- 306
- NY
- Liquizon
Hello fellow drifters,
Well I've been doing some thinking and seeing as how Ive now perfected the art that is known as drifting, "not trying to be bold", I haven't obviously mastered every track, but the art and techniques I have, I'd like to give back to the community seeing as how I was very frustrated in getting to the point Im at right now.
FYI: I say "Sweet Spot" alot during this thread, and the reason is its something you feel, follow the simulation and after a few laps you'll know what i'm talking about. Its when your wheels are aligned with the racing line your taking as seen in the picture. You'll see...
First off let me tell you the reason I feel a thread of this nature is needed: A lot of fellow drifters really "boast" or accentuate ideas and techniques with large words, like I just did . I"M NOT GOING TO DO THAT... I will never say Modulation, "Use throttle and wheel as one force not Opposing" nothing like that... I'm going to try and break it down as simply as I can.
---ALSO---
This is written regarding the use of a 900deg steering wheel, I use the DFP... but if it helps you with a controller then so be it
First off I strongly recommend you read this, there is a lot of viable information in here. DRIFT REFERENCE: https://www.gtplanet.net/forum/showthread.php?t=57146
Ok, now that you have a gist of what drifting is setups and such. We can move onto my explanation and Run you through a solid simulation.
Drifting NOTE: Think about it like this when you are "Feint Drifting" a.k.a "Inertia Drifting You turn away from the turn, then back into the turn? This makes the vehicle obviously lose traction. Now when you begin to lose traction you need to "Countersteer" why what is counter steer? Think about it like this... (LEFT HANDED TURN) I turn right then I make a quick snap left and immediately after that snap. I spin that wheel and hit that sweet spot... Whats a sweet spot? Its the point at which your front tires caught up with your car, thats why during that Spin to the sweet spot if its not fast enough your car begins to veer into the inside wall instead of remaining on a straight line.
Again... since this is a very important point I need to get across.
When you tweak your wheel right then left what your doing is making the car go sideways meaning your car isnt on the driving line anymore or wont be very shortly there after, Unless u spin that bad boy and get the wheels straight again going with the turn, compensating for the back being sideways. Thats as simple as I can put it. Think about a turn that is a half-donut if I place a vehicle not moving!! At the apex of the turn... facing the inner wall exactly 1/2 way through the turn where should the front wheels be pointed??? Definitely not at the inner wall (Straight), they need to be facing the direction you want to travel.
Keep that in mind...
If picture does not Show up.
reference pictures at bottom!
NOTICE HOW THE WHEELS ARE FACING THE DIRECTION OF THE RACING LINE
KEEPING THE CAR MOVING IN THAT DIRECTION
*Its much easier to see why the initial counter steer is difficult for a lot of people do u see the direction of the wheels prior to the Pinnacle point?? And After? Do you see how much turning has to be done to compensate and get the wheels in the proper direction??? This is key* Think about this and look at this.
KEY POINT with Wheel control:
I hope you gained a bit of understanding with those extremely simplistic "at least I think" ways of thinking about it... So how do I "spin the bad boy"? well first off the harder you feint drift your car the faster you need to spin the wheel in a nutshell MEANING don't GO CRAZY trying to get the car sideways otherwise you have less time to "spin the bad boy" a.k.a. counter steer to get the tires facing the normal driving line again.. Start slower... During a drift since you already spun it and now your wheels are facing the driving line KEEP them facing that line. Meaning as you go through the corner turn your wheels to keep them on the right line... usually this means reduce your counter steer as in straighten out the wheels, but not all at once you do it little by little as your going through the corner in order to bring the car straight again at the corners exit. Really you really want to just drive the car with the front tires and use the gas to keep the car accelerating forward even if it is going forwards ever so slightly cause their spinning in a drift... Make sure You turn the wheel in notches when u return from your Counter steer, however, as stated early that Point at which u have to counter steer has to be fast relative to how hard you initiated the drift..
SIMULATION TO RUN:
If all else fails... GIVE THEM DIRECTIONS TO FOLLOW
1) Buy Rx-7 FD the newer body style,
Mine) Rx-7 FD Bathburst Yellow (used car garage)
DONT FORGET THE OIL CHANGE if you follow this exactly!!
