PS3 Game Review Thread

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FoolKiller

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This is an idea I tossed out in the PS3 General Discussion thread and no one said no, so here goes.

Basically it is what the thread implies. A place to gather all of your personal reviews for the PS3 games in a central place, saving us all a bunch of time with searching.

This came about when I was curious about Flow and had to search back to February to find an opinion about it. It occurred to me that with the downloadable PSN games you can't rent or borrow it to test them first, and a 3:00 demo definitely isn't always going to get the point across. However I don't want to limit this to just PSN games. Feel free to give your opinion of things like F1:CE or Resistance or another retail game.

Also feel free to request something you are curious about (after properly searching, of course). I know I am curious about Gripshift, flOw, Cash Guns Chaos, Marvel:UA, Oblivion, and F.E.A.R.

I will attempt to keep up with this and link reviews back to here for easy access. I will give a date of the last update as well.

So feel free to rant or rave about your games and if anyone wants to debate the points of the game that is welcome as well.

Example format:

Name of Game - rating (*/10)
Brief description of what you thought about the game. What was good, what was bad, and how much time you played it if it was a rental. If you own the game, how long have you had it? Basically how far along did you get before you came to your decision, as this may affect how much credence others give your post.

-----------------------------------------------

Here is the current list of reviews found within (linked to the post):
Rainbow Six: Vegas
Q-Bert
Blast Factor
flOw
Lemmings

Transformers: The Game
The Darkness
Super Stardust HD
Tekken 5
Calling All Cars
 
June 30, 2007

Rainbow Six: Vegas for Playstation 3

Graphics - 7.5/10

First things first, if you are playing in 1080i or 1080p, drop your resolution down to 720p. Otherwise you may as well be playing on your PS1 to get better video.

While most of the graphics are good, several thing aren't up to what they should be. The PS3 version does not feature HDR and AA has been turned off. Most may not notice the lack of HDR, but there are a lot of jaggies. Textures could also use work. During the handful of helicopter rides over both Vegas and San Joshua, the buildings lack almost all detail. They appear flat and have low resolution textures. It is similar to how distant buildings are drawn in Grand Theft Auto, but on a machine that can without a doubt handle the draw distance. The details of the cars are somewhat surprising for a shooter. In the early missions you'll find cars that look similar to the VW Ghia Coupe and other old cars in rough shape. Once you are in Vegas, it appears like Dodge sponsored the game. There are Sprinters, Calibers, Rams, Dakotas, Police Durangos, Magnums, Nitros, and Chargers (some SRT-8s in the casinos). They can be destroyed pretty well, so in you hate Chrysler...

All in all, if you don't mind some bad textures here and there, you'll like the graphics. They aren't wonderful, but look good as long as you don't try to take in details. People, guns, and most objects are well done. Points are deducted for losing features when ported.

Controls - 9.5/10

Ubisoft did well when they mapped the SIXAXIS controls. The analog sticks control movement, like all other shooters. Clicking the left stick makes you crouch, the right toggles your scope/sights. R1 is fire, R2 uses your gadgets (such as GPS scanner, radio jammer, grenades and other explosives). When you are near some sort of cover like walls, barrels, or pretty much anything else, you can press L1 to hide behind/against it. When taking cover you can fire blindly (you can sort of control where you are spraying) or peek out and get a quick shot off. L2 displays your map. It shows your location and your team, terrorists, ropes, ladders, and a few other items of interest.

The rest of the controls:

X - Action button. Also directs your team to perform actions when you point at something.
Square - Reload. Hold for gun menu (toggle fire mode, toggle silencer, toggle laser sight).
Triangle - Toggle primary and secondary weapons. Hold for equipment menu (changes active gadget/explosive, switch to handgun in story mode)
Circle - Toggle goggles. Hold to switch type (nightvision/thermal).
Select - Switches your fireteam's Rules of Engagement. Choose assault for them to fire at will, infiltrate to return fire and use silenced weapons.
D-pad down - Makes your fireteam regroup and follow you or hold their current position.

So why not 10/10? SIXAXIS support isn't very good. You only use it to look around with the snake cam. When you do try to use it, it is hard to make it go where you want. I turned off motion controls and instead use the right stick. It takes a few minutes to get the hang of the controls because of the little menus, but you'll soon get the hang of it and be pretty quick about it.

Gameplay - 9/10

Before launching into story mode (and I'm discussing just the single player at first), you have the choice of two difficulties - Normal, and Realistic. Normal is pretty forgiving, but not easy either. Everybody should start off at Normal and if you feel like it, restart after three or four levels and go for Realistic. The AI become smarter and more accurate, and you can withstand only a few hits before going down. Unlike most games, the AI do not withstand more shots on the harder difficulty.

