This spot is for the Monday Mayhem spectacular! Once I get some pics from this Mondays event, I'll make a banner.
Monday Monday Monday!!! Come on down to the GTP Thunder Dome for the Monday Mayhem Spectacular. We've got thrills, we've got chills, we've got bone shattering spills!!!
The Monday mayhem (MM) is a weekly session that is part of the
S.N.A.I.L. Racing Series. The goal of MM is to give all the racers a day of fun and relaxation after a week of practice and racing. Its a two hour event starting at 10PM EST. The first hour will be a Initial D style race, ran on free run. The second hour will be Cat and Mouse. See below for more details on each race.
Hour One.
This Weeks Max PP: 430
The concept: This is the Touge Hour. The emphasis here is going to be focused on driver improvement. As such, tuning will be prohibited. Car selection is free, up to the allowed PP for the night. Only street cars can be used. No Race, tuner, or concept cars allowed. Tires will be Sports Hard or lower.
The general rules: Racers will enter the course and if not staying in the pit, move into the staging zone. The staging zone is the section of track, generally the front straight, between the finish and the start line. racers will line up either in the challenger lane or opponent lane. When lining up for your race, stay to the outer most portions of the track, to allow for the center to be a braking zone for people finishing their race. When its your turn to race, follow the staging rules below. Racers will then decide if they will be starting Head to Head (H2H, aka, grip gambler) or if they will do follow the leader style start (FTL, aka cat and mouse sudden death). In a H2H battle, both players start lined up next to each other, and both begin their race at the agreed upon time. the first one across the finish line wins. In a FTL race, the driver who is challanged picks whether they will lead or follow. The leader then will slowly begin, with the trailing car following. once the first corner is cleared (ie. the point you normally clear the apex and begin accelerating) the race is begun. The leader can either creep to this point, or sprint to this point without worry of being passed, once you have passed the apex, the race has begun. If the leader breaks a large lead (over 1.5 seconds) then they win, if the follower passes the leader, and makes it to the finish line in first place, he wins, and no other races are necessary. If both cars are lined up or there is no real gap between the racers (under 1.5 seconds), then the drivers will switch positions, and start agian. A spot after and before the last and first corners will be designated as the finish and starting lines. all the area between will be the slow down area and staging spot.
Call out system and line up system: Is just that, feel free to call someone out, maybe sunday you almost had someone and want a rematch. or you want to smoke the pants off of someone for brushing up on your car. Maybe your looking to follow someone to watch their style, so you can become a better racer. Or enjoy the challenge of good, close, one on one competition. Whatever the case, you can call out anyone in the room for a race. and anyone can call you out. If there is a lull, or people are shy, and not participating, then I hold the right to start assigning battles. Alternatively, simply entering the track and picking a lane is acceptable as well, in the case that the racer you are lined up against is racing another opponent, then hold your position until you are lined up with another racer not utilizing the CoS.
The staging zone and lining up: The staging area is the area between the designated finish line up to the starting zone. These are typically lines in the road or other such markers. This area is typically the first straight on tracks like Nurburgring 24h and custom Toscana tracks, next to the pit lane. Once you leave the pit and enter the track, you will need to either move to the inside or outside edge of the track. these are the line up zones, much like they use in drag racing. edge as possible. The challenger takes the outside lane, the opponent, the inside lane. As races progress, the lane moves towards the finish line. When it is your turn to race, keeping an eye on the map, as not to pull into the braking zone while drivers are finishing their race, execute a safe u turn, and move up to the starting line. Again, I stress, watch the map, and be sure to clear the track if you see someone finishing their race. during this time, if you have not done so already, pick your starting style, as well as your starting time, try for 20 seconds out, so you both have time to line up properly. Once you hit the agreed upon time, your free to start your race.
