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- intoflatlines
If not already noted, I am "I. Flatlines"
If anyone is interested, I opened a friends only tuning room. Send me an invite if your not already friends with me if you would like to join. Rallywgn81
I'm not overly concerned with finding a solution to the room issues. We've got a few good options lined up by a bunch of smart people 👍 And PD will eventually get things stabilized, online wise. Online GT5 was also a little fragile at inception, it's just frustrating as 🤬 until they do. We'll work with what we've got and use the best procedures we know of to keep the rooms as stable as we can.
So here's why I was rocking in the corner
To change everyone's names would require me to manually update the:
Drivers List
Qualifying Times Spreadsheet
S.N.A.I.L. History Spreadsheet
Monthly Results sheet
Dec. 1st's Results sheets
Buttkicker results page
All the November Sheets in the Buttkicker spreadsheet.
Granted there's search and replace but, I'd still need to do that for 80ish different names.
The new GT6 Time Trial form has a field for GT6 Name, so it can be captured there, but at present there are only 36 entries, with a few duplicates. We can get the names without too much trouble, it's populating them everywhere they need to go and not 🤬 anything up.
Another option would be to populate the Directors sheets with the GT6 names. That would make it much easier for the scorekeepers, something I'm all for. When I run the script to populate the history spreadsheet, I'd have to cross reference the GT6 name with the PSN ID so the rest of the data flowed as it should. Problem is you'd be looking at historical stats as PSN ID and current data as GT6 id.
Option 1 - update from PSN ID to GT6 ID - lot's of work in lot's of places, easy to mess something up.
Option 2 - stay with PSN ID for historic numbers and GT6 ID's for weekly documents. A little work altering the script to cross reference GT6 and PSN ID's. Less risk to mucking the data up.
Both options require we get everyone's GT6 names, which we're roughly half way to now.
EDIT: And then Handlebar chucks a monkey wrench into the whole thing. Reporting Incidents would have to be done with GT6 id, no other way to deal with it. Looking more like a switch to GT6 ID's is the only way to keep things sane for everyone.
If you promise to join the conversation on Twitter, I'll give you access to my Slingbox.Hey guys- a bit off topic - but I don't have SpikeTV: I've been following the episodes when they post a day or two later on the SpikeTV website, but I'd like to catch the finale tonight- anybody know a way to do it? PM me if you've got ideas. Thanks!
EDIT: And then Handlebar chucks a monkey wrench into the whole thing. Reporting Incidents would have to be done with GT6 id, no other way to deal with it. Looking more like a switch to GT6 ID's is the only way to keep things sane for everyone.
@kcheeb I'm willing to help with any of the reformatting/recoding.
Wouldn't it be a little easier to just add everyone's GT6 in game name to the drivers list that is linked on the first post and let that serve as a master list for everyone to translate GT6 name to PSN name? Maybe I'm missing something here because it seems almost too simple. If you wanted to file a complaint, you would just have to look up their psn id from the list.
If not already noted, I am "I. Flatlines"
So... Do I get a Banana?
Regarding the GT6 names, I think it's an absolute joke that we even have to deal with this. As I pointed out on launch day, GT6 is the first game in the history of the PSN where you can't see the PSN ID's of the people you are playing/competing with. PD is making history for all the wrong reasons!
That being said, I'm not sure why everyone is so attached to their first initial and last names in GT6. Considering all the work and anguish that will be required to address the issue, I don't see what the big deal is about changing your last name to you PSN ID (or at least changing it so that it's instantly recognizable as to what your PSN ID is).
To add to that, your PSN ID cannot be changed (unlike your GT6 name, which can be). I can easily see people deciding to change their GT6 name just because they thought of something better or funnier. One suggestion is to ask all existing members to chance their last names to their PSN ID and ask the same of new members as well. If a new member refuses to do so (or simply would rather not), then we could just use his GT6 name in all the data fields where we use PSN ID's for existing members. Unless I'm missing something, this would alleviate the nightmare that's causing kcheeb to be curled up in a corner rocking back and forth.
I can't believe nobody has blamed the connection issues on Obama yet.
But in all seriousness, I've raced in a couple leagues that have voice chat deactivated for their races. Seems to keep the lag to a minimum on track. Just have the host direct people on and off track through text. Also, randoms joining the room will affect the connection no matter what.
Going to a wired connection for you means drilling a hole just large enough to get an Ethernet cable through the wall unless your router is strictly wireless.