2) Buy all mods for the car (just to have at disposal), besides tires just buy the N tires 1,2,3 and a FLYWHEEL,TRANNY, KEEP STOCK TURBO, 2-way LIMITED SLIP, RACING SUSPENSION, DO NOT MODIFY THE SUSPENSION.
I also have a Black wing and some sweet black wheels with the chrome lip to go with it... I'm doubtful that the wing will make much of a difference but either way, make this car your own or replicate mine since mines sweet as hell
BRAKES & BRAKE BALANCE: Set to a rear bias such as, 5 in front - 11 in rear
WHY?
This if for a simple reason: It allows you to "TRAIL BRAKE" if u want terms to go with it , basically in those linking drift situations you can gently apply the brakes to slow down the Initial SNAP of the drift, meaning it allows you to turn to wheel a bit slower to that breaking point instead of spinning it like a maniac..
Like anything that deals with driving a car YOU MUST slow down to take a corner. so if your sliding into TURN #2 of this track the one right after the tunnel you cant go 120mph, you need to shift the weight and drag the brakes a bit to slow down as you counter steer the wheel to hit that sweet spot.
3) Tune car to 300-320ish HP N3 TIRES equipped
4) Go to CITY COURSES, Special Stage Route 5
5) TAKE OFF ALL DRIVING AIDS! Dont forget adjust the Brake bias!!! As mentioned
On #2)
7) PUT THE WHEEL into LIGHT FORCEFEED back mode this makes it much easier to spin almost like having power steering... Some argue "I want to feel the road" their dumb, u can feel the road just fine its just easier to turn and u wont break your wheel or your forearms trying. You do this by pressing: Select + R3 + Left Trigger
8) Select the View where u can see the hood of the car not the one on the GROUND, its easier to see the direction your car is pointing to me at least
Note: if you dont have a wheel well Im sorry, because its much more difficult with the wheel and the level of this game jumps up 10x's its a great additional well worth the 150$
9) PRACTICE ON THIS ALOT!!! With this car and this track you'll really begin to feel the actions of a car under drift conditions!! And notice I didnt do anything to the suspension BECAUSE!@! When you set it up for drifting it will drift under all conditions in a sharp kind of way... meaning if you don't have the "Bad boy Spin" down pat yet, you'll never be able to keep up with an extremely driftable car.. This way you have to work for it a little but it will still drift using all methods pretty easily on this track. *DO NOT USE E-BRAKE* to initiate a Rear Wheel drive car Drift, as people have said it theirs no point... your cheating yourself.
#MY 2cents: Use e-brake when you are coming in on too Sharpe of an angle and need to drastically alter the direction your pointing, usually if you come off too fast or on the wrong line from the last corner#
TRACK NOTES:
Special Stage Route 5
TURN #0: (first turn after long straight its a very small feint right turn into the Tunnel) Well how should I say this, Unless your on lots of drugs and your the most ridiculous thing on 2 legs leave this turn alone. The fact of the matter is you already need to slow down to make it through the tunnel, if you really want to test your guts and link this turn to the next your nutty, it most likely wont happen maybe by some miracle . Just concentrate and controlling the car while going fast around this turn... and crunching the brakes right as you hit the tunnel.
TURN #1: (Tunnel Turn) This is a really great turn. If you attack it properly, let just say theirs no harm in rubbing the wall, just try your best to not . Basically using a power-over method is perfectly fine here if your just trying to drift the last 3/4s of the turn. This is a great opportunity to really feel out the car and get used to driving in the "Sweet Spot".
TURN #2: SPECTACULAR!! One of my favorite turns!! Note that from the last 3/4s of the tunnel until after turn #6 you can link THE ENTIRE THING FLAWLESSLY... *something to shoot for * Basically you want to continue your drift coming out of the tunnel so your tires are still a bit slippery in the back and start VEERING to the LEFT wall, What this does is it basically is the beginning to that Snap back motion and the "Pinnacle Point", once you close in on the turn just enough. you Slightly turn the wheels toward the turn(into the turn) this is going to Take your already sliding back to the OPPOSING side meaning if you dont trail brake at this point YOU MUST spin the wheel very fast and get those tires facing in the proper direction, with some braking it'll be much easier. Before you hit 15laps you'll be starting to see how this will link up... very smooth turn great to practice linking!
