◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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I can see where Garage is coming from. If I just started racing here and I saw the lineup for this week I'd probably decide this league wasn't for me.

But I rarely drive Race cars or cars over 550pp period.

I think the evidence speaks for itself....the closest racing comes at lower PP ranges. The higher the PP the further apart the field gets.

It's not because people can't drive the cars, it's because mistakes are made while driving close together at higher speeds. You need to leave more room around your car. Slides are harder to control and predict, especially at 170mph driving 5ft apart.

I dunno...just rambling... but the facts remain. Lower PP equals closer racing...period.

I think you're right. There's a sweet spot though, and it probably varies from one division to another. If a combo is so easy that no one makes any mistakes, it turns into a parade where no one ever passes (or, if draft has a strong effect, passing means nothing until the last lap). It is close racing, but not always better. Granted, that hasn't happened very many times recently.

I actually think the vast majority of complaints I read about one combo or another are valid, at least from the perspective of the person making them. I don't mind reading them. I just hope people don't bail without giving it some time to see the potential upside when a truly sweet (from their perspective) combo comes along, and it's all worth it. Just like real life, a lot of the time, things go wrong. Either the car sucks, the track is lame, or incidents happen. That is, as they say, racing.
 
I can see where Garage is coming from. If I just started racing here and I saw the lineup for this week I'd probably decide this league wasn't for me.

But I rarely drive Race cars or cars over 550pp period.

I think the evidence speaks for itself....the closest racing comes at lower PP ranges. The higher the PP the further apart the field gets.

It's not because people can't drive the cars, it's because mistakes are made while driving close together at higher speeds. You need to leave more room around your car. Slides are harder to control and predict, especially at 170mph driving 5ft apart.

I dunno...just rambling... but the facts remain. Lower PP equals closer racing...period.
No your not rambling. That was well said and I agree.
 
I actually really like the fast cars. I don't know why it is, but I race well in them. I hadn't a minute's of practice before Sunday night and I set the pole position in both the second and third combo…one of those on the first timed lap!
 
All I know is that it's in the Gran Turismo NCD, Qwiet....I think the game lists it as an Amuse or something after you buy it which is a bit odd :/
 
Another thing i think it should be reviewed by the administrators is who chooses the combos. Combos are always chosen by the racers who get the most amount of points every sunday, meaning, are always chosen by the best of the best leaving the poor average people like me with absolute no access to one of the most important aspects of the competition.
Shouldn't we get some sort of rotation between all divisions?
 
i still have an hour of this class to burn so im gonna act like i totally disagree with you guys and dont comprehend what you are saying in an attempt to keep me occupied. slow cars are for slow people
 
I have a quick question? Is it the high power cars that you are not enjoying or something else? If it is the High PP cars I totally understand. I also saw a lot of normal cars being used and that was my biggest draw to the league. I am not sure if there is a solution since we like to give the winners the freedom to choose the car/track combo. That being said maybe we should see if some people would like a chance to focus on lower PP cars.

i still have an hour of this class to burn so im gonna act like i totally disagree with you guys and dont comprehend what you are saying in an attempt to keep me occupied. slow cars are for slow people

LOL, you're an FF guy armedmen..... fast and funny :dopey:
 
Schmiggz
Another thing i think it should be reviewed by the administrators is who chooses the combos. Combos are always chosen by the racers who get the most amount of points every sunday, meaning, are always chosen by the best of the best leaving the poor average people like me with absolute no access to one of the most important aspects of the competition.
Shouldn't we get some sort of rotation between all divisions?

Schmiggz your right about that, the winners choose for win.
 
I actually really like the fast cars. I don't know why it is, but I race well in them. I hadn't a minute's of practice before Sunday night and I set the pole position in both the second and third combo…one of those on the first timed lap!

I tend to like the faster cars too, and I don't know why. My working theory is that my short-term memory is so shot that I forget where I am halfway through some corners in the slower cars :dopey:
 
Here's my take. One of two things is going to limit how fast a car can go. The limits of the driver or the limits of the car. When all of the drivers in the race can push to the limits of the car, you get very close racing becasue nobody can get away based on their skill becasue everyone is able to get everything out of the car.

When the car's limits are above the skill level of the drivers, the field is spread out becasue the driver's levels are so different. Each driver is only able to push to their level and that is different for everyone.

There are of course variations from this becasue drivers make mistakes that have nothing to do with the car being over their heads. This is the biggest reason that low PP cars provide closer racing. More drivers are able to drive the car to it's limits and everyone then has the same limit.

I know as I'm typing this that some will point to this as a reason to ban high PP cars to try and promote close racing. Wouldn't it be better for the level of all drivers to improve to the point that we could run any PP we wanted and still have close racing?

I guess the question is, do you want to not use the high PP cars becasue some can't handle it and punish those that can by never letting them race them, or do you want to improve your abilities so that you are one of the guys that can drive those cars?
 
Here's my take. One of two things is going to limit how fast a car can go. The limits of the driver or the limits of the car. When all of the drivers in the race can push to the limits of the car, you get very close racing becasue nobody can get away based on their skill becasue everyone is able to get everything out of the car.

When the car's limits are above the skill level of the drivers, the field is spread out becasue the driver's levels are so different. Each driver is only able to push to their level and that is different for everyone.

There are of course variations from this becasue drivers make mistakes that have nothing to do with the car being over their heads. This is the biggest reason that low PP cars provide closer racing. More drivers are able to drive the car to it's limits and everyone then has the same limit.

I know as I'm typing this that some will point to this as a reason to ban high PP cars to try and promote close racing. Wouldn't it be better for the level of all drivers to improve to the point that we could run any PP we wanted and still have close racing?