You'll start your first mission riding in a helicopter ride with your fireteam and a girl who gives you intel and such (technical name please?). She gives you a brief briefing of what you are here for as you arrive at the landing zone. You deploy a fast-rope and land safely on the ground, but the sound of gunshots are heard and the rest of your team leaves you to find a better LZ. How convenient! This mission is a bit of a tutorial, but isn't simplified like they usually are. Tips are displayed to give you an idea of what to do as you work your way to the church, where your team is heading. Throughout this mission you will learn how to use almost every feature in the game and at the end you should be familiar with everything.

After playing through the entire campaign with my cousin on co-op (yes, it only takes a couple days) on Normal, I never felt like there should be an easier way to do anything. Things like taking cover and the snake cam are very useful.

I've just started doing a single player campaign on Realistic, and it is very hard. It it much better than Co-op, because certain events happen where your fireteam is taken hostage and you are left alone with only a handgun and a silencer in an abandoned mine going up against terrorists with shotguns. If you are lucky, one shot won't kill you. :lol:

When you are doing the story mode in co-op, you are really just going through those levels. You don't have the people in the helicopters briefing you or the little Ghost Recon like little video feeds. That time with the pistol and silencer...Doesn't happen. It is the same level, but as if nothing else happened. Also, little things like blowing up doors with charges from your fireteam don't happen. The doors will already be opened for you.

Single player would be an 11/10, co-op a 7/10...So there. :)

Customization - 10/10

During the story, you have five weapons/gadgets. You choose two primary guns, a handgun, and two types of explosives/gadgets.

Primary types:

Submachine gun
Light Machine gun (more or less support guns)
Assault Rifles
Sniper Rifles
Shotguns
Shield (yep, a bulletproof riot shield, haven't tried it yet)

The secondary is always a pistol. I've listed most of the gadgets early on in the Controls section.

The guns all have options for attachments. The primary ones receive a variety of scopes/sights, or a recoil control stock for the machine guns. Handguns have either laser sights or high capacity magazines. If the gun can be silenced, it comes with the silencer. You won't have to choose between a silencer or a rifle scope on your 552 Commando.

You multiplayer character has a variety of clothing and armor combinations to choose from to get whatever look and balance of armor/mobility you want. Most of those will need unlocked.

Multiplayer - 9.5/10

I've only played a couple of matches, but so far gameplay is good. No lagging yet with about 10 players and there is a built in friends list and voice support. It should be good as long as enough people buy the game.


Based on my experience and opinions of the game since launch, my overall rating is 9.1/10

The only possible turn-off would be the graphics (which I'm probably just making a big deal out of) or the somewhat short story (which would take a lot longer if you were playing single player on Realistic, there are probably harder modes to be unlocked too).

If you like realistic shooters, buy this game now!
 
OK, I decided it was time to start buying some PSN games before I got F1:CE in from Gamefly. So, here are my reviews on them in the order of download. They were all downloaded Saturday night and I have been playing them off and on ever since.

Q-Bert - (7/10)
Yep, that's right, 7/10. It is nearly as old as I am and it still holds its charm to this day. For those who aren't old enough and never played it is a fairly simple game where you jump from block to block on a pyramid like structure changing the colors of them. When all the blocks have been changed you move on. Sounds simple enough, but you have a snake (Coily) that chases you, orange balls bouncing down the blocks, bad guys that climb up them, and even an annoying little son of a freak that likes to turn your colors back. If you let him get close enough you can trick the snake into jumping off and dying while you ride a hover disc back to the top. Later levels you have to change the block colors multiple times to get the goal color.

The game has been updated well as you use the analog stick the same way you did the joystick of old, although my Atari joystick seemed to occasionally read my input wrong and I would fall off. The SixAxis sticks read my controls very well. The graphics have been updated, which means that it is not pre-8-bit looking. The addition of online leaderboards is a nice touch, but showed me how pathetic my skills are. First place is over 5 million points. I think my personal high so far is 13,000. You need 84,000 just to show up. Speaking of which, number 43 was a guy going by Omni_1. That isn't our Omnis is it?

If you love your nostalgia gaming then it is well worth $5.

Blast Factor - (8/10)
As small time wasters go this is a blast (pun intended). On teh outside it seems repetitive, but I can't put it down. I doubled my score and jumped halfway up on the leaderboards after playing it a few times and now am determine to move up. My plan is to keep playing until I get some decent skills and then do the Multiplayer add-on pack.

If you love something fast paced and fun that you can play all the time or devote the occasional bored moment to this game works well and it is simple enough for anyone to pick up and play.

flOw - (7.5/10)
That's right. I cracked and bought it. And I am happy. Thsi definitely works as a cool little game to just do things a bit different. I have made it to the third species and I am determined to unlock them all so that I can be whatever I want when I want. I began learning how eating different stuff made different changes and I went from being very long to having crazy antenna looking things all over my back. Then I was jelly fish like and could spin to suck in food. Right now I am very dolphin/fish looking and can't wait to explore to see how the different things affect my growth.

