GT5 Feature Wishlist

583
compressorsurge
This is a little project ive been working on. Its basically what i would want the modification menus to look like and stuff like that.

This thread is a list of features, tracks, options, and anything else that youd like to see or be changed in Gran Turismo 5.
Since this is most likely the biggest Gran Turismo Community this is the best place for this.
I have compiled some rules and regulations on this to keep it how it should be.
1) Try to keep posting of the same thing down to a minimum. This makes it easier on me to keep the list updated.
2) Dont post stupid stuff that would never make it. Like Window Tint and Neon. If you want this garbage then Get NFSU2.
3) Keep your requests within limits. Only post stuff that Polyphony would look at and think "Thats a good idea".

~Guages~
Boost Guage Reads Actual Boost Vacuum in PSI/BAR/KPa by drivers choice
Boost Guage is on all Turbo and Supercharged Vehicles
Coolant Temperature, Oil Temperature, and Exhaust Gas Temperature/Pyrometer reads in Optional °F or °C
Fuel Level Guage reads in optional Gallons or Liters


~Wheels & Tires~

ATS, BBS, Enkei, OZ, Rays, Volk, Rota, Regamaster, Revolution, Schmidt, Tenzo,



RACES
JGTC GT300 Official Races
JGTC GT500 Official Races





-ENGINE & INTAKE-
N/A Stage 1: Street Performance Intake, Header, and Headerback Exhaust
N/A Stage 2: Sports Intake, Header, and Headerback Exhaust
N/A Stage 3: Semi-Racing Intake, Header, and Headerback Exhaust
N/A Stage 4: Racing Intake, Header, and Headerback Exhaust
N/A Stage 5: Full Custom Intake, Header, and Headerback Exhaust

FI Stage 1: Street Performance Intake, Header, and Turboback Exhaust
FI Stage 2: Sports Intake, Header, and Turboback Exhaust
FI Stage 3: Semi-Racing Intake, Header, and Turboback Exhaust
FI Stage 4: Racing Intake, Header, and Turboback Exhaust
FI Stage 5: Full Custom Intake, Header, and Turboback Exhaust



-BRAKES-
Street Performance : Upgraded Brake Pads, DOT 5 Fluid
Semi-Racing: Larger Slotted Rotors
Racing: Slotted & Cross Drilled Rotors, Upgraded 4 Pot Front Calipers, Upgraded 2 Pot Rear Calipers
Full Custom: Larger Carbon Fiber Rotors, Upgraded 8 Pot Front Rotors, Upgraded 4 Pot Rear Rotors, Kevlar Brake Padss, Stainless Steel Brake Lines



-ENGINE-
N/A Build Stage 1: Compression Raising Headgasket, Mild Grind Cam(s)
N/A Build Stage 2: Intake Manifold, Larger Throttle Body, Cam Gears, Larger Injectors
N/A Build Stage 3: Semi Race Grind Cam(s), Upgraded Valvetrain, High Compression Pistons
N/A Build Stage 4: Big Valve Head, Race Grind Cam(s), Bigger Injectors
N/A Build Stage 5: Fully Built Engine & Head, Individual Throttle Bodies, Custom Race Plenum

FI Build Stage 1: Compression Lowering Headgasket, Mild Grind Cam(s)
FI Build Stage 2: Intake Manifold, Larger Throttle Body, Cam Gears, Larger Injectors
FI Build Stage 3: Semi Race Grind Cam(s), Upgraded Valvetrain, Low Compression Pistons
FI Build Stage 4: Big Valve Head, Race Grind Cam(s), Bigger Injectors
FI Build Stage 5: Fully Built Engine & Head, Custom Race Plenum

Sport Port & Polish
Race Port & Polish
Full Egnine Balancing
Displacement Increase
Racing Chip
Fuel Controller
Stand Alone Engine Management
Stage 1 Nitrous: Dry Shot
Stage 2 Nitrous: Wet Shot
Stage 3 Nitrous: Direct Port Wet Systemm with Twin Nitrous Bottles


