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This is a GT4 and Driving Force Pro specific drift tip thread. If you aren't familiar with drifting or want a broader view of the sport, go here: https://www.gtplanet.net/forum/showthread.php?t=57146 Also, go there for car set up and tuning advice. If you need tips on how to control a car in GT4, especially using a Driving Force Pro steering wheel, you're in the right place. This was made for noobies but it couldn't hurt someone who knows what they're doing already.
In this game the initiation technique that is most commonly used is fient. There are other techniques that could be used like e-brake, braking, let-off, powerover, etc., but they generally rarely used or used in conjuction with a feint drift. In other words, this is definately a feint game. Feint meaning turning left then right, or vise versa, to quickly to snap the car sideways into the corner. To do this while braking you have to turn right before applying brake, hit the brakes as you jerk to the left, then right again, or vise versa. (you can just go left, then brake as you slide right if you want to)
This isn't a wheelspin game. If you get massive wheelspin you're either going to end up getting alot of angle and stalling out (drift lost) or for some strange reason in this game you can get understeer because of it. (which one actually happens depends on your steering input)
It's all about car balance. If you get too much angle you'll stall out. If you don't have enough angle you'll get understeer. (either way, drift lost) And if you don't have angle coming into a corner, you likely won't have any through or exiting the corner. And if your speed is wrong (especially on entry), you're screwed. You have to use very precise throttle control and steer very smoothly to avoid overcorrection, or losing your drift. The thing I find to work is keeping constant preasure on the wheel in the direction of the turn. In other words, right hand turn, keep the preasure on the right side of the balance, or dead spot. Keeping preasure on the right of the balance would mean that the wheel is pulling you to the left and you are pulling it to the right. If you try to balance the wheel (or keep it in the dead spot), the car then becomes unbalanced and you'll either lose your drift or get the infamous "snap overcorrection". The best way to keep this balance is to stay smooth. Don't jerk the wheel, or jump on and off the throttle and brakes, just think ahead and predict what the car is about to do. Then respond to the situation as slowly and smoothly as possible.
Now a bit on ending a drift properly. The best way to avoid overcorrection on corner exit is to correct with your throttle, or some other way of reducing wheelspin to a point of non-existence. Up-shifting, or scrubbing the brakes, for example. If you correct by turning the wheel until it straigtens the car out, about 90 percent of the time you will get snap overcorrection and you just messed up. This is a great technique for link drifting, but horrible for ending a drift. Again smoother is better.
All that's left that I can say is practice, practice, practice. And if that doesn't work, practice some more.
The best way to improve is to take one car on one track and don't change either until your satisfied that you've made improvement or have done good. Then, change something, the car, the track, both if you want, and repeat. Also make it hard for yourself. The harder it is the more you learn. You learn best by making mistakes.
Something that can help you spot mistakes is by going to the Race options menu and turning the steering Display On.
Also if 15 lbs of force feedback are jerking the wheel from your hands you can turn down the force feedback strength by going into the Steering Settings in the options menu and changing Force Feedback Strength 1P form Strong to Mild.
Note: all things stated above are my opinion, not actual fact. You may find a different way of doing it, but this is a way that works for alot of people.
Also if anyone wants to add to this, feel free to do so.
In this game the initiation technique that is most commonly used is fient. There are other techniques that could be used like e-brake, braking, let-off, powerover, etc., but they generally rarely used or used in conjuction with a feint drift. In other words, this is definately a feint game. Feint meaning turning left then right, or vise versa, to quickly to snap the car sideways into the corner. To do this while braking you have to turn right before applying brake, hit the brakes as you jerk to the left, then right again, or vise versa. (you can just go left, then brake as you slide right if you want to)
This isn't a wheelspin game. If you get massive wheelspin you're either going to end up getting alot of angle and stalling out (drift lost) or for some strange reason in this game you can get understeer because of it. (which one actually happens depends on your steering input)
It's all about car balance. If you get too much angle you'll stall out. If you don't have enough angle you'll get understeer. (either way, drift lost) And if you don't have angle coming into a corner, you likely won't have any through or exiting the corner. And if your speed is wrong (especially on entry), you're screwed. You have to use very precise throttle control and steer very smoothly to avoid overcorrection, or losing your drift. The thing I find to work is keeping constant preasure on the wheel in the direction of the turn. In other words, right hand turn, keep the preasure on the right side of the balance, or dead spot. Keeping preasure on the right of the balance would mean that the wheel is pulling you to the left and you are pulling it to the right. If you try to balance the wheel (or keep it in the dead spot), the car then becomes unbalanced and you'll either lose your drift or get the infamous "snap overcorrection". The best way to keep this balance is to stay smooth. Don't jerk the wheel, or jump on and off the throttle and brakes, just think ahead and predict what the car is about to do. Then respond to the situation as slowly and smoothly as possible.
Now a bit on ending a drift properly. The best way to avoid overcorrection on corner exit is to correct with your throttle, or some other way of reducing wheelspin to a point of non-existence. Up-shifting, or scrubbing the brakes, for example. If you correct by turning the wheel until it straigtens the car out, about 90 percent of the time you will get snap overcorrection and you just messed up. This is a great technique for link drifting, but horrible for ending a drift. Again smoother is better.
All that's left that I can say is practice, practice, practice. And if that doesn't work, practice some more.
The best way to improve is to take one car on one track and don't change either until your satisfied that you've made improvement or have done good. Then, change something, the car, the track, both if you want, and repeat. Also make it hard for yourself. The harder it is the more you learn. You learn best by making mistakes.
Something that can help you spot mistakes is by going to the Race options menu and turning the steering Display On.
Also if 15 lbs of force feedback are jerking the wheel from your hands you can turn down the force feedback strength by going into the Steering Settings in the options menu and changing Force Feedback Strength 1P form Strong to Mild.
Note: all things stated above are my opinion, not actual fact. You may find a different way of doing it, but this is a way that works for alot of people.
Also if anyone wants to add to this, feel free to do so.