The motion controls work well, although lying sideways on the couch and using one hand doesn't work well, even though mentally you don't need to be in much more tense of a place. But you do need to hold the controller properly to make things move in a more detailed way. I love that pausing just means you go to an area where your creature swims around on screen without fear of being eaten.

Anyone can play this because it is just moving the controller around with no options, settings, or menus. It is definitely enjoyable and will fill in bored times when you don't want something as fast paced as Blast Factor.

Lemmings - (8.5/10)
Who doesn't love Lemmings? Well, my wife hadn't heard of it before now, but that's her problem. I am probably biased here because I am a huge Lemmings fan. I even have it on my cell phone. But the graphics are nice and smooth and I can actually make out facial expressions. They have added in teleporters and cloning machines, which is very exciting and adds a whole new level of gameplay to the puzzles.

But some people love them and some hate them. If you liked Lemmings in the past you will like this version. If you never played them and you like puzzle games then you should try it. It is definitely more fun than Tetris or Sudoku, if you ask me. And, they're kind of funny to watch them explode.

Then the leaderboard gives it definite replayability as you try desperately to get a ranked time. So far I can't pull it off, but I did get within two seconds on one level. The only way this could be better is if it had mouse support (which I haven't had the opportunity to check).
 
would it be ok to post some games we would like to hear about in here so anyone who stops in that has played it might be inclined to drop a couple words on it?
 
would it be ok to post some games we would like to hear about in here so anyone who stops in that has played it might be inclined to drop a couple words on it?
Me in Post #1
Also feel free to request something you are curious about (after properly searching, of course). I know I am curious about Gripshift, flOw, Cash Guns Chaos, Marvel:UA, Oblivion, and F.E.A.R.
Part of my goal was for people to request information about a game they just heard about. Otherwise most of this will only be games that are either good or bad enough to make the people that paid for them want to comment.

I honestly think we would benefit more from a large number of 5/10 ratings than 1/10 or 10/10 because games that are that bad or good will probably be common knowledge but those middle of the road games can be the ones that fall between the cracks, even though it may be perfect for a certain niche. If you fit that niche that a game is targeting feel free to ask because at least one person has probably at least rented the game.
 
I don't have a PS3 but I can give a review of Marvel: UA. It's a good game nice character roster, about moderate diffuculty, some replay (mainly if your a Marvel fan boy like me :)) It can get a little repetitive at times. I'm not going to comment on the graphics since the PS3's are superior to the PS2's. The storyline is a little bit too contrived for my tastes but other than that I really have no problems with the game. Overall I give the game a 7/10.
 
kjb
I don't have a PS3 but I can give a review of Marvel: UA. It's a good game nice character roster, about moderate diffuculty, some replay (mainly if your a Marvel fan boy like me :)) It can get a little repetitive at times. I'm not going to comment on the graphics since the PS3's are superior to the PS2's. The storyline is a little bit too contrived for my tastes but other than that I really have no problems with the game. Overall I give the game a 7/10.
How does it compare to the X-Men Legends games? I own both of those.
 
I haven't played the Legends games but my nephews have and they liked Marvel:UA the best. I believe it is the same engine but a bit more refined.
 
Yep I live in Jamestown and I used to live in Thomasville so Dead poetic where do you live?
 
While most of the graphics are good, several thing aren't up to what they should be. The PS3 version does not feature HDR and AA has been turned off. Most may not notice the lack of HDR, but there are a lot of jaggies.

There's a ton of jaggies? That totally sucks... I knew the lighting wasn't as good, but from what I played from the 360 version, there were few, if any jaggies present. Sucks to hear this.

The details of the cars are somewhat surprising for a shooter. In the early missions you'll find cars that look similar to the VW Ghia Coupe and other old cars in rough shape. Once you are in Vegas, it appears like Dodge sponsored the game. There are Sprinters, Calibers, Rams, Dakotas, Police Durangos, Magnums, Nitros, and Chargers (some SRT-8s in the casinos). They can be destroyed pretty well, so in you hate Chrysler...

:lol: Yeah, I noticed that. It's pretty comical, actually, just seeing Dodge stuff everywhere... the product placement is in GRAW 1 and 2, so I'm guessing Ubi struck a deal with them (as well as Axe since there's many ads of that in all three games).

The only possible turn-off would be the graphics (which I'm probably just making a big deal out of) or the somewhat short story (which would take a lot longer if you were playing single player on Realistic, there are probably harder modes to be unlocked too).

Nope, there's just "Normal" and "Realistic" modes.
 
I'll post up reviews for:

Oblivion
Resistance
NBA Street: Homecourt
Fight Night Round 3
MotorStorm
The Darkness
Super Startdust HD
Tekken 5: Dark ressurection

Maybe some others? I have LOTS of games, those are just a handful of what I own on PS3. I'll probably post them progressively. NGS review coming on Tuesday. :)
 
Like I said...I might just be making a bigger deal out of it than it really is. That "1080p" experience left a bad taste in my mouth.
 
