I got a little scared driving around Cote, sorry about that.
@flesxruoyxllik - In all seriousness, there is a link at the bottom of the message kcheeb sends out every Sunday under the section called "Race Complaints", simply follow the link for all the information you need to file your complaint.
It has been amazing driving with all of you in SNAIL and looking forwards to racing more in GT6. Thank you Beal for hosting and keeping score. Will start playing GT6 christmas morning.Division 3 Director's Report
I want to thank everyone once again for coming out tonight for the finale of S.N.A.I.L. Spec Racing on Gran Turismo 5. I had a great time tonight and I hope everyone else did. I also want to thank everyone for all the great times I've had since the beginning of S.N.A.I.L. almost 2 years ago! We've really come a long way, and I can only hope that we'll continue to grow with GT6! I hope to see a lot of people return next week as we make the move to Gran Turismo 6!
Thanks,
cmbeal317
If you're seeing the same thing from multiple other drivers in the room then the issue is probably on your end. If it was one other person, I would say it could be either of you but what are the chances that three different people have the same issue on their end and it only applies to you?
Are we allowed to make an informal complaint or something? Like without docking points or anything, more like a friendly reminder to do ___ or not do ____? I'm sure people have some feedback for me...
I was frustrated with a certain driver tonight and previous nights, but not really enough to file a formal incident report.
Was this in a private lounge or an open lobby? The two use different methods of connecting players within the room. This was established early on in GT5. I don't know where the discussion is at this point but the general message was that in a lounge a "star" type network is used. I don't recall if that's the correct word or not, it's been almost three years. The gist of it is that each player is connected to every other player. In an open lobby, more of the onus is put on the host. We tested this long ago when another group I raced with has issues with two members having network incompatibility. We never could determine who's end it was on but we did determine that lounges and open lobbies connect differently.
When player A was in a lounge, player B could not stay connected and would see Player A barber poled. Player A would see player B enter the room and barber pole but never really enter the room. It was the same scenario no matter who the host of the room was. When moving to an open lobby with Player A as the host, player B would try and enter and we would get the same result. When player A tried to enter with player B as the host, we got the same result. When we changed the host to another player in the open lobby, player A was able to be in the room and player B was able to enter the room without issue. The reverse was also true with player A being able to enter the room after player B was already in.
Before anyone comes up with the solution to race in open lobbies, can you imagine how many times a night we would have to tell random players that it's a league night and they need to leave? No thank you.
Jared,
FYI, he mentioned he is in the UK. We start at 2:30 am his local time, he is looking for non-Vampire hours to race.
Thank you guys in D2 this night for the awesome racing you gave me, your patience and mine and made me win. I heard some comments on the mic I didnt like and I felt betrayed because I always try to give my best every sunday night. I win rarely and I work a lot thats why im a little sad by those comments 👎👍👍 🤬 Good night Dr green.
Thank you, the comments wasn't you and these comments are no longer to live in these league. I don't want to talk more about that because this buddy know my limit. I win, but I lost more than that. I got my mine set up for some unfair reason. Sometimes when you try to be respectful and gentle with people they can **** on your porch.Dear Greeny... I hope my "hands shaking" comment is not enlisted cause we're friends for a long time and you know I love teasing you. For what I have seen last night, you're a pretty clean racer and in Monaco you were clearly faster than me in most of the track. I had to do a tremendous defensive clean driving effort to keep you behind me. It was a great race, a great battle.
Yeah, I kind of worry that we will only see a small potion of what was promised as they start to shift more of their focus into gt7.
Which features were you wanting most?
I am starting to feel like Dragonwhisky may be right but I will hold off in 'broken promises' actions for a bit, I guess.
"Always Look On The Bright Side of Life" is a song I have always enjoyed...
I'm betting this will happen.
I see your point, and I think a lot of people will wonder why the GT6 wasn't released on the PS4. From a marketing perspective, I honestly don't think PD won't lose any customers. It will take at least a year for the PS4 to sell enough units to have a market large enough to generate the revenue that PD will find attractive. Ya gotta remember, right now there are way more PS3s out there than PS4s. And how many people out there are actually willing to pay $600+ for a game console? It's a pretty hefty investment to make. PD would be shooting themselves from a sales perspective to release a GT title as a launch or early release title because there simply aren't enough consoles on the market. By the time the PS4 takes over as the primary platform, any launch game would likely be long forgotten.It was very strange how GT6 didn't came out as a brand new PS4 game. It seemed like there was a little conflict of interest, different commercial prespectives, I don't know... some corporation **🤬**.
Now, the thing is... how many costumers is Polyphony Digital losing by not having a PS4 version of the game...yet?
Facing this scenario what would you do? Lounge an amazing second version of GT6 with a couple more awesome cars, tracks and random features in a very near future
💡
@Schmiggz There won't be a gt6 port to PS4, they have already announced that development of gt7 has begun and that it should be released in a year or two. The reason why gt6 stayed onps3 has been debated ad nauseam. But simply put, GT6 had been built from the start on the ps3. The programming architecture is completely different from the PS4. The PS4 is by far easier to program for, so much so that it makes more sense just to build GT7 instead of reworking GT6 into a port.
As far as losing customers? Most of their customers have a ps3. While a new console launch is all hyped up, with all sorts of "sales figures" and statics thrown around, the reality is that most people won't be getting a ps4 for some time still. But, a lot of people will pick one up when the second gen "slim" version with a lower price releases in about a year. Prefect timing for the GT7 release I'd say, by then there should be a solid PS4 player base.
Also, to my first paragraph, this is why I am worried that we won't be seeing much of what is being promised. The PS3 is now obsolete. Dwindling sales will have all but died off completely by now. Only two type of people will be buying them anymore. GT6 is a sort of last hurrah for the PS3. Once it is released, if not already, most of the development teams will be focusing on GT7. PD has already got a small staff. Hopefully building in the PS4 is so simple that they can still focus enough attention to gt6 to get at least half of everything that was promised. But I fear that most the the features that was once promoted for gt6 won't be around until gt7.
Someone can tell me if we have any event this Thursday?