◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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Guess ill be sitting that one out, I'm without that car
It’s moments like this which make a decision to return to Snail a real challenge. I was really keen to get back onboard for Sundays.

If a car isn’t currently available to purchase, how can that be fair to prospective drivers. I don’t see it as a requisite to ask a driver to sit out one of the combo’s.

Title for league does imply:)

“Recruiting for GT7 - JOIN TODAY!!”

Sending you all my best. I’ll review again soon, hopefully I’ll come back to race when an available trio of cars is achievable.
 
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Was gone for a week. Yikes a lot went on. Sorry I missed everything. Gonna try to make it tonight. Not sure I have all cars but I'm not worried I don't need to race all the races. DO NOT USE BACKUP CARS ON MY COUNT, i would rather spectate.... cotton season is here and I'll be working 70+ hr weeks. So no practice. Just Sunday racing when I can make it.
 
It’s moments like this which make a decision to return to Snail a real challenge. I was really keen to get back onboard for Sundays.

If a car isn’t currently available to purchase, how can that be fair to prospective drivers. I don’t see it as a requisite to ask a driver to sit out one of the combo’s.

Title for league does imply:)

“Recruiting for GT7 - JOIN TODAY!!”

Sending you all my best. I’ll review again soon, hopefully I’ll come back to race when an available trio of cars is achievable.
It's no more, or less fair to veteran SNAILs who didn't buy the car when it was available. It is what it is. And no, I don't have one of the cars for this week. It's no big deal. If I hadn't made the decision to not race tonight, I'd just sit that round out.
 
Host is clear to start. Only reason to delay start, is to allow a driver already in the lobby their 3 mins to sort out connection issues
 
Sunday scoring sheet has been copied to data

November 6th Standings.png
 
Just dropping an open invitation to any PS5 drivers that may be interested racing with us in the SNAIL Friday Night Racing series. We are currently heading into our final GT4/GS series finale this Friday, but will be starting our next Friday series in December 2023.

All SNAIL Drivers are welcome and invited to have a look and join if interested. Races are monthly on Friday nights at 9pm est. We run a 15 minute warm up/15 minute Qualifying/30 minute Race 1/30 minute Race 2 format.

Our next series will be using a the NEW 2022 Porsche 911 GT3RS (992) as our base to create the newest version of a 992 Porsche GT3 Cup car for the return of this competitive one make series based closely off the real world Porsche Cups. Tuning is allowed, but limited to suspension and differential adjustments only. Aero is unable to be adjusted, and drivers will only be allowed to use/choose which close ratio transmission to use for a scheduled event (NO Fully Adjustable Transmissions). This car is amazing to drive and much better than the 991 version we used in our previous 3 seasons.

Also, the SNAIL Friday Night Racing is parity based using Driver Specific PP regulations to help bring the gap between the fastest and slower drivers closer together, resulting in some intense and long multi-car battles and plenty of challenges to all driver skillsets. The system is not perfect, but is better than many series that run various driver skillsets straight up. A time trial will be used before the season opener to establish a parity window across these skillsets, then success penalties are applied after each event to further tighten up the bookends in pace. As many of our drivers will attest, this system and format has created some very competitive racing over many of our previous series.

Please have a look at the link below, and if interested in joining us and currently racing on a PS5, sign up as instructed in the series first post. Hope to see some old and new names join in with us for our upcoming season on Friday Nights.

LINK>>>SNAIL- Porsche GT3 Cup Challenge (992)<<<Link


Preview of the car in race livery and trim:
 
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Just dropping an open invitation to any PS5 drivers that may be interested racing with us in the SNAIL Friday Night Racing series. We are currently heading into our final GT4/GS series finale this Friday, but will be starting our next Friday series in December 2023.

All SNAIL Drivers are welcome and invited to have a look and join if interested. Races are monthly on Friday nights at 9pm est. We run a 15 minute warm up/15 minute Qualifying/30 minute Race 1/30 minute Race 2 format.

Our next series will be using a the NEW 2022 Porsche 911 GT3RS (992) as our base to create the newest version of a 992 Porsche GT3 Cup car for the return of this competitive one make series based closely off the real world Porsche Cups. Tuning is allowed, but limited to suspension and differential adjustments only. Aero is unable to be adjusted, and drivers will only be allowed to use/choose which close ratio transmission to use for a scheduled event (NO Fully Adjustable Transmissions). This car is amazing to drive and much better than the 991 version we used in our previous 3 seasons.

Also, the SNAIL Friday Night Racing is parity based using Driver Specific PP regulations to help bring the gap between the fastest and slower drivers closer together, resulting in some intense and long multi-car battles and plenty of challenges to all driver skillsets. The system is not perfect, but is better than many series that run various driver skillsets straight up. A time trial will be used before the season opener to establish a parity window across these skillsets, then success penalties are applied after each event to further tighten up the bookends in pace. As many of our drivers will attest, this system and format has created some very competitive racing over many of our previous series.