Transformers: The Game - 7.5/10

I've had the game for about six days now, got it on Tuesday, 6/26. I've played through two "Chapters" on the Autobot side (out of five), and I'm only about halfway through the first Chapter on the Decepticon side.

Pros:

Giant robots blowing stuff up. 'nuff said.

Character models - While not super-high-poly or super-high-res-textured (shows some segmentation and the textures break up a bit, but only in extreme closeup), these have got to be the most complex character models I've ever seen. If you've seen pictures of the transformers in the movie, these are exactly the same. Literally, they simply dummied down the original ILM models to a level that the system could push and then dropped them in.

On-the-fly transformations - Just push a button at any time, and off you go. Vehicle mode is significantly faster to travel around in than robot mode.

Destructable environments - With only a few exceptions (highway overpasses, large trees, etc), everything you see you can destroy. While not completely leveled, any buildings will end up a charred ruin if you whale on 'em enough, or just blow the hell out of them with your weapons. You also leave crater-footprints with every step you take.

Framerate - For a port, the game runs damn smoothly. At least, I'm pretty sure it's a port. At all press events, Activision always showed the X360 version instead of the PS3 version, so I'm assuming that the X360 was it's "native" console. There are only a few instances of jittery framerate or Vsync issues, and only when there's a lot of stuff happening on-screen. And on top of that, the game runs at 1080p. Not bad at all for a port.

Robot Scale - You don't realize it right away, as the game sort of gradually builds you up from a small 'bot (Bumblebee) to a big one (Prime), but the different sizes are handled differently in terms of control. Bumblebee is slowed down by everything he hits, in both robot and vehicle form, but Prime just plows through everything like it's not even there, with the sole exception of tanks. Whether in robot or vehicle mode, everything literally flies away from him as soon as he touches it, something the other Autobots can't quite do. Prime can also jump much further than Bumblebee, due to the extra momentum (I think he's the only Autobot that can jump from one rooftop, across a 4-lane street, onto the opposite rooftop). You don't notice it until you go back and play as one of the little 'bots again and realize that everything's in your way now, and you can't make the big jumps anymore. While it seems obvious that the game would work this way, I've noticed that it's not always the case in reality, and I'm glad to see that TT paid enough attention to realize that some 'bots are bigger than others.

Did I mention giant robots blowing stuff up?


Cons:

Graphics - While the character models are stunning, the environments are a bit on the plain side. This is partially because of the destructability, since the entire "destroyed" interior of the buildings are always present, even if not seen. The environmental quality is, I think, offset by the fact that you can blow it all up.

Destructability - I know I mentioned this as a Pro, but the execution is somewhat of a Con after all the advancements we've seen in physics engines lately. TT used the "old" method of destructability by having everything broken up into pre-defined pieces, rather than using something more interactive like Lucasart's new DMM technology. In a game where the destruction plays such a big part, DMM would have been a godsend. I'm thinking it was done because the game was also ported to PS2 and Wii, which lack the processing power to accomplish anything remotely like DMM.

Combat - Here's a hint: Lock onto an enemy before you start beating the crap out of them. If you don't, and your first hit misses, you've already been mashing the "attack" button enough to send your guy off in a totally different direction, whaling away at nothing, or that poor defenseless building. You have to wait for the combo to finish before you can turn around and try to find the baddie again. Throwing objects can also be tedious, because if you just press the "throw" button and you're not facing right at your enemy, even if your targeting reticle is aimed at him (but not locked on), you'll throw it off in whatever direction you're facing. Combat is also a bit repititious. There aren't any power-ups or new combos or moves to learn. Just hit the Attack button until they go down. Sometimes they toss in a bit of "throw something at the baddie first, then beat the piss out of him", but it ends up kind of frustrating sometimes. Boss battles can be a bitch because of this.

Overall gameplay - This has been the biggest gripe by people who don't like the game, is that what I've described above is literally all there is. What we saw in the trailers and heard about in the interviews is pretty much it. I'll get into more detail below.


The Game:

When you start Campaign mode, the next option you get is what side to choose. If you pick Autobot, you start as Bumblebee trying to make his way to Sam in a suburban environment. If you pick Decepticon, you start as Blackout blowing the holy living hell out of a military base. And yes, you can save both sides on a single game-save, so you can have both Campaigns going on at the same time, and switch back and forth at your leisure.

You're placed into a large, but enclosed, free-roaming environment, where you're free to go anywhere and do anything you want. The environment is typically surrounded by the ol' "Invisible Wall", but it's large enough to keep you busy for a while. There are multiple objectives, or missions, within each level that show up on the map and with big green icons showing you where to go. When you start one of these side-missions, you're given a specific task to accomplish, and sometimes a certain amount of time to accomplish it. For example, as Bumblebee, your first mission is to investigate another landing site near where you landed. Since there are no other Autobots on Earth at the time, they're probably Decepticons, and you've got to take 'em out. On the Decepticon side, you're Blackout, and you're given.. I think three minutes to completely destroy the central part of the military base you've landed at.

