◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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Update size is 32.071 GB on PS5.

I had my hopes up for a new track when I saw the upgrade file size of 32 gb. I'm talking about the on going rumors about Circuit Gilles Villeneuve or even a surprise return of Midfield Raceway. Anything new, more endurance races, driving missions, bringing back machine test with the whole timing for 400-800-1000m, I don't know something to add to the game but no. PD being PD. They keep adding cars to their game but nothing to do with them. No new career mode expansion, no new endurances races with Sophy...nothing. Plus, they are almost never used in the Dailies aka Gr.1-2-3-4 races. With that said, I'm looking forward to race the Cosworth in SNAIL though.

D1 photos a little later than usual, I've been pretty busy this week.
2024-11-17 Race 1.jpg

2024-11-17 Race 2.jpg

This was a great combo. I loved the Aston more than I expected. @A_Higher_Place repping SNAIL all the way with his livery.
2024-11-17 Race 2 (2).jpg

It's pretty hard to overtake at Brands Hatch especially in the second and third sectors but the door was open to overtake @Xradkins by the outside.
2024-11-17 Race 2 (3).jpg

And one corner later I had the inside. I was pretty happy that the overtake stuck without any contact from my part.
2024-11-17 Race 3.jpg

This one was a lesson in throttle control. Quite a hard combo, it required a little bit of practice and patience with the throttle coming out of corners. Not sad to see it go.
2024-11-17 Race 4.jpg

2024-11-17 Race 5.jpg

Another week with the Mustang @ Laguna Seca. Seems like the Gr4 are the sweet spot for racecars as they have enough speed but not much and produce close racing across the field.
2024-11-17 Race 6.jpg

2024-11-17 Race 6 (2).jpg

Even though @A_Higher_Place had a good lead by lap 7, @Nicktune and I managed to chip away at that lead and by lap 10 this is how it looked.
2024-11-17 Race 6 (3).jpg

@A_Higher_Place Managed the pressure really well and earned the victory fair and square. Congrats on the win and that was a lot of fun. You had some lag spikes but nothing that impaired the close racing.
 
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I had my hopes up for a new track when I saw the upgrade file size of 32 gb. I'm talking about the on going rumors about Circuit Gilles Villeneuve or even a surprise return of Midfield Raceway. Anything new, more endurance races, driving missions, bringing back machine test with the whole timing for 400-800-1000m, I don't know something to add to the game but no. PD being PD. They keep adding cars to their game but nothing to do with them. No new career mode expansion, no new endurances races with Sophy...nothing. Plus, they are almost never used in the Dailies aka Gr.1-2-3-4 races. With that said, I'm looking forward to race the Cosworth in SNAIL though.

D1 photos a little later than usual, I've been pretty busy this week.
View attachment 1406727
View attachment 1406728
This was a great combo. I loved the Aston more than I expected. @A_Higher_Place repping SNAIL all the way with his livery.
View attachment 1406729
It's pretty hard to overtake at Brands Hatch especially in the second and third sectors but the door was open to overtake @Xradkins by the outside.
View attachment 1406730
And one corner later I had the inside. I was pretty happy that the overtake stuck without any contact from my part.
View attachment 1406731
This one was a lesson in throttle control. Quite a hard combo, it required a little bit of practice and patience with the throttle coming out of corners. Not sad to see it go.
View attachment 1406732
View attachment 1406733
Another week with the Mustang @ Laguna Seca. Seems like the Gr4 are the sweet spot for racecars as they have enough speed but not much and produce close racing across the field.
View attachment 1406734
View attachment 1406735
Even though @A_Higher_Place had a good lead by lap 7, @Nicktune and I managed to chip away at that lead and by lap 10 this is how it looked.
View attachment 1406736
@A_Higher_Place Managed the pressure really well and earned the victory fair and square. Congrats on the win and that was a lot of fun. You had some lag spikes but nothing that impaired the close racing.
Nicely done on the pics @Worst_Driver . I really missed racing last weekend. I considered logging on only to try the Nova as I’ve had my livery done up and feared it would be a 1-N-Done.

I too am really disappointed with this recent update. When word came out it was 32G I assumed something juicy would be included. I read that it’s licensing issues but we really need a few more tracks. Circuit Gilles Villeneuve would be a dream but even fictional tracks would satisfy me at this point.