-TRANSMISSION-
Hardened Gearset
Close Ratio Transmission
Super Close Ratio Transmission
Full Racing Transmission
Street Performance Clutch: High Performance Disk
Sport Clutch: 6 Puck Disk
Semi-Race Clutch: Triple Plate Clutch System
Full Race Clutch: 6 Plate Clutch System
Street Performance Flywheel: Factory Lightened
Sport Flywheel: Aluminum Alloy
Semi-Race Flywheel: Titanium
Full Race Flywheel: Carbon/Kevlar
Full Race Automatic Transmission: Revalving, Clutches, Adjustable Stall, Custom Torque Converter, Transbrake
1 Way Limited Slip Differential
1.5 Way Limited Slip Defferential
2 Way Limited Slip Differential
Full Custom Limited Slip Differential
Active Yaw Controller
Carbon Fiber Axles, Driveshafts, and Racing Transfer Case


-FORCED INDUCTION-
Turbocharger Stage 1: Log Turbo Manifold & GT28RS
Turbocharger Stage 2: Log Turbo Manifold & GT30RS with Larger Wastegate
Turbocharger Stage 3: Tubular Turbo Manifold & T3-T04 50 Trim with External Wastegate
Turbocharger Stage 4: Tubular Turbo Manifold & Precision SC6176E with External Wastegate
Turbocharger Stage 5: Equal Length Tubular Manifold & Precision T04S PT67 with External Wastegate
Turbocharger Stage 6: Equal Length Tubular Manifold & GT42R with External Wastegate
Turbocharger Original: Quick Spooling Turbo Kit with Linear Power Band

Supercharger Stage 1: Rotor Supercharger with 10PSI Pulley
Supercharger Stage 2: Rotor Supercharger With 14PSI Pulley
Supercharger Stage 3: Rotor Supercharger with 20PSI Pulley
Supercharger Stage 4: Rotor Supercharger with 26PSI Pulley
Supercharger Stage 5: Centrifugal Supercharger with 12PSI Pulley
Supercharger Stage 6: Centrifugal Supercharger with 17PSI Pulley
Supercharger Stage 7: Centrifugal Supercharger with 24PSI Pulley
Supercharger Stage 8: Centrifugal Supercharger with 28PSI Pulley

Stage 1 Intercooler: Street Performance Small Tube & Fine Front Mount Intercooler
Stage 2 Intercooler: Sports Large Tube & Fin Front Mount Intercooler
Stage 3 Intercooler: Semi Raceing Medium Bar & Plate Front Mount Intercooler
Stage 4 Intercooler: Racing Large Bar &Plate Front Mount Intercooler
Stage 5 Intercooler: Full Custom Extra Large Bar & Plate Front Mount Intercooler

Street Performance Pressure Relief: HKS Super Sequential Blow Off Valve
Sport Pressure Relief Valve: Greddy Type S Blow Off Valve
Semi Racing Presure Relief: Greddy Type R Blow Off Valve
Full Racing Pressure Relief: Tial Racing Blow Off Valve

Manual Boost Controller
Electronic Boost Controller


-SUSPENSION-
Street Performance: Drop in Performance Shocks & Lowering Springs
Sport
Semi Racing
Racing
Original

-TIRES-
N1
N2
N3
N4
N5
S1
S2
S3
S4
S5
RSH
RSH
RM
RS
RSS
RS: Drag Racing Slicks
DT: Dirt Racing Tires
ST: Snow Racing Tires


-OTHER-
Variable Center Differential: Adjustment from 0-100% on Front, Center, and Rear
Stage 1 Lightening
Stage 2 Lightening
Stage 3 Lightening
Sports Roll Bar: Basic 6 Point Roll Cage
Full Racing Roll Cage: 14 Point Roll Cage
Chassis Rigity Refresh
Racing Modification


-GT AUTO-
Car Wash: Wash your car here.
Repair Shop: Shop where you repair the body, chassis, or engine damage.
Tune Up Shop: Shop where you change Oil, Coolant, and replace spark plugs, etc
Wheel Shop: Shop where you buy wheels
Spoiler Shop: Shop where you remove or replace the factory Spoiler




-TRACKS-
Ill do tracks to but i think someone already has done it, if its just a thread of people poasting random tracks and no one keeping track if it ill start to put tracks here as well. As of now no tracks.
 
here is something else i have been working on a screenshot i made of driving a car in GT. I did it all in MS paint as well from scratch. Its also in true high Def resolution.
screengt5.jpg
 
awsum thread!! but with the taco and stuff, that is just way to complicated, well for me anyway. I would just love a normal taco, not a digital one!
but great work!
 
Yeah - for the benefits of people who have much smaller, standard definition TV screens, there's no way they will be able to see all of that data. Maybe seeing all of the data in a replay afterwards to see how well the car peformed would be a better idea instead of cluttering the screen in which you are trying to race.

