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- Houston, Texas, USA
- JMarine25
There are people who believe that Gran Turismo is missed opportunity simply because it isn't a hardcore racing sim. I'm not here to debate that in this thread. Instead, I'm here to fantasize what a more realistic model would be like. A model in which it isn't so much about collecting and tuning cars. How much of Gran Turismo's current formula has to be altered to make a change in its design to make it better liked among others? The reason why I'm bringing this us is because I want to think of a model to rival anything of Codemasters or Simbin. I broken this up into two parts. Part One discusses why I think GT isn't the kind of pure racing sim that drives some fans away from this game (or at least doesn't get the full impression that this is a great game series. Part Two is my ideas as to how PD combats what the general gaming public-at-large to make the Gran Turismo series even more of "the greatest racing game series of the modern era."
PART 1 OF 2: Why Isn't the GT Series a Pure Racing Sim? And Does it Matter if it Was a Pure Racing Sim?
I took the criticism about the GT series not being a real racing simulator as opposed to being a real driving simulator. The criticism was that this game series isn't all that great since it isn't a pure racing sim like GTR2, ToCA Race Driver 3, and such. I define "pure racing sim" as any racing simulation that is more focused on every realistic aspect of racing from careers, signing up for certain teams, and that sort of thing. My reason as to why I think Gran Turismo isn't that kind of game is for a few reasons.
(1) Accessibility is my biggest reason. How many people do you know within the age range of 5 to 13 play this game to be a professional-type GT racer? The vast majority of casual gamers are just that- casual gamers. It's the reason why many cringe over license tests and long-distance races. Some people aren't really willing to traverse through a more realistic sim model in which you are basically living life as a racer in the game. I know I haven't been that kind of person myself. I play rFactor, which gives you a sort of racing history for each race you run. Imagine that in addition to a driver profile, you have everything from driving contracts to promotions and sponsorship hunts in GT. The Career Mode for generations of this game has been Simulation Mode and Gran Turismo Mode. It isn't as glamourous as if it was GTR, rFactor, or any other pure racing sim. However, it is a system you follow to monitor your progress throughout your racing life in GT games.
(2) Another reason why this isn't so much a pure racing game is (2a) Let's face it- too many One-Make races including officially-sanctioned events to really stay with one series for years and years. Then, (2b) I think it would be a lot to focus on driving and on time away from cars. Honestly. Who would really want to go through with being in the (hypothetical examples) Beetle Cup for 10 seasons and the Gran Turismo World Championship for perhaps five seasons or more? The ONLY game in which I've redone a lot of the races to get more content was the Ridge Racer series. Remember "Ridge Racer Type 4?" You had to keep placing in certain positions just to obtain 304 cars. Then, you had to win the four special cars consisting of all four difficulty levels to get the full 320 cars. Most people would say that racing a certain series gets old after a while. So you go race in other series to help increase your Percentage Complete. There's a goal to each series- win all the races including the championships. When you're done with one, go to another and continue to put forth a great effort. Giving a series realistic life extends playability overall and makes it seem like you're a real driver in a sim racing game. Funding for everything (including your driver contract to stay in that series) can be daunting. And I wouldn't want this to be a game of micromanagement. You come to race. Put the money aside until racing is done. There would have to be a way in which the series doesn't become too much of a pure sim to where its accessibility is jeaprodized.
Taking these issues into account, Gran Turismo doesn't have such a Career or Pure Sim mode. A switch to a more pure model could greatly modify the formula to which most gamers aren't really ready to assimilate to a much more advanced model.
Part two coming up!
PART 1 OF 2: Why Isn't the GT Series a Pure Racing Sim? And Does it Matter if it Was a Pure Racing Sim?
I took the criticism about the GT series not being a real racing simulator as opposed to being a real driving simulator. The criticism was that this game series isn't all that great since it isn't a pure racing sim like GTR2, ToCA Race Driver 3, and such. I define "pure racing sim" as any racing simulation that is more focused on every realistic aspect of racing from careers, signing up for certain teams, and that sort of thing. My reason as to why I think Gran Turismo isn't that kind of game is for a few reasons.
(1) Accessibility is my biggest reason. How many people do you know within the age range of 5 to 13 play this game to be a professional-type GT racer? The vast majority of casual gamers are just that- casual gamers. It's the reason why many cringe over license tests and long-distance races. Some people aren't really willing to traverse through a more realistic sim model in which you are basically living life as a racer in the game. I know I haven't been that kind of person myself. I play rFactor, which gives you a sort of racing history for each race you run. Imagine that in addition to a driver profile, you have everything from driving contracts to promotions and sponsorship hunts in GT. The Career Mode for generations of this game has been Simulation Mode and Gran Turismo Mode. It isn't as glamourous as if it was GTR, rFactor, or any other pure racing sim. However, it is a system you follow to monitor your progress throughout your racing life in GT games.
(2) Another reason why this isn't so much a pure racing game is (2a) Let's face it- too many One-Make races including officially-sanctioned events to really stay with one series for years and years. Then, (2b) I think it would be a lot to focus on driving and on time away from cars. Honestly. Who would really want to go through with being in the (hypothetical examples) Beetle Cup for 10 seasons and the Gran Turismo World Championship for perhaps five seasons or more? The ONLY game in which I've redone a lot of the races to get more content was the Ridge Racer series. Remember "Ridge Racer Type 4?" You had to keep placing in certain positions just to obtain 304 cars. Then, you had to win the four special cars consisting of all four difficulty levels to get the full 320 cars. Most people would say that racing a certain series gets old after a while. So you go race in other series to help increase your Percentage Complete. There's a goal to each series- win all the races including the championships. When you're done with one, go to another and continue to put forth a great effort. Giving a series realistic life extends playability overall and makes it seem like you're a real driver in a sim racing game. Funding for everything (including your driver contract to stay in that series) can be daunting. And I wouldn't want this to be a game of micromanagement. You come to race. Put the money aside until racing is done. There would have to be a way in which the series doesn't become too much of a pure sim to where its accessibility is jeaprodized.
Taking these issues into account, Gran Turismo doesn't have such a Career or Pure Sim mode. A switch to a more pure model could greatly modify the formula to which most gamers aren't really ready to assimilate to a much more advanced model.
Part two coming up!