- 155
- Vienna, Austria
- GamingPete
Just going to throw this up again for everyone to see.
Daytona SS will have some differences.
We will be using the rolling start 2x option.
Penalties will be off for all divisions so as not to turn bump drafting into a ghost passing festival.
The yellow line is out of bounds. If you put any part of your car below the yellow line and improve your position in the process, you must give back the spot or you will be subject to a shortcutting penalty. The only exception to this is if you are avoiding an on track accident.
Under no circumstances are you to force another car below the yellow line. If you push up the track there is a better than average chance that someone (maybe four someones) are going to be inside of you. You are not to cut back across their line. You have just made a mistake and must rejoin the line when it's safe to do so.
I have no idea what you're talking about but there are no such rules in SNAIL. It's pack racing so you have to look in all directions before you change lines. If you drive over the top of someone who has their front bumper to your rear tire, that is your fault for changing lanes when you're not clear to do so. Overlap at turn in means nothing at Daytona. It's basically one long straight (with gentle curves) as we are flat out the whole time. I suggest you use a racing view with a mirror and practice with the look left, look right buttons so you can turn and look at the same time. If you can't do these things, then I suggest picking a lane and staying there for the whole race.
Alright thanks for clearing that up i found a lfs video that actually explains what i meant he shows it on the second example after he shows the correct way of partner draft where the front guy pushes further in/up before turning in