 10 monsters could go to a level. The demo was on an pc (ish), but I think it will be for all consoles, and all good (cough). Look at the amount of detail in Doom 3 if you get to look at it. While the detail isn't like Doom on the PS1, ID will most likely have all sorts of guns and stuff while facing WAY more than 6 or even (EVEN 8!!! PHWWOOAARRR!!!) 8 monsters. AT ONCE! Doom 2 is like the monster game to beat. I don't think anyone ever came close yet. Maybe if Gran Turismo was more focused on monsters (and guns) and excluded the racing aspect, it would be a sizable contender. But do you think that PD can learn from what ID can put into games?

Let me start.

I am not saying in my introduction that ID is better than Polyphony Digital. If I said that, I would never be on GTPlanet.net cherishing every moment of Gran Turismo gameplay. I think ID know how to cram so much into one game, even if they aren't as stylish with cars, guns and environments as GT. Like I've mentioned how PD and ID can come together to learn about making racing where monsters come out as the time changes, based on PS mag preview, issue 3, paragraph 4, word 7, "hello", PD want more monsters in GT4. And guns. For one thing, if they want to make it blood stained, I'm all behind Polyphony Digital. Playing Jarrett and Labonte Stock Car Racing, I was amazed with all the track conditions, the tracks themselves (stock car games have more then 1 track?), cosmetic car damage (I know this won't happen, and I kind of don't want any to begin with), the 12-14 competitors on the track at once, and how the game plays without being excessively slow (like Mr. slug). I like games where I only have to turn left. PD's only flaw is the lack of guns really.

But, do you think, based on my introduction, that PD can learn some lessons from ID in terms of making monster racing games? By the way, I think Doom had lava conditions for the maps.

Thank you and good night fans, opinions?

Thanks john, with out you I may never have got a post THIS long ;)
 
Another excellent post & great ideas code_kev 👍

Well if they can do flat sprite spectators I don't see why GT4 can't handle some sprite monsters. I mean it would sure make those enduros more interesting. Perhaps borrow the stylish kills bonuses like in Carmageddon. ;)
 
Shut up vipFreak, my ideas are, as the cool kids on CS say, 1337. Thanks TR-5, I also want tanks in GT4. And That car out of dumb and dumber. WOOF!
 
:odd: :odd: :odd: :odd:

What the...
Let me get this straight.You want monsters and guns in GT4,or a future version of GT?v:odd: :odd: :odd:
:banghead: :banghead: :banghead: :banghead:
 
And maybe give some monsters NOS & bandannas.

Coz it would look so cool, just like dem cool homies in F 'n' F.

Dem cars r deffienatly the most wikkid, tru dat.#

By tha way yo, my bruvva sez that GT4 release date is 20th April coz his homie in tha shop sez so, & he is into some hard shiznit. :fnfsupergoodpic: :sarcasm: :bored:
 
Aside from the obviouse differences in the tyep of games the companies make the methods of programming work is different from both companies, their approach to making a game is different. It's too easy to just say both are different companies that make different genres of game, but what PD need to do with GT4 and I believe thay are going to is rather than focus on adding content which is always good but it doesn't drive a series forward, they need to improve the games atmosphere.

GT3 as good as it was and still is had very little atmosphere, be it tuning or setting up your car or actually racing. You won't start seeing screenshots of GT4 with 10 or 11 cars on screen at once, getting so many bad guys on screen in an fps is easier than getting a lower number of opponents in a race in a GT game even with the AI at super stupid level. What they need is variable weather, and weather that can change mid race which would certainly liven up endurance races, they shouldn't over use the mid race changes in weather though, if it happened every race or two it would get tired very quickly, pit stops need to be more interactive, we need fuel options, how much fuel will you put in you could even go so far as to choose which fuel suplier you use in the tune shops or would that be the tuners village thats been metioned by Kaz, also you should be able to change settings change tyre compounds and repair damage if any kind is included in GT4 and so on. Cosmetic damage is a must eventually for me, but mechanical damage is more important and I hope it's included in GT4.

I mentioned in another thread a while ago, maybe give instead of in each race your up against an RX-7, R34 GT-R, Vette Z06 ect, there could be a few hundered profiles on the GT4 disk for the AI drivers, and you could check up on them and over period of time you would learn some of the drivers traits, you would be able to tell if your up agains a pro driver who hardly ever loses, and then you might start a race later on in your GT4 career and be up against a driver you've never raced before, he could be one of the best drivers in the game and kik your ass, or he could just be a nobody who's managed to scrape a few wins to get to that level. I don't think PDcan learn from ID, but at the same time I don't think ID could learn from PD, both do what they do at the highest level, maybe one or to ideas could be stolen here or there and manipulated to fit in any game either id making but from a technical point, both hit the nail on the head.

And Kev' the guy's are on their way to take you home in the straight jacket now. Custard guns in GT4!!! lol.
 
.........attempts to read first line..........attention fading................................no, no i must try & read it.......................nope....................attentions......gone......

I really have a hard job bothering reading long posts :lol:

(aww you should've kept no paragraphs live :) )
 
You ARE special lol, thats what you were told as a kid anyway. Custrad pie guns in GT4! Custard pie guns.... In GT4! The world just got madder boy, lol.
 
Your not the only one that spots it, I always look for the blatant sarcasm first in every one of Kev's posts.
 
Have I been diagonsed with some strange disease, or have I been posed?

The only thing PD might know from ID is how to put in 32 to a track like having 32 players in Quake II. Of course, that will probably never happen in this lifetime.
 
well I must say, this is quite an intersting thread.LOL:lol: KEV, listen to me man, custard guns? what have you been smokin'? A little tical, hash, or maybe some hydro? :confused: just wonderin'?
 
I think PD can learn some lessons from Sonic Team - mainly from Sonic teh Hedgehog offerings on MegaDrive - that sensation of speed waz teh shizzlah ;)
 
I think PD can learn some lessons from Gameboy. In particularly from Teteros. The human element was amazing. Plus it was soo life like and photorealistic.

And for those who are letting their siblings or parents or grandparents whatever, use the family brain cell today that post was created with SARCASM!!!
 
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