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  • Thread starter zer05ive
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Would you rather have 1 car trying to out break you or 3. The real draft setting keeps the 3 or 4 car cluster for the lead from happening.

Apparently I wasn't clear enough. While I haven't experienced the new "Real" draft setting yet, I'm already in favor of using it. Yes, it will make passing and getting back to the pack tougher, but, it's still better than the overpowered draft effect under the "Weak" setting. I've never liked being caught and passed by one or more cars that were just barely in my draft. I try not to use the passing under braking unless I'm fully alongside or ahead the passee before my braking commences. Bump drafting will be much more realistic now as well, since there won't be such a difference in speed if you've dropped back enough to get that huge draft effect.

I'll state it again. Even though I haven't turned one inch in a car with the new draft setting, I'm already in favor of going to it.
 
Apparently I wasn't clear enough. While I haven't experienced the new "Real" draft setting yet, I'm already in favor of using it. Yes, it will make passing and getting back to the pack tougher, but, it's still better than the overpowered draft effect under the "Weak" setting. I've never liked being caught and passed by one or more cars that were just barely in my draft. I try not to use the passing under braking unless I'm fully alongside or ahead the passee before my braking commences. Bump drafting will be much more realistic now as well, since there won't be such a difference in speed if you've dropped back enough to get that huge draft effect.

I'll state it again. Even though I haven't turned one inch in a car with the new draft setting, I'm already in favor of going to it.

I agree. There have been a handful of times where I was near the back of the pack and pulled out of line just before my braking point so I could get wind on my nose and brake later but was thwarted by a driver in front of me swerving into my line right before he brakes. By that point, if there isn't enough room to move over further, there's nothing I can do but drive off the track to avoid smashing into everyone since the draft is so strong.

If nothing else, I would imagine that the "real" setting would make finding decent braking points for places like turn 1 at Fuji and Indy Road require a bit less voodoo.
 
Compared to weak, real is awesome. And that is some real science.
In seriousness, real is actually weaker than weak, but feels more correct. "Real" if you will. with weak, once you hit the draft, you were pretty much at full acceleration. Meaning that you accelerate at the same rate regardless of position in the draft. With the real setting on, the draft was more progressive, the closer you got, the more pronounced the effect. Goat believes the draft actually starts further back, but the effects are far weaker from start to end than that of the weak setting. Also the "beam" or outer edges of the draft were narrower when set to real, and the further out of the center of the draft you moved, the more the effect of the draft faded. We both agree, it's much improved over weak.

I personally like the real setting better. I don't have real experience in a draft, but I do know some physics, and this acts like I would imagine. I also kinda disagree with Owens. I see your point buddy. But, I think you you less likely to dive bomb with real settings on. with weak, you get pretty much a static force, so people that are back at the tail end of a draft will feel the full effect almost from the get go, this means they will be able to gather more speed by the end of the straight. More speed means people are more likely to over cook the braking point. How many times has someone said "oh crap, sorry, the draft got me." Whether on real or weak, a drivers patience will be the same. At least on real, people will be less likely to get that long run on the straight and take out the outside wall on the next corner. However, I have been far to debatative lately, so I'll just leave it at that.

Thanks for doing the research and posting detailed findings. Seems like to me that the "Real" option is part of GT6's improved physics engine and is simply more realistic. Can't see how we don't take advantage of that.
 
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Something else I'd like to address. Going into a turn 3 or 4 wide is ill advised, no matter what draft effect we use. In order for all those drivers to get through without any drama one of two things, or both, have to happen. 1) Someone has to give way, 2) all drivers commited to the turn must give room for the others to drive through their respective lines. In other words, the driver on the inside line must stay there, the driver in the mid line must maintain that lateral position, same for the driver on the outside.

The inside car may travel less distance to the exit but will likely sacrifice that exit speed to maintain the lower exit line, while the drivers using the outside line may carry more speed through the turn but will have to go farther to get the exit. In any case, each driver will have to adjust their speed to maintain their line and avoid contact. As long as this is done, I don't mind 3-4 wide on entry at all. It's when drivers don't take this into consideration and think their line has priority and think they can drive into others, that I have a problem.
 
Real Draft Setting: desperation and heartache is about to run wild.