And it might not float everybody’s boat but the lineup of GT3 cars is pretty dated in our game. I have friends that are all in on iRacing and telling me to migrate over to that platform. But I don’t have an expensive gaming PC.

Maybe next update……
 
You don't need a ton of PC for iracing. If you want to run VR at 90fps you will, but the game is pretty easy on old mediocre hardware. And the graphics aren't awesome even with a monster PC, so other than for VR there are serious diminishing returns on spending. That said, I do have a killer PC(flight sims, on the other hand, are extremely taxing) and I have iracing, but I spend most of my time on GT7. On the road racing side, Iracing is mostly supporting pro series. There are maybe half a dozen cars with H pattern shifting at most, and most of them are legacy cars without any series to run in. FV is pretty much the only place to run h pattern with others. The old legacy MX5 is the only car in the game that is anywhere near close to a club racing car. The circle track side has a lot more non-pro racing options.

Now, most people probably don't care about translating to what they drive in real life, and even fewer people likely care about running h pattern with a clutch, but that's what keeps me driving GT a lot more. I pretty much only turn it on when I need to do some reconnaissance on a course that Iracing has and GT7 doesn't.
 
Track Boundaries.

Blue Moon Bay -
Infield All Layouts - The white line that extends into the oval portion of the course can be ignored as a track boundary. The yellow paint is considered to be the track boundary and you must keep two tires on or inside the white line when the yellow paint is present.
 
1000005195.jpg

So, I may have spent a little too much time working on liveries and scapes this morning. Here's my car show contribution! A few days early and a few pictures too many perhaps, lol. First two pictures are in Colorado on my way to California for the Blue Moon Bay race.
1000005196.jpg

Once there the cars had to part ways, with the Radical ( nice choice of track for this car @CANOWORMS1 ) going to France for St. Croix.
1000005198.jpg

The Aston Martin going back to the United Kingdom for another round at Brands Hatch.
1000005200.jpg

While the Mustang stays put for it's time at Blue Moon Bay ( nice choice as well @DublDee and @Mac1032763 ).
1000005199.jpg

I have to say, I'll miss the Nova. Even though it was a handful to drive, it was a fun combo with some exciting moments. Thanks @JamCar0ne for bringing that one around last week!
1000005197.jpg

With the new update comes the Ford Escort RS Cosworth '92. Available now in used cars. I'm looking forward to seeing this one included in our series sometime, so much so I've got one ready to go.
1000005201.jpg

@Nicktune that's great news on the PSVR2. I just checked and the sale begins tomorrow here in the states. I've been looking at used ones but may just spring for a new one if it's priced low enough.
@Oshawa-Joe good idea on the social media posts for new recruits, it looks like it's already working.
@Worst_Driver very nice job on the race recap! Thank you to everybody who takes the time to make these recaps, they're awesome to see. Hope everyone is having a good week! See ya later.
 
View attachment 1406999
So, I may have spent a little too much time working on liveries and scapes this morning. Here's my car show contribution! A few days early and a few pictures too many perhaps, lol. First two pictures are in Colorado on my way to California for the Blue Moon Bay race.
View attachment 1407000
Once there the cars had to part ways, with the Radical ( nice choice of track for this car @CANOWORMS1 ) going to France for St. Croix.
View attachment 1407001
The Aston Martin going back to the United Kingdom for another round at Brands Hatch.
View attachment 1407002
While the Mustang stays put for it's time at Blue Moon Bay ( nice choice as well @DublDee and @Mac1032763 ).
View attachment 1407003
I have to say, I'll miss the Nova. Even though it was a handful to drive, it was a fun combo with some exciting moments. Thanks @JamCar0ne for bringing that one around last week!
View attachment 1407005
With the new update comes the Ford Escort RS Cosworth '92. Available now in used cars. I'm looking forward to seeing this one included in our series sometime, so much so I've got one ready to go.
View attachment 1407006
@Nicktune that's great news on the PSVR2. I just checked and the sale begins tomorrow here in the states. I've been looking at used ones but may just spring for a new one if it's priced low enough.
@Oshawa-Joe good idea on the social media posts for new recruits, it looks like it's already working.
@Worst_Driver very nice job on the race recap! Thank you to everybody who takes the time to make these recaps, they're awesome to see. Hope everyone is having a good week! See ya later.