TURN #3 & #4: (the S-turns with the slight uphill) This turn can be a little tricky until youre really comfortable with feeling that over steer point and not hitting it why? Because its uphill meaning the front tires are going to grip harder meaning you want to either take stress off the front.. (Harder accel) or already have the tires straight when you hit it...
TURN #5 & #6: (The tight S turn) I recommend you practice linking slowly. If you are going for speed then do a very small power slide, into the first part and shoot out of the second part using the whole lane marked with yellow stripes on the left side of the turn exit.
TURN #7: (after tight S turns) ok this turn is a @#$@@ but you can use the wall to keep you going if must. WHY? Well first off your coming to it after a straight away mean u must slow down... Also if you want to take it fast You have to initiate the Drift seemingly earlier then expected since their is a little uphill here your car will slow down more then normally I'd keep away from doing outrageous drifts around here till you have the first 1/2 of the course down pat and your starting to link drifts.
LAST TURN #8: (before straight) This is a really fun turn... At first once again its not easy... WHY? This is a very tight turn that jumps onto the final straightaway. This means you must both take it slow and initiate the drift late basically just going a little sideways onto the straight-away OR Initiate the drift EARLY before the turn begins and Trail Brake abit to slow down then 2nd Gear Pull through this!!! Obviously the latter is the better method but its also one that should not take precedence at first... Like the 2nd to last turn... Wait until you begin to link the 1st half of the track then Try more Drastic measures, meaning More Feint and faster Counter steer to hit the "Sweet spot" to do a very eccentric tight drift, hugging the inside wall!!
Conclusion: I really tried my best to put something out on GTplanet thats easy to read and understand... as well as a good simulation to run... I hope this helped people if it doesnt, or you have bad feelings toward me I still love you!!! And keep practicing, I wish you the best of luck!!
EXTRA HELP:
Hey if anyone needs extra help or has questions or thinks I should make any revisions Please AIM me... @ LiquifiedArt I'm always willing to help out cause I was once in your position too. But I really think this simulation will help out...
DRIFT ON!!@#$!#@!
** I had to set up a web shots acct to put my analysis pic up there LOL ** so Im adding this one cause its a nice long 4wd Drift Btw this Thread is speaking primarily of Rear wheel drives if no one figured that out
If picture does not Show up.
reference pictures at bottom!
Well I've been doing some thinking and seeing as how Ive now perfected the art that is known as drifting, "not trying to be bold", I haven't obviously mastered every track, but the art and techniques I have, I'd like to give back to the community seeing as how I was very frustrated in getting to the point Im at right now.
FYI: I say "Sweet Spot" alot during this thread, and the reason is its something you feel, follow the simulation and after a few laps you'll know what i'm talking about. Its when your wheels are aligned with the racing line your taking as seen in the picture. You'll see...
First off let me tell you the reason I feel a thread of this nature is needed: A lot of fellow drifters really "boast" or accentuate ideas and techniques with large words, like I just did . I"M NOT GOING TO DO THAT... I will never say Modulation, "Use throttle and wheel as one force not Opposing" nothing like that... I'm going to try and break it down as simply as I can.
---ALSO---
This is written regarding the use of a 900deg steering wheel, I use the DFP... but if it helps you with a controller then so be it
First off I strongly recommend you read this, there is a lot of viable information in here. DRIFT REFERENCE: https://www.gtplanet.net/forum/showthread.php?t=57146
Ok, now that you have a gist of what drifting is setups and such. We can move onto my explanation and Run you through a solid simulation.
Drifting NOTE: Think about it like this when you are "Feint Drifting" a.k.a "Inertia Drifting You turn away from the turn, then back into the turn? This makes the vehicle obviously lose traction. Now when you begin to lose traction you need to "Countersteer" why what is counter steer? Think about it like this... (LEFT HANDED TURN) I turn right then I make a quick snap left and immediately after that snap. I spin that wheel and hit that sweet spot... Whats a sweet spot? Its the point at which your front tires caught up with your car, thats why during that Spin to the sweet spot if its not fast enough your car begins to veer into the inside wall instead of remaining on a straight line.
Again... since this is a very important point I need to get across.
When you tweak your wheel right then left what your doing is making the car go sideways meaning your car isnt on the driving line anymore or wont be very shortly there after, Unless u spin that bad boy and get the wheels straight again going with the turn, compensating for the back being sideways. Thats as simple as I can put it. Think about a turn that is a half-donut if I place a vehicle not moving!! At the apex of the turn... facing the inner wall exactly 1/2 way through the turn where should the front wheels be pointed??? Definitely not at the inner wall (Straight), they need to be facing the direction you want to travel.