Sometimes the side-missions will have you playing as a different character. During the second Chapter of the Autobot side, you'll play as Jazz, then Ironhide, then finally Prime. During the first chapter of the Decepticon mission, you'll play as both Blackout and Scorponok depending on what missions you choose. There are typically five or six of these "main" mission points per Chapter, and the last one is the Boss fight, usually against another recognizable transformer instead of just the random "drones" you usually fight. During the first Bumblebee chapter, you fight Barricade. During the second chapter, that you finish as Prime, you fight a surprise appearance by Shockwave from the old G1 cartoon. I don't know who you fight at the end of the Blackout level, as I haven't quite gotten that far yet.

One thing to note about the free-roaming levels is that your actions do not go unnoticed by the locals. Since the humans don't know that the Autobots are the good guys, the police will start chasing you down if you spend too much time in robot form or blow up too much stuff. Luckily, civilian weapons don't do much damage, so if you're just wandering around the level, you can pretty much ignore them. Not quite so on the Decepticon side, at least not at the military base. As a bad guy, you're constantly under attack by military forces, even when not engaged in a mission, which makes the level quite the pain in the ass. I'm hoping that they'll back off a bit when I've beaten the level so I can have a better opportunity to look around for the extras.

Each level also contains five "faction" symbols to collect, that unlock various bonus features (galleries, the movie trailers, etc). When you collect them all throughout all the Chapters, you'll unlock G1 Optimus Prime and G1 Megatron. Since I haven't gotten there, I'm not sure exactly how it works. I think you turn them on in the Bonus menu, and then whenever you're playing a level as that character, it will substitute the G1 version in place of the movie version. In addition to the full G1 models of those two, the game also contains G1 skins for Jazz and Starscream. These are just "repaints", with G1 paint schemes on the movie models. There's also a fifth "G1 Character" to unlock, but I'm not sure what that one is (I think it's a repaint of movie Prime). The levels also contain one hundred small energon cubes that unlock various gallery extras. Makes a nice bonus, since it gives you a chance to wander around the level to your heart's content and actually be accomplishing something at the same time.

The transformations are overall pretty cool, fitting into both "Pro" and "Con". On the Pro side, they're often pretty complex, and get that "thousands of moving pieces" thing going on. Especially on Blackout. If you've seen that preview video of Blackout vs Ironhide, that's actually how he transforms in the game, which is pretty cool. The downside is that the transformation in-game is significantly faster than in that video, so you miss a lot of the bits moving around simply because it's happening so fast. That's my main gripe about the transformations, is that they're too fast. I can see the need for a fast transformation if you're in the middle of a fight or something, but I would have preferred a slower, more complex transformation animation if the character was just standing around. The animations also "cheat" a fair bit, especially on parts where the animators couldn't figure out where the parts were supposed to go, so they occasionally have parts appearing and disappearing into thin air. That's probably one reason for the faster transformation animation, is to hide the things that they're cheating on, so all you see is a flurry of hundreds of moving parts, and then blammo.. he's a car. Or a chopper, or whatever. I've got to say, though, transforming is just so damn cool. You'll spend a fair bit just driving around and transforming just for the hell of it.


Do I Buy It?

Well, it really depends on what you're looking for. The game has it's flaws, certainly. It's a simple game, without a deep storyline or puzzles or anything fancy. It's just giant robots blowing stuff up. I, for one, find that very entertaining. But aside from the simplicity, the game is very well made, and avoids many of the bugs and glitches that plague pretty much every other movie tie-in game, but lacks the deep, satisfying experience of a more carefully developed title. I think overall, it avoids many of the pitfalls of movie-based games, but doesn't really add much to the genre or turn it around in any way.

If you're a Transformers fan, and are drooling over the upcoming live-action movie, then you'll definitely want to pick this one up. If you're a serious hardcore gamer and want something worthwhile to spend your time on, you'll probably want to skip it. If you're somewhere in between, I'd say rent it and see how the gameplay treats you (try the first Chapter on both sides), and see if it tickles your fancy. The rest of the game is pretty much the same as those first few chapters, but with different environments and different characters from the film.

I, for one, am really enjoying the game. Yeah, I'm a bit of a TF nut from way back, but I think it's a lot of fun to be a giant robot blowing stuff up. From the reviews, I'm apparently in the minority, but there it is.



How's that for a review, Foolkiller? ;)
 
How's that for a review, Foolkiller? ;)
👍

Although it sounds as if it has the small glitches that are a curse of any movie-based game.

I'll probably wait for a non-movie tie-in game. Just like the Spiderman games, I truly enjoyed Ultimate Spiderman, but Spiderman 3, which was basically the same game with a movie-based story line, was glitchy.

Of course, I may give Transformers a rent. I think a next-gen exclusive game can be so much more though, and that is another thing that is currently tying down a movie-based game.

My ultimate hope is a true G1 based game developed to take advantage of the hype created by the movie.
 