Please have a look at the link below, and if interested in joining us and currently racing on a PS5, sign up as instructed in the series first post. Hope to see some old and new names join in with us for our upcoming season on Friday Nights.

LINK>>>SNAIL- Porsche GT3 Cup Challenge (992)<<<Link


Preview of the car in race livery and trim:

Are you have participation issues too? Snail has been dwindling like I have never seen. Open up the recruiting to PS4 and I will surely race with you. Snail lobbies are looking just fine with a mix of ps4 and 5.
 


Here are the unofficial results from our league night on November 5, 2023

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.


Division 1
  1. GTP_Worstdriver --- voted to eliminate Round 1 - 96 (96.00 for Prize A)
  2. Ice_Warden -------- voted to eliminate Round 3 - 78 (78.00 for Prize B)
  3. JamCar0ne --------- voted to eliminate Round 2 - 76 (76.00 for Prize C)
  4. Xrad-11 ----------- voted to eliminate Round 1
  5. Kgffty ------------ voted to eliminate Round 2
  6. Nic-KL ------------ voted to eliminate Round 1
  7. RacingChamp30 ----- voted to eliminate Round 1
  8. A_Mindful_Place --- did not submit a vote
  9. TokenTimmy -------- did not submit a vote
  10. Canoworms1 -------- did not submit a vote
  11. cesarr64 ---------- did not submit a vote
The round that received the most elimination votes was:
Round 1 - Toyota Celica GT-Four (ST205) '94 (SM) at Goodwood Full Course - S01 Sunset (11 laps)
Therefore the entire combo has been dropped from next week's line-up. Since @Worst_Driver wins Prize A, he gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 2 - AMG 300 SEL 6.8 AMG '71 (SS) at Sardegna - Road Track Layout A Reverse - S11 Evening (7 laps)
This means either the car or the track will be replaced for next week's line-up. Since @IceWarden gets Prize B, he has the option to freeze the car or the track, or he can give that option to the Prize C winner. If he gives the freeze away, then he gets to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @JamCar0ne so he gets whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it has been confirmed that you don't have any penalties. It's also recommended that you review the SNAIL combo history and other data on our car and track history so that you can get an idea how many times we've raced each car and track. Please remember that originality is always appreciated, so picking cars and/or tracks that we've never raced is a plus (but not required). What's more important is that you thoroughly test any combo that you are considering before making it your official selection. For example, any car you select must not hit its rev limiter at any point during a race (even in a draft).

IMPORTANT: When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting. For example, if you want to choose the Integra Type R as your car selection, post "Honda Integra Type R (DC2) '98". If you want to select Monza for your track, post "Autodromo Nazionale Monza". Being specific helps us to update the lineup accurately and also helps avoid any confusion among the drivers. Also, please be sure to list the HP and Weight (LBS) of any car you select. For track selections, include the time of day (e.g: 09:00 Clear) or else it will be left to default.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
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Could we look at raising the RH tire PP to 600 ? or even better putting road cars on road tires like PD intended. Personally I would just race on the stock tires that the cars have when you first buy them but I'm OK to raise to 600pp as well. Most of the road cars are tougher to handle on RH tires.

I know I'm not the only one but I keep hearing people asking for that. The physics are now much more manageable. @Kgffy is on a controller and can back this up.

I wanted to try the 400R but now not so much, RH are boring and makes cars handle weirdly and unnatural. I tested the 190E on the stock tires, CS and it was fun and lively. SM tires makes it OK and SH would have been a sweet middle. I think we could look at changing the tire formula since the physics changed a lot since the last time it was tuned.
 
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Could we look at raising the RH tire PP to 600 ? or even better putting road cars on road tires like PD intended. Personally I would just race on the stock tires that the cars have when you first buy them but I'm OK to raise to 600pp as well. Most of the road cars are tougher to handle on RH tires.

I know I'm not the only one but I keep hearing people asking for that. The physics are now much more manageable. @Kgffy is on a controller and can back this up.

I wanted to try the 400R but now not so much, RH are boring and makes cars handle weirdly and unnatural. I tested the 190E on the stock tires, CS and it was fun and lively. SM tires makes it OK and SH would have been a sweet middle. I think we could look at changing the tire formula since the physics changed a lot since the last time it was tuned.
Propose a full, revised, policy and we will take a look at it. The tire regs have been reworked in the past and if a need can be shown to do so again, then it's possible for that to happen. Just keep in mind that the goal is to have something that works for a wide range of skillsets among the drivers.
 
Propose a full, revised, policy and we will take a look at it. The tire regs have been reworked in the past and if a need can be shown to do so again, then it's possible for that to happen. Just keep in mind that the goal is to have something that works for a wide range of skillsets among the drivers.
Certainly, the goal is to be accessible and fun for everyone. I will come back with something in the near future. Thanks !

@Xradkins and everyone else, I’m curious to hear your opinion about the current formula. That will help me for my proposal or if the majority is happy, I won’t make a new one of course.