I guess the question is, do you want to not use the high PP cars becasue some can't handle it and punish those that can by never letting them race them, or do you want to improve your abilities so that you are one of the guys that can drive those cars?

I agree 100%. There is a reason people get promoted, it's practice. If people don't practice they will fall behind and get demoted while people who strive to become better and practice will become better and will be promoted. I will practice not only with the Zonda, but with the Enzo, the Murcielago, and the GT. It's because they are difficult to drive quickly, consistently and with control. It makes me a better overall driver.
 
Here's my take. One of two things is going to limit how fast a car can go. The limits of the driver or the limits of the car. When all of the drivers in the race can push to the limits of the car, you get very close racing becasue nobody can get away based on their skill becasue everyone is able to get everything out of the car.

When the car's limits are above the skill level of the drivers, the field is spread out becasue the driver's levels are so different. Each driver is only able to push to their level and that is different for everyone.

There are of course variations from this becasue drivers make mistakes that have nothing to do with the car being over their heads. This is the biggest reason that low PP cars provide closer racing. More drivers are able to drive the car to it's limits and everyone then has the same limit.

I know as I'm typing this that some will point to this as a reason to ban high PP cars to try and promote close racing. Wouldn't it be better for the level of all drivers to improve to the point that we could run any PP we wanted and still have close racing?

I guess the question is, do you want to not use the high PP cars becasue some can't handle it and punish those that can by never letting them race them, or do you want to improve your abilities so that you are one of the guys that can drive those cars?

I don't disagree with this. I think the objection I have to the line up we had this last weekend was having to learn 2 difficult combos in a week. I just don't have the time for that usually. I usually do 4-5 laps with a combo before we race unless I get to practice on Wednesday night in which case that's usually all the practice I get. I just hate being forced to practice all week to be competitive in my division when with the usual combos I can do a few laps and be up to speed. If it was just one difficult combo I can deal with that and find the time to practice or at least only struggle with the one. What I'd kind of like to see would be brackets that determine the pp of the cars in each combo. You could have 350-450, 450-550 and 550-up or something like that. The idea is if the low pp combo got eliminated you'd replace it with a low pp combo. It's just an idea that probably won't fly but I thought I'd share it anyway.
 
hillracing
What I'd kind of like to see would be brackets that determine the pp of the cars in each combo. You could have 350-450, 450-550 and 550-up or something like that. The idea is if the low pp combo got eliminated you'd replace it with a low pp combo. It's just an idea that probably won't fly but I thought I'd share it anyway.

I suggested this a few months ago and it was rejected because it "restricts the picks of the winners."
 
The point isn't whether people can drive the car fast or not. Some like fast cars and some like slow. The real issue is driving fast cars together in a group. This is the issue.

Reaction times dealing with minor errors are shortened...then you also have to deal with your reaction times dealing with errors committed by those around you. Errors will occur at every PP level by every driver. The consequences are greatly exaggerated as the PP levels rise. A wheel off when someone pushes you wide in the Cappy is no big deal. In the Zonda or FGT your race is over.

It's not about driving your own car at the limit....it's about driving in a group. When mistakes happen in the interaction between multiple cars at extreme speeds then the result is races that are more spread out. Check the margins of victory in the history of snail....I guarantee they are greater as the PP goes up.
 
JoeW
The point isn't whether people can drive the car fast or not. Some like fast cars and some like slow. The real issue is driving fast cars together in a group. This is the issue.

Reaction times dealing with minor errors are shortened...then you also have to deal with your reaction times dealing with errors committed by those around you. Errors will occur at every PP level by every driver. The consequences are greatly exaggerated as the PP levels rise. A wheel off when someone pushes you wide in the Cappy is no big deal. In the Zonda or FGT your race is over.

It's not about driving your own car at the limit....it's about driving in a group. When mistakes happen in the interaction between multiple cars at extreme speeds then the result is races that are more spread out. Check the margins of victory in the history of snail....I guarantee they are greater as the PP goes up.

Between 400 and 550pp is my favorite pp. You joe?
 
No matter what in instated, there are loopholes. Particularly in the PP system, for instance-- the Option Stream Z: has almost 800 HP at stock but has a PP of less than 600. And it only costs 200.000cr. That's a loophole if I've ever seen one. Another example is the ZZII and all of the GT500 cars. I am not opposed to the idea of a car choosing filter but also not for it either. When I race, I want a challenge, a close race with minimal problems and minimal accidents like spins. And let's face it: the more powerful the car, the harder it is to drive. So it becomes very difficult to learn the car in a week, not impossible, but maybe a bit too much.
 
The ALFA TZ2 is one incredible machine that cost a bit of coin.

I got enough year tickets to pass around that we all could end up with that car in the next couple weeks. ;)

I'm gonna say it maybe the best car for racing on the game. "Maybe" no it really is that awesome.
 
I don't disagree with this. I think the objection I have to the line up we had this last weekend was having to learn 2 difficult combos in a week. I just don't have the time for that usually. I usually do 4-5 laps with a combo before we race unless I get to practice on Wednesday night in which case that's usually all the practice I get. I just hate being forced to practice all week to be competitive in my division when with the usual combos I can do a few laps and be up to speed. If it was just one difficult combo I can deal with that and find the time to practice or at least only struggle with the one. What I'd kind of like to see would be brackets that determine the pp of the cars in each combo. You could have 350-450, 450-550 and 550-up or something like that. The idea is if the low pp combo got eliminated you'd replace it with a low pp combo. It's just an idea that probably won't fly but I thought I'd share it anyway.



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