The two new members are quebecers from my local group, seems like we’re gonna have two more frenchies in the league along with @Nicktune @Buffalo_DRD and myself. We may have a group of 4 of 5 other coming to practice lobby this weekend just to try our format and see what we're all about. @Oshawa-Joe This was a great idea, hopefully we'll have more new members coming our way.

Bienvenue to SNAIL ! @EdLeduc & @bublyman

Here's my entry to the weekly car show.
2024-11-24 Combos.jpg

The new Colorado scapes are pretty neat. I've been to two of them, this one Independence Pass and @Dragonwhisky 's one at McClure Pass last month during my road trip. Man I wish I wasn't a two day drive away from Colorado, there are so many awesome driving roads.

My buddy and I did Million Dollar Highway up to Gunnison. From there, route 92 to Maher was peak driving for me. No traffic, lesser known road than the Million Dollar Highway, it was pure driving bliss. After that we did Mcclure's pass, to Independence Pass to end the day in Colorado Springs before climbing Pikes Peak the next morning...on a monday without any traffic. What a drive ! Fun driving roads aren't a thing in Québec, hence why I'm in awe in front of those roads.
 

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I had a difficult time matching up our race date of November 24th with some sort of historical/current event that I can tie into a GT7 Scape location but I didn't want to deprive you Snails of a convoluted history lesson for the second week in a row.

So I had to dig a little deeper on this one.

My entry into this week's Car-Show took me to Cambridge University in England. The famous naturalist Charles Darwin attended Cambridge University from 1828 to 1831. He's known for his contributions towards evolutionary biology and his most notable work is perhaps "The Origins of the Species", which was published on November 24th, 1859.

SHARE_20241121_1053530.jpeg


Snails shouldn't confuse this with "The Origins of the Feces" which was a fantastic album released in 1992 by the band Type-O-Negative.

See you at Coffee/Cocktails & Combos and on Sunday.
-Niagara
 
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Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join
 
I have read the first post and would like to join
@Fades_AC

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1,llNovall, Akzl298 & Dragonwhisky
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 

Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.



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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join. PSN ropereSKN
 
I have read the first post and would like to join. PSN ropereSKN
@Ropere

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1,llNovall, Akzl298 & Dragonwhisky
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
Sunday Night Combos.png


Gran Turismo 7
Sunday, November 24th, 2024 Lineup
November 2024 Season League Night #4

1. Aston Martin V8 Vantage S '15 Max PP 596 on SS Tires @ Brands Hatch Grand Prix Circuit - S02 Early Morning - (9 Laps)​
2. Radical SR3 SL '13 Max PP 596 on RH Tires @ Circuit de Sainte-Croix A Reverse - S09 Late Morning - (4 Laps)​
3. Ford Mustang Gr.4 Max PP 632 on RH Tires @ Blue Moon Speedway - Infield A - S13 Twilight - (13 Laps)​


November 24 2024 Combos.png

@Akzl298 's PC has BSODed on him so, I am posting this in his stead. If anyone sees anything inaccurate please let me know.
 

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Sunday Night Combos.png


Gran Turismo 7
Sunday, November 24th, 2024 Lineup
November 2024 Season League Night #4

1. Aston Martin V8 Vantage S '15 Max PP 596 on SS Tires @ Brands Hatch Grand Prix Circuit - S02 Early Morning - (9 Laps)​
2. Radical SR3 SL '13 Max PP 596 on RH Tires @ Circuit de Sainte-Croix A Reverse - S09 Late Morning - (4 Laps)​
3. Ford Mustang Gr.4 Max PP 632 on RH Tires @ Blue Moon Speedway - Infield A - S13 Twilight - (13 Laps)​


@Akzl298 's PC has BSODed on him so, I am posting this in his stead. If anyone sees anything inaccurate please let me know.
Good job Dragon. I especially like the visual display. I always copy it to my own record. Keep up the good work.
 
Good job Dragon. I especially like the visual display. I always copy it to my own record. Keep up the good work.
Well, thanks for the shout out. I can't take credit for the above content however. Fairly certain @Rednose58 built the sheets and formulae and scripting that generates that post and @Akzl298 kept it alive when Red retired from SNAIL. I mostly copy and paste from their efforts. I've read or heard somewhere, plagiarism is the sincerest form of flattery.
 
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