Best Touge Course?

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Kent

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What is the best substitute for Touge tracks in GT4?

My quest to create a Best Motoring Touge Contest continues... :mischievous: :lol:

I would like you all to consider these six points to grade a track:
length of track, change of elevation, number of turns, road surface, size of track, and difficulty to drive.

Please do your best to explain your answer.

In my opinion, Citti Di Aria is the best.

Of the six points to grading a tracks "touge worthiness," Citti Di Aria is only falling short on one (length) but fortunately for "C.d.A." the length of a track will be the most common draw-back to any course.

"CdA" has uphill and downhill sections, a good number of turns, rough and smooth surface texture, narrow streets, and the overall difficulty of the track is rather challenging.

What do you all think?
(I considered a poll for this thread but polls can allow members to vote and leave with ease, I'm looking to hear opinions instead of watching the poll. :sly: )
 
In that case, Costa di Amalfi would be better IMO. Not as tight, and it´s also paved all around, whereas Citta di Aria Has cobbled sections.

How about the Ring? Or Deep Forest? Or Trail Mountain?
 
I think the choice is narrowed to Citta di Aria and Costa di Amalfi, partly due to the change of elevation. The Ring is too long and too common. Between those two I feel more comfortable driving in Costa di Amalfi. Those narrow streets at Citta di Aria make me nervous... :ouch:
 
Well...
Deep Forest and Trial Mtn. are great courses but I don't feel they have the frequency or number of turns to match an ideal touge. The Turns themselves are not as difficult as I would like and so that counts against them in my book as well.

Nurburgring is perfect except for the actual length of the track. Everything else about the track is good but the length makes it incredibly difficult to consistantly test various cars repeatedly (as the time it takes and variables in racing line can be trouble-some).

Costa Di Amalfi is also a good track for Touge replication. However, I feel that the variety in the surface of the track is not sufficient. There just aren't enough odd bumps and surfaces.
I also feel the track is too wide, one U-turn after another doesn't necessarily make for a Touge... Rather, I feel the width of the track and lack of abnormal stresses on the suspension make it less difficult to fine tune a suspension (just worry about getting enough oversteer for U-turns and anything will do just fine).

That said, all of those are great suggestions worthy of consideration (although I still feel Citti di Aria is the best). :sly:

Edit:
I don't think this is limited to Costa and Citti... Those two are great but in my opinion Costa doesn't have the Touge elements like Citti or the Ring.
Plus, narrow streets are a plus in Touge simulation... I'm not looking see what track people like more or which one is easier to drive. ;trouble:

That said... :lol:
I point back to my six point judgement system.
"Costa" doesn't do well (IMO) on surface texture (small odd bumps), size of track, length, and difficulty is rather subjective so I'm not going to mention that (although it is a very challenging track when pushed to the limits... But not so much with the lane width when you're not pushing too hard).
 
I drive all my drifters on the ring.... a good course thats about 10 miles long with all the bumps because most mountain rds are far from smooth. The quick right drift comboed into a quick left, a huge straight away bumps, uphills and downhills.

Just my 2 cents
 
Umm What about Cote D'Azur or however it's spelt? that place is a 2 lane track, allowing users to pass another, Also this give a bit more of a decent drift track, i think :/. I'm not sure i don't really play on Cote D'Azur anymore.
 
I actually think that the Opera Paris course would do really well for this topic. Odd bumps, irregular traction points, no conistancy with the turns, about the right length.. It's all about there. :)



Cheers,
Jetboy
 
CDAmalfi no question for Touge likness. elevation change, sweeping 180 degree turns. its all there except the lack of point ot point
 
I use DeepForest for pretty much all testing as it feels like a British B road to me, its also the closest to the ring for setting up cars, but its not quite touge, i think the most touge like track is trial mountain wiht its walls/rock on either side.
 
I would have to say it would be Citti di Aria. I have been using that track for touge simulations for awhile now and I feel that it most resembles the definition of what touge is. :)
 
What the hell is a "Touge Course"?

xjr-9

Thanks for asking. :) I didn't know either and couldn't be bothered looking it up.

I did the second Special conditions event last night, where you win the Toyota RSC rally raid car. I guess you could say that is like a Touge event.
 
https://www.gtplanet.net/forum/showthread.php?t=66222&highlight=touge+tracks

I thought I read this before somewhere....There are no touge tracks...just tracks...I don't think touges go around in a circle...haha jp...