The last modifications to the tire formula helped a lot but I think we could improve on that especially with the recent physics changes.
 
Yeah a middle ground should be achieved. It’s unlikely that Snail newcomers will be brand new players but we definitely need to make sure that online novices can keep the cars going in a straight line. Not sure how easy a 575pp street car is to drive on SM or SH tires for new drivers. Most of the push is from the super fast guys…I’d like to hear from the D 1.5 guys…even via PM if anonymity is preferred.
 
Yeah a middle ground should be achieved. It’s unlikely that Snail newcomers will be brand new players but we definitely need to make sure that online novices can keep the cars going in a straight line. Not sure how easy a 575pp street car is to drive on SM or SH tires for new drivers. Most of the push is from the super fast guys…I’d like to hear from the D 1.5 guys…even via PM if anonymity is preferred.
I'm with IceWarden on this one. There has never been a whole lot of support from the guys of average speed to make the tires more slippery.
 
As always, my opinion doesn't matter, so keep that in mind.

The game tends to start people off on lower grip tyres. Even as early as the first installments you were driving a 3.0 Supra on Comforts to get started. The game doesn't naturally introduce you to race tyres until further along. Of course, you can toss RS on there as soon as you can afford, but that isn't the way the game lays it out for your progression. Not that any of that matters.

The game also starts you off in moderately powered cars. Production cars. Does a novice have a case against Sports Tyres on a GR4 car? Sure, they do. Just as much as there is a case against Novices jumping into race cars to begin with.

This league has a history of high powered cars. Modest vehicles don't tend to stick around long. Low power cars are usually a one and done with rare exception. This creates a bit of a conundrum, as most of the cars chosen all but require sticky tyres for novices to handle. Convincing novices that Civics and Miatas and old unsexy cars from the used lot don't make your dong smaller is always going to be a challenge.

I bit my tongue a few months ago or so, because it isn't my place to say, when I noticed a few weeks in a row that the combos that produced the tightest finishing gaps kept getting voted out.

Again, my words matter not. And one of my favourite cars in the whole game is the Gordini in stock form on Comfort Hards. So perhaps I am not one to be trusted. :cool:
 
Yeah a middle ground should be achieved. It’s unlikely that Snail newcomers will be brand new players but we definitely need to make sure that online novices can keep the cars going in a straight line. Not sure how easy a 575pp street car is to drive on SM or SH tires for new drivers. Most of the push is from the super fast guys…I’d like to hear from the D 1.5 guys…even via PM if anonymity is preferred.
I plan to test with my wheel but also with a controller on which I am a total beginner. I was thinking of putting more cars on SH SM tires on the lower end and more SS tires on the higher end. Maybe up to 575-600 max. The SS threshold would stay the same but SH and SM would be a bit higher.
This week’s time trial with the AMG GT Black Series I found to be manageable on SS tires but I know I’m not the average driver. I wouldn’t push it that far, especially because it wont make for good on track action. But cars like that even on RH or RM don’t produce good racing anyway.

@Marcus Garvey I totally agree but it is slowly changing. The Celica lasted 4 weeks which is three more than I expected.
 
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I can add that resetting the tire map will be a concern for building membership. Our numbers are extra low and making races tougher is not going to gather traction (pun is intended, lol) for new members and most current ones.
I challenge any of you commenting here to just get on track with use as many Sundays night as you can. Let's all just race and have a good time as before.
 
I can add that resetting the tire map will be a concern for building membership. Our numbers are extra low and making races tougher is not going to gather traction (pun is intended, lol) for new members and most current ones.
I challenge any of you commenting here to just get on track with use as many Sundays night as you can. Let's all just race and have a good time as before.
I don't want to make it more difficult, some of the cars we've been running on RH tires are actually harder to drive than on SS tires. I'll be happy to get your opinions about my proposal. Worst case scenario, we keep the same tire formula.

In the meantime, I think I got a great combo pick. I'm just waiting for the all clear.
 
There has never been a whole lot of support from the guys of average speed to make the tires more slippery.
Believe it or not, the argument isn't to make cars more slippery but to make them easier to drive.

I don't want to make it more difficult, some of the cars we've been running on RH tires are actually harder to drive than on SS tires. I'll be happy to get your opinions about my proposal. Worst case scenario, we keep the same tire formula.
Part of the problem with racing tires is the brakes remain stock. Like the Corvette we ran a few weeks ago.
 
Could we look at raising the RH tire PP to 600 ? or even better putting road cars on road tires like PD intended. Personally I would just race on the stock tires that the cars have when you first buy them but I'm OK to raise to 600pp as well. Most of the road cars are tougher to handle on RH tires.
There have been times in the past (Aug 2012 & Dec 2014) where SNAIL ran street cars on street tires and race cars on race tires. Perhaps it's time for SNAIL to revisit its past. I'd be willing to give it a shot. I'm okay with the 600PP idea too.

Here is the current tire specification for reference:
tires2023.png
 
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