LoL


My stance about it isn't for my benefit at all. I see it being fun and creating some great experiences for myself.

However I also know how many people rely on it to see the lead cars. Some rely on it to get passes and sometimes a win.

I just got a stinky suspicion several of those in favor of it right now will be crying the blues after a few weeks.


EDIT: I also see some revamping of rules to accommodate the new draft setting. For the better not more constrictions.

Speaking with a seasoned racer and race instructor last night. He truly brought to light some things that would be great implemented with this new draft setting. If said person wants to share his thoughts. He may do so. Think for now they plan to sit back and watch things unfold first.
 
Are the individual race results available somewhere? I saw the league night results but wasn't sure if there was somewhere I could view the results from each round.
 
I actually thought it was the real practice room... I signed in and saw your room so I joined. Then I saw the room number posted here but just figured that 2 rooms were open due to interest. It was a lot of fun though, especially when we switched to Panorama with the X2014 Junior! By the way, I forgot to tell you, but you were kind of lagging/jumping all over the place in the last couple of races at Suzuka.
Very sorry about the Lag. Wasn't aware of it. Guess my connection isn't so good after all.
 
My stance about it isn't for my benefit at all. I see it being fun and creating some great experiences for myself.

However I also know how many people rely on it to see the lead cars. Some rely on it to get passes and sometimes a win.

I just got a stinky suspicion several of those in favor of it right now will be crying the blues after a few weeks.

Just sayin, relying on the draft to catch the lead, isn't that kinda like relying on traction control? The draft is a crutch, since we are striving for realism and making better drivers, using weak when we have a "real" setting doesn't make sense at all. Might as well stick all the other aids on, and turn wet/edge of track back to whatever the other setting is. (yes, I know, took it a little bit extreme)
 
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Real draft would probably spread out the field a little bit more than what we have now. This would lead to fewer passing chances which could lead to some drivers being more aggressive when they do have a chance to make that pass. We already have rules in place to handle that type of behavior.

Weak draft would do a better job of keeping the field bunched up. This already leads to some drivers trying to pass two, three or four cars at once when it's not really a good idea to do so. We have rules in place to handle this behavior as well.

Both examples there could very easily be the same driver. Changing the draft setting is not going to change the spots on the leopard. An aggressive driver is going to continue to be aggressive no matter how the draft is set.

As for the draft keeping drivers in contact with the leaders, try being in the bottom half of D1. The only way I'm keeping up with guys that are a second a lap or more faster is the draft. I realize that going to real will make it almost impossible to see them by the end of the race, but I'm willing to accept that. Maybe in the reverse grid race, they won't pass me quite as fast.

The other bonus to going to real draft will be more accurate data from the races. The lap times will be closer to what a person is really running and not aided by the draft. This should make it easier to see where the line should be drawn for each division to keep placement based on driver skill.
 
I think this will really make a difference when race cars are used. Drafting on race cars was ridiculous on weak before. On the Camaro RM as an example (in GT5) if you were 80 yards behind someone going onto the last straight at Fuji, you could be past them by 20 yards by the time you hit the first corner.

That's just crazy. On street cars it's not as bad. I haven't tried the Real setting yet but hopefully it's more realistic than Weak on GT5.
 
Real draft would probably spread out the field a little bit more than what we have now. This would lead to fewer passing chances which could lead to some drivers being more aggressive when they do have a chance to make that pass. We already have rules in place to handle that type of behavior.

Weak draft would do a better job of keeping the field bunched up. This already leads to some drivers trying to pass two, three or four cars at once when it's not really a good idea to do so. We have rules in place to handle this behavior as well.

Both examples there could very easily be the same driver. Changing the draft setting is not going to change the spots on the leopard. An aggressive driver is going to continue to be aggressive no matter how the draft is set.

As for the draft keeping drivers in contact with the leaders, try being in the bottom half of D1. The only way I'm keeping up with guys that are a second a lap or more faster is the draft. I realize that going to real will make it almost impossible to see them by the end of the race, but I'm willing to accept that. Maybe in the reverse grid race, they won't pass me quite as fast.