I like costa d'amifi for touge track...simply because it looks more mountain like....Citti is cool but runs through a town...

Wide touges....good ol Trial and deep...

Cote doesn't qualify...it's an f1 track.

Costa d'amifi for touge track...You Can play this on lan....you can't play citti on lan..(xlink) So My vote goes to Costa for touge track because simply...you can race on it with real people...IF Citti were able to do that I would say citti for best touge like features...till then Costa takes the cake...

I have run bmi style races at costa on xlink...and it is by far the best touge replication this game offers
 
This seems to be pure opinions here - there have been several people who have stated catagorically that their choice is the best, full stop. And they're not all the same, so it's patently obvious that you're not all right ;)

El Capitan, using the peak of the Corkscrew as a start/finish and the start line as the opposite number, is a good idea but the track is simply far, far too wide. And it's pretty smooth too.

The ideal proposition, in my opinion, would be the Nürburgring Nordschleife's road conditions and width (and maybe the kerbs too) laid out like Città Di Aria.

An option to run uphill/downhill races at it would be nice, too :rolleyes:

Seeing as we have neither, it's going to have to be Città Di Aria forward/reverse as far as a particular sector marker - I think that's the closest representation.

DE
 
I don't think touges go around in a circle...haha jp...

Although it isn't exactly a "circle," I am fairly sure Touges run full loops... It's just that testing for the BM Touge series isn't done over the course of a full Touge.

For example... This is a map highlighting the test section (gunsai touge) on the full Gunma Cycle Sports Center (the place of most, if not all BM Touge videos).

Remember, just because they don't use the whole course doesn't mean the rest isn't there.

Btw, when BM did a Touge special on the F430 they ran the entire loop. 👍

 
Although it isn't exactly a "circle," I am fairly sure Touges run full loops... It's just that testing for the BM Touge series isn't done over the course of a full Touge.

For example... This is a map highlighting the test section (gunsai touge) on the full Gunma Cycle Sports Center (the place of most, if not all BM Touge videos).

Remember, just because they don't use the whole course doesn't mean the rest isn't there.

Btw, when BM did a Touge special on the F430 they ran the entire loop. 👍


yeah I know thus the JP...aka just playing....Try costa reverse start from the back part of the track and go downhill that is the section I run on xlink..kinda like the gunsai "touge" idea
 
We had a bunch of spec races on another forum (identical car & mods on a given course) and once pretended to be Takumi on Costa Di Amalfi. Made sense, being a mountainside course with a lot of natural contours, and even worked with the Initial D storyline a bit (Takumi's tofu deliveries went to hotels on the coast).
 
Greetings Lord Kent,
Forgiveth me my ignorance, but I find this thread most interesting, however, I am unfamiliar with the verbage "Tougue". Wouldst thou be kindly, and provide for me, Your Humble Servant, the definition of said Touge?
Your patience is greatly appreciated
Yours Baffled
Fangio
 

Here be the definition of "Touge"


kindly yours,

Leonidae, Knight of GT-R's

Greetings Good Knight of GT-R's,
Methinks thou ist most kind for providing this uninformed one the definition I hath sought.
Mine own humble opinion is that both Trial Mountain, in a very loose way Autumn Ring, due to both changes in elevation, and the more technical aspects of the twisty sections of the courses. But I venture this is but mine own humble opinion.
Gratefully,
Fangio
 
I do agree with you. Trial mountain is almost perfect Touge-circuit with it's natural feeling and continuous corners, where as Autumn ring has the feeling of technical design that makes it feel easy and familiar, "an engineers touch" as one might say.
 
Costa Di Amalfi is my home course, and its pretty good

But if you want an ultimate touge course, then go to Nurb and drive it in reverse

That outta satistfy your need for touge :crazy:
 
Greetings Good Knight of GT-R's,
Methinks thou ist most kind for providing this uninformed one the definition I hath sought.
Mine own humble opinion is that both Trial Mountain, in a very loose way Autumn Ring, due to both changes in elevation, and the more technical aspects of the twisty sections of the courses. But I venture this is but mine own humble opinion.
Gratefully,
Fangio

dude, do you talk like this in real-life? Does it work with chicks? :)
 
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