Ok well, I bought The Darkness today. I was just so curious... Anyway, its actually a pretty intriguing game. Note, though, that I have only spent around 2 hours playing so far. None the less, my review follows.

The Darkness---8.5/10

First Impressions:

The beginning menu certainly is "dark" and fits the overall demeanor that I expected. Its hard to explain but basically, there are weird creature-like tentacles that serve as the background and they move in a very eerie-like manner. Anyway, the beginning of the game leaves some to be desired. The opening scene features you in the backseat of a car with two mobsters in the front. Its a chase scene (you are being chased) and you just woke up from a sort of concussion. The graphics dont seem to be very good at this point, but they soon get much better. The music and voices are convincing enough, although stereotypical. But, its interesting, and invites more gameplay.

Graphics:

The graphics are very good, in my opinion. The streets are detailed, the lighting is very dark, but doesnt lack detail. Textures are good, and character models are very good. I especially like the amount of detail in some of the characters clothes. The car models arent anything to brag about, but this is a minor detail.

Gameplay:

This is one part of this game that I love. While this game is classified as a First Person Shooter, there are several twists in the overall gameplay that cause it to not be so linear and in turn, cause it to be more fun. You are basically set free in a city, you have overall missions, but, you can still talk to random people, and sometimes recieve missions from them. It is a little confusing, but you will get used to it. I really enjoy the gunfights. The music gets super intense, sometimes its rock music, other times its classical, in either case, the shooting is intense. When you get shot at, your screen turns red, you slow down, and you really feel like you are getting hurt. This game does a great job at relaying feelings from the game to the player.

While standard shooting is fun, this game adds a little more to fighting. When you actually turn into "the darkness" you can summon creatures to help you fight. These creatures are well modeled, and all have their own functions. At the start of the game, you can only summon one type. As the game progresses, and you eat enough hearts ( Ill get to this later) you earn different "darkness levels" that allow you to summon different types of creatures. Another thing that I like is the ability to sneak up on people and kill them that way. Doing it this way triggers some animation where you brutally kill your victim. One such instance involves shooting him in the chest, then grabbing his head, and shooting him from up under the chin. After you kill someone, you have the option to "devour" their heart. Doing this will increase your darkness power and heal you. As previously mentioned, the more hearts you devour, the more you level up with your darkness power.

I really like the gameplay of The Darkness. Honestly, it feels like you are watching a movie the whole time. And thus far, there arent many dull parts, aside from when you need to go somewhere, and you dont know how to get there. But you can call people, ask people that you see, or just refer to your journal which gives you just about all the information that you should need.

Controls:

The controls are a little difficult to get used to. R2 and L2 fire your guns. R2 for the gun in the right hand and L2 for the gun in your left hand. R1 turns you into the darkness, complete with the tentacle things and all. L1 lets you use one of your tentacles to maneuver around and sneak up on people, and kill them. It has a long reach, so this is pretty fun. Holding L1 and pressing Triangle, Square, X, or Circle summons your different creatures to help you fight. Triangle jumps. Square reloads I think. X is your general function. And, well im not too sure what Circle does. Controls could be better.

I have not yet had the chance to try out the multiplayer, as soon as I do, I will post up how I feel about it.

Overall, I give The Darkness an 8.5/10 for its sheer playability, and its interesting story. Its a first person shooter with a dark twist, that ensures for blood, gore, and an eerie story.
 
OK, I have three more PSN games to review:

Super Stardust HD - (9/10)

Honestly, you can't have been in the PS3 threads without having heard of this by now. It is a typical stick shooter, but fun as can be. The graphics are amazing, even on my standard def TV. The action is fast paced, non-stop insanity. I can't do nearly as well as many people but it is still ridiculously fun for me. I suggest getting thsi to anyone.

Tekken 5 - (7/10)
The last Tekken game I played was Tekken 3. This version is fun and well worth $19.99, but I must say that I have seen better fighters as well. The graphics are good and the controls familiar as always. I don't really like the game money thing. I just prefered unlocking videos for each character upon beating Arcade mode with them and selecting different outfits by changing which button you used to select them. It is definitely fun when I want a fighting game and will probably be enough to prevent spending $50-$60 on something else later on. I definitely look forward to the online mode.

Calling All Cars - (7/10)
It is kind of fun and I am glad I waited until it dropped to $7.99 before buying it. I just don't feel the urge to sit and play it for long periods of time, the way I do with Super Stardust. I usually play once or twice to pass some time and then move on to other quick games, like Lemmings or Q-Bert. I need to take it online, but the gameplay just doesn't motivate me to keep playing. I do like the animation and very cartoonish style though. It definitely adds some fun and I can kind of imagine Tom & Jerry or Bugs Bunny in the cars.
 
