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I am the writer of the gear tuning part in Gran_Turismo_4_:_Tuning. What I write in there is what I already test in GT4, mainly from my 300mph experience. Unfortunately if anyone of you want me to prove it, I can't do it right away, since I can only play GT4 occasionally. But it is not hard to try it yourself isn't it?
There is one aspect that I still not able to test yet, the final drive ratio effect on acceleration. It should have the same effect as lighter flywheel (in a less degree). So smaller final drive should have quicker acceleration and more tire spin.
It is a common knowledge for all of us that lower final drive ratio give higher top speed but also slower acceleration. But this is GT1 tuning practices. Starting from GT2 you can even make lower final drive slower than higher final drive.
In GT4, if you do auto 1 at whatever final drive, on most car, it willl give around 150mph top speed. Just like when you change the auto to 25 at whatever final drive resulting just bellow 320mph top speed.
Remember, auto 25 at 5.000 means that you change the final drive to 5.000, and then change the auto from anything TO 24 and then to 25. Auto 16 at 3.300 means that you change final drive to 3.300 and then change the auto from anything to 15 or 17 and then to 16.
For the acceleration bit, I only test it in one car, R92CP. It's been month so I forget the detail, this is what I remember: using auto 25 at.5000 the car spin the tire up to 2nd gear, using auto 25 at 2.000 the car spin the tire up to 3rd gear. From my GT2 experience, lower final drive behave like lighter flywheel. As I can't play GT4 often, I intend to create this thread later waiting my chance to create 300mph running comparison video, but as I already spill it already I have to do it now .
What I know is race engine usually have very instanious response, sometimes, fitting lighter flywheel on this car induce acceleration problem. For this car I will use higher final drive. Other than that I will use value as low as possible for final drive.
For example, I use 360mph goal for my 356mph Audi R8. The first thing I do is testing the auto 1 at 5.000 speed. After I get the speed (which is ofcourse 150 mph), I enter this speed, final drive (5.000), 6th gear ratio (I forget ) in my calculator, and also entering the new final drive (2.000) and new speed (360). The calculator will then show me the gear ratio needed to reach 360mph.
In addition, I can also calculate the other gear ratio needed for certain speed without testing it . The accuracy is good enough for me, I don't complaint if the actual speed is 351mph when I enter 350 on the calculator .
Edit: Correction, I do whining when I want sub 350mph for my Bentley and R92CP and getting 350.6mph .
There is one aspect that I still not able to test yet, the final drive ratio effect on acceleration. It should have the same effect as lighter flywheel (in a less degree). So smaller final drive should have quicker acceleration and more tire spin.
It is a common knowledge for all of us that lower final drive ratio give higher top speed but also slower acceleration. But this is GT1 tuning practices. Starting from GT2 you can even make lower final drive slower than higher final drive.
In GT4, if you do auto 1 at whatever final drive, on most car, it willl give around 150mph top speed. Just like when you change the auto to 25 at whatever final drive resulting just bellow 320mph top speed.
Remember, auto 25 at 5.000 means that you change the final drive to 5.000, and then change the auto from anything TO 24 and then to 25. Auto 16 at 3.300 means that you change final drive to 3.300 and then change the auto from anything to 15 or 17 and then to 16.
For the acceleration bit, I only test it in one car, R92CP. It's been month so I forget the detail, this is what I remember: using auto 25 at.5000 the car spin the tire up to 2nd gear, using auto 25 at 2.000 the car spin the tire up to 3rd gear. From my GT2 experience, lower final drive behave like lighter flywheel. As I can't play GT4 often, I intend to create this thread later waiting my chance to create 300mph running comparison video, but as I already spill it already I have to do it now .
Yes, I know that. But, that is not what I meant.RXGemTry playing with just the final drive and even just a difference of around +/-0.1 will make a quite noticable change to the power down.
I have suspect that my higher than average position in 300mph leaderboard is the result of using tranny trick, I am still not sure if there is anyone else using tranny trick in 300mph like me.RXGemPersonally, I don't like to use the 'Tranny Trick'.
That can be done on any final drive value, except when you tune for 300mph.RXGemI like to have my gears reach a certain speed depending on the amount of power the car produces and then fine tune the final drive according to the amount of traction I'm getting whilst on the throttle.
I don't know anything about this, so, Ok.RXGemGenerally, low torque cars will require 'shorter' (higher value) final drive ratio's so that there is more of a direct throttle response. Especially when drifting, there feels as though there is more torque when traction is broken and there is no sudden loss of power once coming off and on the throttle. High torque cars will require a 'taller' (lower vaule) final drive ratio to help 'spread' the torque band a little. Once traction is broken there is no sudden increase of power, which will result in a spin or too much wheel spin and not enough grip on exit. The throttle may feel a little less sensitive, but on the other hand, more controllable when traction is broken.
What I know is race engine usually have very instanious response, sometimes, fitting lighter flywheel on this car induce acceleration problem. For this car I will use higher final drive. Other than that I will use value as low as possible for final drive.
If you mean is tire spin, we can reduce tire spin by reducing final drive value AND gear ratio value. If both value is already minimum, the tranny trick can be helpfull. Notice that my Audi R8 can reach 109 mph at the 1st gear, it is usually around 80mph if you use auto 25 at 5.000 and then lowering final drive.RXGemA taller final drive ratio is definately something I would use for a Speed 12. If you're losing too much traction on your Speed 12 try lowering the value of the final drive.
Tranny trick making the distance between 1st gear 6th gear closer. So we can have longer 1st gear with the same 6th gear ratio as the normal way does. It is best applied on car with steep power curve. For car with wide power curve normal way (auto ? at ? only) is enough. I never see car that need ultimate long gearing though.RXGemThat's why I don't use the tranny trick. Transmission tuning can make quite a difference to the balance of a vehicle when done right. Some people don't see much of a difference I guess, or some just think that close and evenly spread gears is the best way (Tranny Trick)..
True, I only spent 3 minutes on each my 300mph car for gear tuning, but I don't think it's bad. With my java midlet calculator (using formula in my signature), I can estimate the gear ratio needed to reach certain speed at any final drive.RXGemI don't understand why some people would spend hours trying to tune their cars for balance and then take a shortcut with the transmission when it can be such an effective tuning tool!
For example, I use 360mph goal for my 356mph Audi R8. The first thing I do is testing the auto 1 at 5.000 speed. After I get the speed (which is ofcourse 150 mph), I enter this speed, final drive (5.000), 6th gear ratio (I forget ) in my calculator, and also entering the new final drive (2.000) and new speed (360). The calculator will then show me the gear ratio needed to reach 360mph.
In addition, I can also calculate the other gear ratio needed for certain speed without testing it . The accuracy is good enough for me, I don't complaint if the actual speed is 351mph when I enter 350 on the calculator .
Edit: Correction, I do whining when I want sub 350mph for my Bentley and R92CP and getting 350.6mph .