Keep that in mind...
If picture does not Show up.
reference pictures at bottom!
NOTICE HOW THE WHEELS ARE FACING THE DIRECTION OF THE RACING LINE
KEEPING THE CAR MOVING IN THAT DIRECTION
*Its much easier to see why the initial counter steer is difficult for a lot of people do u see the direction of the wheels prior to the Pinnacle point?? And After? Do you see how much turning has to be done to compensate and get the wheels in the proper direction??? This is key* Think about this and look at this.
KEY POINT with Wheel control:
I hope you gained a bit of understanding with those extremely simplistic "at least I think" ways of thinking about it... So how do I "spin the bad boy"? well first off the harder you feint drift your car the faster you need to spin the wheel in a nutshell MEANING don't GO CRAZY trying to get the car sideways otherwise you have less time to "spin the bad boy" a.k.a. counter steer to get the tires facing the normal driving line again.. Start slower... During a drift since you already spun it and now your wheels are facing the driving line KEEP them facing that line. Meaning as you go through the corner turn your wheels to keep them on the right line... usually this means reduce your counter steer as in straighten out the wheels, but not all at once you do it little by little as your going through the corner in order to bring the car straight again at the corners exit. Really you really want to just drive the car with the front tires and use the gas to keep the car accelerating forward even if it is going forwards ever so slightly cause their spinning in a drift... Make sure You turn the wheel in notches when u return from your Counter steer, however, as stated early that Point at which u have to counter steer has to be fast relative to how hard you initiated the drift..
SIMULATION TO RUN:
If all else fails... GIVE THEM DIRECTIONS TO FOLLOW
1) Buy Rx-7 FD the newer body style,
Mine) Rx-7 FD Bathburst Yellow (used car garage)
DONT FORGET THE OIL CHANGE if you follow this exactly!!
2) Buy all mods for the car (just to have at disposal), besides tires just buy the N tires 1,2,3 and a FLYWHEEL,TRANNY, KEEP STOCK TURBO, 2-way LIMITED SLIP, RACING SUSPENSION, DO NOT MODIFY THE SUSPENSION.
I also have a Black wing and some sweet black wheels with the chrome lip to go with it... I'm doubtful that the wing will make much of a difference but either way, make this car your own or replicate mine since mines sweet as hell
BRAKES & BRAKE BALANCE: Set to a rear bias such as, 5 in front - 11 in rear
WHY?
This if for a simple reason: It allows you to "TRAIL BRAKE" if u want terms to go with it , basically in those linking drift situations you can gently apply the brakes to slow down the Initial SNAP of the drift, meaning it allows you to turn to wheel a bit slower to that breaking point instead of spinning it like a maniac..
Like anything that deals with driving a car YOU MUST slow down to take a corner. so if your sliding into TURN #2 of this track the one right after the tunnel you cant go 120mph, you need to shift the weight and drag the brakes a bit to slow down as you counter steer the wheel to hit that sweet spot.
3) Tune car to 300-320ish HP N3 TIRES equipped
4) Go to CITY COURSES, Special Stage Route 5
5) TAKE OFF ALL DRIVING AIDS! Dont forget adjust the Brake bias!!! As mentioned
On #2)
7) PUT THE WHEEL into LIGHT FORCEFEED back mode this makes it much easier to spin almost like having power steering... Some argue "I want to feel the road" their dumb, u can feel the road just fine its just easier to turn and u wont break your wheel or your forearms trying. You do this by pressing: Select + R3 + Left Trigger
8) Select the View where u can see the hood of the car not the one on the GROUND, its easier to see the direction your car is pointing to me at least
Note: if you dont have a wheel well Im sorry, because its much more difficult with the wheel and the level of this game jumps up 10x's its a great additional well worth the 150$
9) PRACTICE ON THIS ALOT!!! With this car and this track you'll really begin to feel the actions of a car under drift conditions!! And notice I didnt do anything to the suspension BECAUSE!@! When you set it up for drifting it will drift under all conditions in a sharp kind of way... meaning if you don't have the "Bad boy Spin" down pat yet, you'll never be able to keep up with an extremely driftable car.. This way you have to work for it a little but it will still drift using all methods pretty easily on this track. *DO NOT USE E-BRAKE* to initiate a Rear Wheel drive car Drift, as people have said it theirs no point... your cheating yourself.