Great drawings though. I kind of like the basic layout. :)
 
-TRACKS-
Ill do tracks to but i think someone already has done it, if its just a thread of people poasting random tracks and no one keeping track if it ill start to put tracks here as well. As of now no tracks.

You freakin' bet someone's already done it.

Guess who?

I also think this whole thread has pretty much been covered in the "What do you want other than cars" thread.
 
Yep, it has been covered. Also, it has already been summarized in another thread.

Plus, I think many of the tune-ups you suggest are either too complicated, too many options, too many influenced things, or, they are already found in GT4.
Examples:
You don't really need the "street" package you suggested. Same with 8 different Turbos and Superchargers...
And I don't think PD would make a wise choice by starting to label the products - as suggested by the "Greddy Type S", "Greddy Type R", and "Tial Racing" things...
 
Yep, it has been covered. Also, it has already been summarized in another thread.

Plus, I think many of the tune-ups you suggest are either too complicated, too many options, too many influenced things, or, they are already found in GT4.
Examples:
You don't really need the "street" package you suggested. Same with 8 different Turbos and Superchargers...
And I don't think PD would make a wise choice by starting to label the products - as suggested by the "Greddy Type S", "Greddy Type R", and "Tial Racing" things...

like i said above, its not updated like my lists are nor taken care off, looking at that list ppl want full bodykits, neons clear tailights, fart cans, and full decal kits. This is all stuff that is very common in that thread and its nothing that belongs in a GT game.

This is just my ideas that i came up with myself. Its much more intracate tuning for the advanced ppl who deal with cars day in and day out and is also friendly for the not so advanced ppl. for example. When using a stand alone engine management you actually tune the whole car in every aspect like you would in real life, how well you can tune shows how well the car will run. if you are not advanced you can use the autotune function.

As for the many turbos and superchargers, i did that for many many reasons. for drag racers, and circuit racers i wanted to have turbo and supercharger setups for both. I want to be abel to make 1400WHP 1991 Eagle Talons, 1800WHP Toyota Supras, and big power skylines like i see all the time. I want the lag, turbo response, respool, and all the turbo charecteristics to be real, ive seen it in a video game already so nothing like this is beyond Polyphony.
Lastly for the name brand BOVs that doesnt matter to me if they can get the sounds of those BOVs correctly and just use Type 123 or ABC ill be perfectly fine, but we do already have HKS USA as a tuner in the game.
 
awsum thread!! but with the taco and stuff, that is just way to complicated, well for me anyway. I would just love a normal taco, not a digital one!
but great work!

thats the guage cluster for the stand alone engine management, my idea has a regular cluster that is used from the beginning and optionally you can use it over the dash logger when you get the stand alone. Also for all the readouts in the bottom thats just showing all of them, you pick out what ones you want to monitor down there. Ive really put some thought into all of this and proofed it. :)
 
how bout customizing your car's sound system, but instead of seeing it during the race, its used for the music playlist in the menu (instead of the jukebox)? that way you could make it look the way you want. you could choose from receivers, speakers, subs, amps, as well as where they are placed. then when you choose the function (it could be called "Sound System" in the menu) the camera zooms in and displays the sound system in the car while playing the music (and the speakers/subs would move to the music). you could also control the treble and bass, just like a real car. i think it would be cool , innovative, and another cool customization feature.
 
how bout customizing your car's sound system, but instead of seeing it during the race, its used for the music playlist in the menu (instead of the jukebox)? that way you could make it look the way you want. you could choose from receivers, speakers, subs, amps, as well as where they are placed. then when you choose the function (it could be called "Sound System" in the menu) the camera zooms in and displays the sound system in the car while playing the music (and the speakers/subs would move to the music). you could also control the treble and bass, just like a real car. i think it would be cool , innovative, and another cool customization feature.

what good would this be in a race?
 
Sounds like something from Need For Speed if you ask me (not sure if that is an actual option in that game or not). The Gran Turismo series doesn't need something like this. And what's stopping you from controling the treble and bass on the soundsystem you're using at home? It all seems pointless to me.
 
No I'm not up for that in car sound system idea, by all means present the jukebox screen as a sound system but not an in car one from a car in your garage. The idea of GT isn't to turn your car into a moving disco.
 
it wouldnt be a "moving disco". it would just be a cooler way to play the jukebox songs of the game. its not like youd be seeing the system while racing, just at that menu.
 