The PS3 has garbage for a wireless connection. A possible work around for this is to use a switch to receive the wireless signal and then run a cable from that switch to your PS3. The PS3 will recognize it as a wired connection and in turn won't be limited as it is when it detects a wireless connection. This scenario still isn't as ideal as a full wired connection but it's a step up.
Does anyone know what type of connection method GT6 uses in lobbies? If they are using a mesh network setup then everybody is connected to everyone else and one bad connection can cause all sorts of problems and it would be very hard to isolate the cause of the problem.
I found this in the GT6 online manual.
Fixed Room Ownership (star type network model)
If room ownership is fixed, the race will be suspended if the current owner suffers connection problems or leaves the race. However, the fixed room ownership model means that a race can take place as long as there is a connection between each player and the room owner. Races are therefore less likely to be disrupted by individual players' network environments or network equipment. (Compatibility problems with network equipment such as routers will only occur between each player and the room owner.)
This is known as a star type network model. In this model, the player who created the room is the owner, and they host up to 15 other players. If your network's NAT type has been determined as 3, please play in rooms with fixed ownership.
In the star type network model, the room owner is required to have high network bandwidth. This means that not all players can become room owners. In the event of a player with low bandwidth becoming a room owner, cars may display signs of unnatural movement during online races.
Unfixed Room Ownership (mesh type network model)
If room ownership is not fixed, room ownership will automatically be transferred to another player if the current owner suffers connection problems or leaves the race.
Unfixed room ownership means that, in order for online racing to take place, up to 16 players need to be connected with up to 15 other players. This type of network, in which every player is connected to every other player, is known as the mesh type network model.
The mesh type network model is less likely to produce lag than the star type network model, making it suitable for high-quality races. However, if there are compatibility issues between any player's network environment or network equipment, it is more likely that errors will occur during the race.
There are times when players whose network's NAT type has been determined as 3 will not be able to participate in races that use the mesh type network model.
Basically, the mesh type network should yield a better quality race IF you have a room full of high quality connections but one low quality connection can cause issues with anyone in the room because the individual with the problem is connected to everyone. The star network requires one really high quality connection and you run the risk of the entire room dumping if the host has a problem.
As long as we have enough hosts that can support the high bandwidth needed and we allow racers with subpar internet to race, I feel it might benefit the overall quality of the connection to go to a fixed host connection.
I think everyone needs to ask themselves if it's fair to ask you to do all that work when changing their GT6 name to resemble their PSN ID take all but a few seconds. It's not like we are asking them to make it exactly match their PSN ID. I think it would be sufficient as as long as a scorekeeper could quickly and easier tell who is who. Let's call it the "one second rule". If someone can't tell what your PSN ID is within one second of reading your GT6 name, it needs to be changed. Some examples:This is by far the easiest in terms of administration for S.N.A.I.L. but if the will of the S.N.A.I.L.s is to use different GT6 ID's, it is what it is.
It's my understanding that you get two free name changes once you're set it. After that, it costs money (I'm guessing a buck or so). Does anyone know what Sony/PD charges once you've used up your free name changes?Doesn't GT6 limit you to 3 name changes? If so what if someone has already used all 3?
Are you sure about that? I just tried that and wasn't able to do it. Even if that worked, wouldn't that take more than a second to check? We try to keep league night moving, so let's try to avoid asking our scorekeepers to take extra steps just to get the results entered.Everybody's psn name is visible on gt6! Its not a big issue.. If there is any question as to whether or not someone belongs in a certain lobby just click on there name and there psn name is right below it. Just sayin
Agreed. I'm really don't see why anyone would be more attached to their GT6 name after only a week, when they've been using their PSN ID for years. Again, all we are asking is that everyone's GT6 resemble their PSN ID in some way. For new members, we wan simply ask them if they want to go by their PSN ID or their GT6 name.In regards to everyone using their PSN name, come on guys! Do you really expect kcheeb to reconstruct all the documents after all he does and the hours he put in creating them? We're snails and we're better than that. It's easy and should be done. I don't think zer05ive and kcheeb is asking for much.
And it also resembles your PSN ID, so I don't see what the issue is.Well my GT6 name is my name and I've been using it for 41 years now so you could say I'm attached to it.
Guess who just got a G27?
clue: It's me. Any tips for a first time wheel user?
Well my GT6 name is my name and I've been using it for 41 years now so you could say I'm attached to it.