The other bonus to going to real draft will be more accurate data from the races. The lap times will be closer to what a person is really running and not aided by the draft. This should make it easier to see where the line should be drawn for each division to keep placement based on driver skill.
Nonsense, you are at the higher end for D1 drivers. 👍
 
Nonsense, you are at the higher end for D1 drivers. 👍

You don't need to blow smoke up my hind parts. I know where I sit in the pecking order and it's not the higher end of D1. I fall into that space that is just a little too quick for D2, but not quite quick enough to race for wins consistently in D1. It's not that bad of a place to be but it's not that great of a place to be either.
 
has anyone had issues installing the latest update? the 1.02 is fine but the small one after will not get past the prep stage. I deleted the 1.02 patch and reinstalled that but still no luck.
 
You might try rebooting your PS3. If that doesn't do the job, reboot your network and then try it again.
 
@Handlebar Just wanted to mention this on the thread as it doesn't seem to get brought up enough. Excellent job last night during the reverse grid of the Silverstone race. You held your lines perfectly even though you were under some serious pressure! Serg_1919 (I think) and I finally managed to get by but it wasn't without some serious effort. That's the way to do it!

Race Hard... Race Clean... Race S.N.A.I.L! :cheers:
 
On another subject, the PS3 locked up when I played a replay from a save snail Race. If that is an issue for others too, just try NOT to do a double save of the race data. Each time I saved a race, if i forgot that I already save it, a message said there was ' no data to be found'. Then when I would tried to play that replay, the title would show and then the ps3 would freeze on a black screen. The only way out was to power down and force a sys reset.

If there are other work arounds or fixes pending please let us know. Thanks!

X
 
@Handlebar Just wanted to mention this on the thread as it doesn't seem to get brought up enough. Excellent job last night during the reverse grid of the Silverstone race. You held your lines perfectly even though you were under some serious pressure! Serg_1919 (I think) and I finally managed to get by but it wasn't without some serious effort. That's the way to do it!

Race Hard... Race Clean... Race S.N.A.I.L! :cheers:

That'a what I'm talkin' bout! Well done @Handlebar ! 👍

nmcp1, thanks for taking the time to make that post. You're right, it definitely doesn't get brought up enough, but I'm glad you just did. I've just sent you one of my $hells as a small token of appreciation. :)
 
I have just prepared my Leaf at 330 pp for the snail class tonight. On to get that Evo ready now!

Scraped the evo for the RSC '01.
 
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I have just prepared my Leaf at 330 pp for the snail class tonight. On to get that Evo ready now!

Scraped the evo for the RSC '01.
I'm gonna eat and relax for a sec, then I'm hopping on to get a feel for settings and cars. Probably 7:30ish. I'm geeked, its been a long time since he had a good game of C&M.
 
@Handlebar Just wanted to mention this on the thread as it doesn't seem to get brought up enough. Excellent job last night during the reverse grid of the Silverstone race. You held your lines perfectly even though you were under some serious pressure! Serg_1919 (I think) and I finally managed to get by but it wasn't without some serious effort. That's the way to do it!

Race Hard... Race Clean... Race S.N.A.I.L! :cheers:

I made a point to mention this in the lobby. Both @nmcp1 and @serge19 were clearly faster - about four seconds per lap faster based on qualifying and race 1.

They took 3 + laps, contending with position between themselves, and waited until I made a mistake. Neither one shoved me aside or pushed past me. Sure, I want to do my best, and I did - admittedly, they did better-er - and nobody was left looking for clovers. I really enjoyed trying to hold you guys back, but it like holding off a rising tide...
 
I made a point to mention this in the lobby. Both @nmcp1 and @serge19 were clearly faster - about four seconds per lap faster based on qualifying and race 1.

They took 3 + laps, contending with position between themselves, and waited until I made a mistake. Neither one shoved me aside or pushed past me. Sure, I want to do my best, and I did - admittedly, they did better-er - and nobody was left looking for clovers. I really enjoyed trying to hold you guys back, but it like holding off a rising tide...
I've said it before, and I really do mean it: Some of my most memorable (in a good way) moments in SNAIL have been when someone pulled off a great pass on me. Sometimes I'm the artist, other times I'm the canvas, but either way, it's great to behold a masterpiece.
 

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