Well I personally dopn't think it suits Gran Turismo, it might be cool in a pimp my ride type game, or need for speed underground 3 if they make one, but not for Gran Turismo. There's no sense in having a racing car with a sound system one of, the main ideas of GT is to turn road cars into track cars, this indicates the opposite of that.
 
Add something...

-ENGINE-
Engine Overhaul: refreshes engine to factory specifications, like chassis refresh
 
about the sound system thing, i spose it could be a generic car that you dont race, but you could still customize it to your likings.
 
FIA GT season

official formula 1 cars-although theres already an f1 game
 
Would the 'Race Modification' include wider fenders?

If so, why not add a feature for wider wheels/tires, and make it a prerequisite for the wider fenders(the tires will fill them out)? The wider wheel/tire combo could offer a bit more grip, and possibly a little more tire life.

For suspension, how about a basic non-adjustable kit? Stock spring rates would be raised by 20% or so, drop the car 15mm for improved center of gravity, and suit dampers to match.

Ditto for aerodynamics. How about a basic air dam and non-adjustable wing to get you started? It'd also be good for people who are using a 'throwaway car,' one they don't plan on using much and don't want to spend money on.

Those engine build-up stages are interesting. Maybe they would be required before adding higher levels of forced induction. For example, just because a person has the money to buy the 28psi supercharger, they wouldn't be allowed to buy it because their engine was not built to handle it. Either that, or let them buy it at their own risk, and suffer greatly accelerated engine wear(more frequent oil changes, increased fuel consumption, decreased power). If there were a engine rebuild option, they would have to get it sooner, too.
 
there should be different kind of kits.. and only kits that excist in real life!

Not every car has original racing kits available because there arent race car modifications for every existing car. (Fantasy cars Honda S200 LM etc..)
 
I could care less if the body kits are actual real life ones or not, just as long as they are kit's that are aimed at increasing performance, though if they included a wide enough variety of kits we could see downforce restrictions on certain races, that would be cool imo and it would make smaller less affective kit's have a use in the game as opposed to everyone buying the most effective one for each car.
 
GT5 needs a paint shop. It pisses me off to no end when I have to race a series over and over to win a car in a color I like. And it's also annoying when I have a car fully built and tuned to my liking but then I want it in a different color and I'm forced to sell it. I want to be able to paint any car any color. If I want to paint my Cranberry Red LS-6 Chevelle pink then I want to paint it pink (not that I'd ever do that). This is a feature that I'm amazed GT4 has not included yet. The developers need to stop being stubborn and just give us an effing paint shop instead of being "realistic" and only making the cars available in their factory colors. Yah, "realistic" would mean I can paint what I want whatever I want whenever I want. Paint Shop please.
 
I could care less if the body kits are actual real life ones or not, just as long as they are kit's that are aimed at increasing performance, though if they included a wide enough variety of kits we could see downforce restrictions on certain races, that would be cool imo and it would make smaller less affective kit's have a use in the game as opposed to everyone buying the most effective one for each car.

If this would work well (and I hope it will), then, say, the JGTC GT300-class would have many more entrants - PD could, as an example, restrict the series just like the real one. Same with other series...
Actually, if modifications such as racing-mods, and more detailed power-mods would be included, PD could actually use real-world restrictions. And then, I could create my very own BMW 5-series Touring Car, completely compliant with the DTM regulations. Or, if I'd like to, enter my RUF in JGTC specs.

Which reminds me of another thing I always wanted. In GT4, there was only one class for most races. I mean, the JGTC only ran GT500s, the Le Mans I (Chicaned) ran everyone together. What I'd like to do, is be able to pick my car, and enter the race. Say, the 24Hrs of Le Mans. If I enter in the Skyline GT-R LM Concept, I want to race cars that are equal - NSX LM, Camaro LM, Zonda LM, 'Vette LM. If I enter in some '99 GT1 - say, the CLK-GTR, then I want to compete against the Toyota GT-One, the BMW V12 LMR, etc.
This will add more variation to the game - different wins for different classes, maybe, or even special cars for special wins - say, winning against superior LMPs with a lower-class (what are the NSX LM and Camaro LM called?) car.

GT5 needs a paint shop. It pisses me off to no end when I have to race a series over and over to win a car in a color I like. And it's also annoying when I have a car fully built and tuned to my liking but then I want it in a different color and I'm forced to sell it. I want to be able to paint any car any color. If I want to paint my Cranberry Red LS-6 Chevelle pink then I want to paint it pink (not that I'd ever do that). This is a feature that I'm amazed GT4 has not included yet. The developers need to stop being stubborn and just give us an effing paint shop instead of being "realistic" and only making the cars available in their factory colors. Yah, "realistic" would mean I can paint what I want whatever I want whenever I want. Paint Shop please.