#MY 2cents: Use e-brake when you are coming in on too Sharpe of an angle and need to drastically alter the direction your pointing, usually if you come off too fast or on the wrong line from the last corner#
TRACK NOTES:
Special Stage Route 5
TURN #0: (first turn after long straight its a very small feint right turn into the Tunnel) Well how should I say this, Unless your on lots of drugs and your the most ridiculous thing on 2 legs leave this turn alone. The fact of the matter is you already need to slow down to make it through the tunnel, if you really want to test your guts and link this turn to the next your nutty, it most likely wont happen maybe by some miracle . Just concentrate and controlling the car while going fast around this turn... and crunching the brakes right as you hit the tunnel.
TURN #1: (Tunnel Turn) This is a really great turn. If you attack it properly, let just say theirs no harm in rubbing the wall, just try your best to not . Basically using a power-over method is perfectly fine here if your just trying to drift the last 3/4s of the turn. This is a great opportunity to really feel out the car and get used to driving in the "Sweet Spot".
TURN #2: SPECTACULAR!! One of my favorite turns!! Note that from the last 3/4s of the tunnel until after turn #6 you can link THE ENTIRE THING FLAWLESSLY... *something to shoot for * Basically you want to continue your drift coming out of the tunnel so your tires are still a bit slippery in the back and start VEERING to the LEFT wall, What this does is it basically is the beginning to that Snap back motion and the "Pinnacle Point", once you close in on the turn just enough. you Slightly turn the wheels toward the turn(into the turn) this is going to Take your already sliding back to the OPPOSING side meaning if you dont trail brake at this point YOU MUST spin the wheel very fast and get those tires facing in the proper direction, with some braking it'll be much easier. Before you hit 15laps you'll be starting to see how this will link up... very smooth turn great to practice linking!
TURN #3 & #4: (the S-turns with the slight uphill) This turn can be a little tricky until youre really comfortable with feeling that over steer point and not hitting it why? Because its uphill meaning the front tires are going to grip harder meaning you want to either take stress off the front.. (Harder accel) or already have the tires straight when you hit it...
TURN #5 & #6: (The tight S turn) I recommend you practice linking slowly. If you are going for speed then do a very small power slide, into the first part and shoot out of the second part using the whole lane marked with yellow stripes on the left side of the turn exit.
TURN #7: (after tight S turns) ok this turn is a @#$@@ but you can use the wall to keep you going if must. WHY? Well first off your coming to it after a straight away mean u must slow down... Also if you want to take it fast You have to initiate the Drift seemingly earlier then expected since their is a little uphill here your car will slow down more then normally I'd keep away from doing outrageous drifts around here till you have the first 1/2 of the course down pat and your starting to link drifts.
LAST TURN #8: (before straight) This is a really fun turn... At first once again its not easy... WHY? This is a very tight turn that jumps onto the final straightaway. This means you must both take it slow and initiate the drift late basically just going a little sideways onto the straight-away OR Initiate the drift EARLY before the turn begins and Trail Brake abit to slow down then 2nd Gear Pull through this!!! Obviously the latter is the better method but its also one that should not take precedence at first... Like the 2nd to last turn... Wait until you begin to link the 1st half of the track then Try more Drastic measures, meaning More Feint and faster Counter steer to hit the "Sweet spot" to do a very eccentric tight drift, hugging the inside wall!!
Conclusion: I really tried my best to put something out on GTplanet thats easy to read and understand... as well as a good simulation to run... I hope this helped people if it doesnt, or you have bad feelings toward me I still love you!!! And keep practicing, I wish you the best of luck!!
EXTRA HELP:
Hey if anyone needs extra help or has questions or thinks I should make any revisions Please AIM me... @ LiquifiedArt I'm always willing to help out cause I was once in your position too. But I really think this simulation will help out...
DRIFT ON!!@#$!#@!
** I had to set up a web shots acct to put my analysis pic up there LOL ** so Im adding this one cause its a nice long 4wd Drift Btw this Thread is speaking primarily of Rear wheel drives if no one figured that out
If picture does not Show up.
reference pictures at bottom!