The Elder Scrolls IV - Oblivion - (9/10)
If you start playing this game, you will play for hours. You start in a prison cell at the castle and you see the Emperor getting killed. The castle is like a tutorial where you choose everything about your character. You can choose the easy way with just a sword and a shield or you could use all kinds of different spells and potions. THe best thing about this game is the freedom to do whatever you want, you can rush through the game or you can talk to a lot of people who have problems that you can solve. The bad thing would be that it's not made for PS3 so some menus e.t.c. takes some time to learn. But when you do it's awesome. I've had the game for about a month now and i've mostly walked around picking up random quest, i've just played a little on the main story.
 
I'll add a few more games that I have recently played:

Motorstorm - (7/10)
I know everyone has pretty much played this but I thought I would give my review. First this game is fun, really, really fun. It is fast paced and has a lot going on that makes it a blast. Multiplayer is a blast and time attack is fun too. However, my biggest issue comes in single player mode. I got through levels one and two without much issue, having fun the entire way. When I got to level 3 however I noticed something; certain vehicles appeared to be removing themselves from the race to prevent me from winning. Bumping me off to the side and trying to wreck me is fine, but when a car pulls in front of you and then slams on his brakes it seems a bit like cheating. And if I had any doubts about the AI cheating, not to win but remove me from the race, they were washed away when a car near the front turned around and boosted into me head on, dodging all other vehicles along the way.

For me this made it just a rental because I am not a huge fan of online gaming, but if you want a fun arcade racer to play online then it is a definite purchase. My stance is that the single player mode has to win me over first as that is where I will spend a lot of time. The only exception to this for me has been Warhawk.

Speaking of which:
Warhawk - (9/10)
If you do not have this game get it now. This has its own thread so you can see how pretty much everyone loves it. Everything in this game is great and the biggest downfall is purely the fact that some players are complete D-bags and avoid the whole team aspect of the game. The only issue I have is that while the lack of a single player mode doesn't take away some form of story to explain why I am fighting, other than to kill other players, would be nice. That aside I cannot explain how awesome this game is without rambling on for a few pages.

Marvel: Ultimate Alliance - (5/10)
If you like comics and superheroes save yourself some money on the PS3 version of this game and buy the PS2 or XBox 360 version, maybe even the Wii version. As it is this is an obviously bad port. I played through the entire story mode and attempted to find all the hidden unlockables. After playing the X-Men Legends games this just gave me a headache. There are noticeable graphical glitches and the controls were not smooth. I occasionally had my fingers getting sore because I was pushing the buttons so hard in frustration to make it move faster. I have played friends' copies on the other two next-gen systems and it was much better there. This is not a great game for the PS3.

PSN GAMES

Go! Sports Ski - (7/10)
If it weren't $3 I would rate it lower. You have two courses and three different modes, battle, time trial, and slalom. Controls use the SixAxis motion controls to control your skier. This is definitely better than many motion controls, but they feel a bit sluggish. However, once you get used to them you can do some nice tricks on your jumps. This is a fun game to waste a few minutes. It is worth $3 and I suggest checking it out. If the controls were slightly better defined I would have given this an 8. But I heard one person say it felt like a demo for the motion controls, and I agree that due to its size and need for control refinement it does feel that way. This would be a great preloaded packaged game for the PS3.

Cash Guns Chaos - (7/10)
This is definitely a fun game. It has a good bit of morbid humor and simple dual analog stick controls. The main point of the game is to kill anything that moves and pick up power ups. Oh, and don't die. This isn't as good as Super Stardust, but no PSN game is so far. For $5 it isn't bad at all though. If you like morbid humor and seeing cartoonish blood and eye balls flying everywhere pick this up. If you want an intelligent game move along.
 
I have to disagree on Ultimate Alliance. I would not put the ps2 version of the PS3 version. I have played hours of MUA and my only gripes come from the gameplay, identical on all systems. Its not as good as other action RPGs but it is a nice multiplayer game. 7/10

With MotorStorm many have had the same issues with the AI and it does get harder. however, if you remember 2 years ago they mentioned the AI was like that, they'll target you and take you out since you can do it to them and there are no rules. Annoying yes i know.
 
I have to disagree on Ultimate Alliance. I would not put the ps2 version of the PS3 version. I have played hours of MUA and my only gripes come from the gameplay, identical on all systems. Its not as good as other action RPGs but it is a nice multiplayer game. 7/10
Well, my comment on the PS2 version was because Ultimate alliance never once felt like a PS3 game, and playing my friends' copies on the Wii and XBox 360, the controls felt better to me, although admittedly the Wii was just more waggle. I figure you can save $10 and get it on the PS2. And then when my coins would get stuck half in-half out of walls and I couldn't pick them up that was fairly annoying. I was hoping for a next-gen awesome game in the style of X-Men Legends, but this felt like its retarded cousin with pretty CGI.

I should also add, getting the 360 version will net you downloadable playable characters that should have been in the game to start with, like The Hulk. So you get more playability from the 360 version.