Whoa. Not so fast... I can see many things that I find, are more important in a game. This WRS Week, as an example, we're running the Honda NSX LM-Edition at Infineon Raceway. Good car, good track, but whenever you hit the curbs too high - the car still won't flip. I'd rather have better physics, and more race-related features than appearance-stuff.
 
i agree with live4speed about the body kits but why is everyone so obsessed with this? its appearance mods....Thats honestly the last thing i would care about. Now i love the GT series but im still waiting on a true quality GT Game done right. Real and accurate Engine swaps, i want to put stand alone on my car and actually tune it, i want to put a turbo the size of california on a supra and make 1600HP. then run 8 second passes in it against my friend at the dragstrip.
 
Some kits are not appearance mods. While they do look different, some bodykits are actually usefull, just like spoilers can be. A properly-made front lip-spoiler with good diffusors can make huge differences in downforce...
 
i agree with live4speed about the body kits but why is everyone so obsessed with this? its appearance mods....Thats honestly the last thing i would care about. Now i love the GT series but im still waiting on a true quality GT Game done right. Real and accurate Engine swaps, i want to put stand alone on my car and actually tune it, i want to put a turbo the size of california on a supra and make 1600HP. then run 8 second passes in it against my friend at the dragstrip.

I can tell you exactly why people want appearance mods: It grants individuality. Custom body kits and paint jobs set one's car apart the great multitudes. If I am driving my favorite car, I might want it in my favorite color, but the car may not come in that color, or the choices are just not what I want. I would love to have a Zonda in something other than silver. Maybe I want black stripes on my royal blue Camaro, not white. Body kits are similar, they let your car look a little different. And if I pour $200K into a car to make it as fast as a race car, I most likely won't want it to look vanilla stock (unless I was intentionally making a sleeper). I want my cars look the way they perform, if they can perform on par with race cars, I will want it to look like the racecar it performs as. With visual modifications, your Skyline won't have to look like every other Skyline on the track against you when you race that Red Emblem one-maker.

That is why I, and many others as well, would like to see visual modificatioons outside of rims and 12 spoilers that only come in 3 colors.
 
there should be different kind of kits.. and only kits that excist in real life!

Not every car has a real aftermarket style bodykit available, let alone racing aero enhancements.

For a racing aerokit, each car could have:
1. A set of wider fenders. They would be boxed fenders(for angular cars) or curved overfenders(more rounded cars), depending on the shape of the car.
2. Deeper front airdam with a carbon fiber splitter?
3. Rear diffuser.
4. A gurney flap for the adjustable GT wing(if the car has one). The gurney flap would allow for even higher maximum downforce settings.
5. Because most race aero kits are made from fiberglass or carbon fiber, there would also be a weight reduction associated with the modification. Say around 20kg on average.
6. As an aside from the bodykit aspect, how about forged magnesium wheels? The wheels your car is equipped with wouldn't necessarily have to change in appearance, but the effects could be registered as a slight improvement in power, response, etc.
 
not sure if this has been said before, but IMO to hear a voice saying "slow down" , "stedy" "floor it!" on those instances of breaking and sudden acceleration when the RED number pops up. Of course it would be an option cause some people would get annoyed by it, but it would be pretty cool, specially for people who wear headphones, it would be like the helment the drivers wear.
 
Whoa. Not so fast... I can see many things that I find, are more important in a game. This WRS Week, as an example, we're running the Honda NSX LM-Edition at Infineon Raceway. Good car, good track, but whenever you hit the curbs too high - the car still won't flip. I'd rather have better physics, and more race-related features than appearance-stuff.

I would love to see damage on the cars. If you scrap a wall it could affect your aerodynamics. Or if you smash a wall the race ends and the car would have to be repaired. I would love for the car to flip and roll. The question would become though on what would happen next. You destroy the car now what. Do you lose it? Do you have to pay for it to be repaired? Man that would suck if you lost your only car and had no cash left. How about damage not only from accidents but from overuse. I would love for the engine to throw a rod if you go to long without changing the oil or if you over rev it by downshifting to fast. I guess you could turn all this on in the options menu. However if you smash a wall at 150mph you should lose the race wether you lose the car or not should be the option that can be turned on or off.
 

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