Finishing and winning: If your doing a H2H start, then first across the line wins. if your doing FLT, then more races are probable. In FTL, if the chasing car passes the leader, and maintains the lead across the finish line, then the follower wins. If the lead car breaks away to a sizable lead by time they finish, then the lead car wins. If both cars finish close to each other (ie. from the front bumper of the leader, to around 1 second behind) then a rematch will be in order. The Leader now becomes the follower, and the follower the leader. The race will continue like this until one of the winning conditions are met. During no time during a FTL race, are the racers allowed to pit or exit the track, rare circumstances aside, until after the race is over. Doing so will disqualify you, and give the win to your opponent. Upon finishing a race, if not in a current FTL match, quickly and safely come to a stop, then exit the track, either into the pits, or out into the lobby. from there you may call someone out, line up back in the staging area or what have you. If your are in a current FTL race, and need another round, then safely slow down to a reasonable speed (think pit lane speeds) and proceed to the start line to prepare for your next race. Racers that are finishing a FTL race, and that need to do another round, will state so as soon as possible. FTL racers moving into the next round will take precedence on the starting line. Once the series has finished, then finish as stated above.
Chase Cars: This is a option, for people to follow racers for reasons of recording races, following to watch the racers, or what have you. A chase car must first have the racers permissions to follow, will at no time attempt to race with, try to pass, or in any way interfere with a race. At all times keep a responsible distance from the racers.
This is a free run event, and people are more then welcome to sit around and watch, as well as chase racers. However, at no point is anyone to interfere with racers. if you are on the track and see a group catching you, please pull off the track to allow them to safely pass. This is a no tolerance policy. It is your responsibility to ensure you are not in the racers way. If they caught you on a two minute gap, then your obviously not going to out race them. Please pull off.
Tracks will be either of the long Nurburgring courses or custom tracks. Anyone is free to make a course so long as they are a member of
S.N.A.I.L. and send me a friend request prior to Monday so I can download the course. I will be keeping a loose win loss record, but its up to you to make sure the results are accurate. These results will be posted below, and updated the day after the event. Again this is for fun, and is open to evolve.
At a glance:
No tuning Allowed. all cars are stock, except rims and paint.
Engine rebuilds and oil changes are at your discretion. Be aware you should break in your car after an engine rebuild.
Tires: Sports hard
Only aid allowed is ABS.
Damage: Heavy
Tire wear/ Fuel: On
rain/edge of track: Real
Penalties: Off
Boost: Off
Slip Stream: Weak (Tentative)
Hour Two.
The game of cat and mouse. Ran on the Nurburgring 24h, if possible, long custom tracks. The game and the rules are simple, the room is split into teams of two, with the possible odd man being the wild car. Each team of two will consist of a mouse car (a low pp car) and a cat (a super car). The purpose of the game, is to be the first team to get your mouse across the finish line. To achieve this, the cat car has free reign on the track, and is allowed to push his car, or block others. The Wild car has no team, and is able to help or hinder as they see fit. All cars will be pulled from the recommended list. Dirty, no holds barred, pin'em to the wall racing is strongly encouraged! Winner mouse becomes the wild car. The relinquished wild car driver takes the winners spot on the team, then all the team members switch cars. IE. if your in the slow car (this includes the old wild car driver, now in the slow car) you switch to the super car (this keeps any driver from getting wild car more then once), and vise versa. IE. the cat becomes the mouse, and the mouse becomes the cat!
At a glance:
No tuning allowed, as all cars are off the recommended.
Racing soft tires will be used.
Only aid allowed is ABS, set to 1.
Tire wear/Fuel: Off
Damage: Off
Tires: Race Soft
Rain/Edge of track: Real
Again this is a round of fun for us SNAILS. but as always, please follow
The GTP OLR Rules, and practice
good racecraft. On Monday night I will be posting the lobby number here, on the S.N.A.I.L. thread. This is a Online Lobby Event, all are welcome, however as this is a S.N.A.I.L. event, once the room has reached capacity (12 racers), non S.N.A.I.L members will be removed, from the bottom up, as necessary, to make room for other SNAILS trying to join. These events are open to evolve, so if you have an idea, shoot it at me, and we will see if we can work it in. Good Luck and good racing.