I think after playing on my friend's 360 I just felt a bit disappointed by what I got on my PS3 and so I may be a bit biased because of that, but I don't think that makes my advice to buy it on another system any less relevant if you want a more enjoyable experience.

With MotorStorm many have had the same issues with the AI and it does get harder. however, if you remember 2 years ago they mentioned the AI was like that, they'll target you and take you out since you can do it to them and there are no rules. Annoying yes i know.
General knocking me out of the race is okay, but when the AI becomes less concerned about the race and more concerned about making sure I can't win it is no longer a race but a 15 on 1 survival challenge. I don't get any credit for targeting and taking out every single AI, so there is no goal in me targeting them. Not what I was looking for. If you played Gran Turismo and one AI quit racing just so it could keep knocking you off the track it wouldn't be a race anymore. Motorstorm has tons of ways to knock someone out of a race while still maintaining your race and those are fine. Getting punched off a bike, nudged sideways into a wall, etc are all part of the racing. Stopping, turning around, and plowing head-on, in the wrong direction, into the only non-AI vehicle is not racing.

Some people feel I am too harsh on this aspect and I don't disagree with them that if you don't mind the way the AI begins to target you and only you while ignoring that you are in a race then you should definitely buy the game, because every other aspect of the game is fun. But I wanted a racing game with cool destruction sequences, not a demolition derby. They make games with that as their main theme and I'll buy those if that is what I want. At least in those the AI is trying to win when it targets me solely to destroy my vehicle.
 
Some people feel I am too harsh on this aspect and I don't disagree with them that if you don't mind the way the AI begins to target you and only you while ignoring that you are in a race then you should definitely buy the game, because every other aspect of the game is fun. But I wanted a racing game with cool destruction sequences, not a demolition derby. They make games with that as their main theme and I'll buy those if that is what I want. At least in those the AI is trying to win when it targets me solely to destroy my vehicle.
The difference though is you have the option not to race in those events... and honestly there are only about four races where the AI are really going all out to get you. I know I went through the entire series of races without too much trouble, and of course you can always choose your races.

So in effect it's a player option. If you don't like the arcade nature of the races that have AI that targets you aggressively, don't enter those races. Problem solved. 👍

However, those races with over aggressive & hitman tactical AI are there for a reason, to make it much more challenging, and for players who like that kind of extra challenge. 👍

And of course online racing the AI never target you... and of course there is also the new Time Attack Mode for players who don't want an arcade like race, but rather want to see just how fast they can be without any AI or online players ruining a hot lap. 👍

Given all the options, and diverse gameplay, I think MotorStorm is underrated.
 
So in effect it's a player option. If you don't like the arcade nature of the races that have AI that targets you aggressively, don't enter those races. Problem solved. 👍

However, those races with over aggressive & hitman tactical AI are there for a reason, to make it much more challenging, and for players who like that kind of extra challenge. 👍

And of course online racing the AI never target you... and of course there is also the new Time Attack Mode for players who don't want an arcade like race, but rather want to see just how fast they can be without any AI or online players ruining a hot lap. 👍

Given all the options, and diverse gameplay, I think MotorStorm is underrated.
For me it went from being a racing game to something else at that point. I realize this is purely my opinion because it became something I wasn't looking for and I hope I made that apparent in my original post. I tried to point out that there is a lot more to the game and that this was an issue for me because of how much I favor single player modes.

me
Motorstorm - (7/10)
I know everyone has pretty much played this but I thought I would give my review. First this game is fun, really, really fun. It is fast paced and has a lot going on that makes it a blast. Multiplayer is a blast and time attack is fun too. However, my biggest issue comes in single player mode. I got through levels one and two without much issue, having fun the entire way. When I got to level 3 however I noticed something; certain vehicles appeared to be removing themselves from the race to prevent me from winning. Bumping me off to the side and trying to wreck me is fine, but when a car pulls in front of you and then slams on his brakes it seems a bit like cheating. And if I had any doubts about the AI cheating, not to win but remove me from the race, they were washed away when a car near the front turned around and boosted into me head on, dodging all other vehicles along the way.

For me this made it just a rental because I am not a huge fan of online gaming, but if you want a fun arcade racer to play online then it is a definite purchase. My stance is that the single player mode has to win me over first as that is where I will spend a lot of time. The only exception to this for me has been Warhawk.

So, yes my rating is purely subjective based on what I look for in a game. Feel free to say what you would rate it. I welcome reviews and ratings from opposing views because not everyone is looking for the same experience as I am and if someone is looking for something similar to you they would be better off reading your opinion as well.

You know as well as I do that reviews are never 100% objective. That is why I tend to read through multiples if I am sitting on the fence about buying a game. I also know who here at GTP has their gaming more in line with mine.

In fact, your opinions on most PSN games are usually close to mine and I have based a few purchase based on your thoughts, most recently Ski and Cash Guns Chaos. Thanks for the recommendations, by the way.

So, please give your view on Motorstorm. You may help someone make a purchase they are unsure about.
 
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