◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
  • 150,097 comments
  • 8,704,883 views
TEX36
I'm so new at this ....... didn't know the difference between PM here and on PSN. Just got back from being out most of the day - will get on PSN in the next few minutes and will send it to you.
The Learning Curve sure is steep for us older guys.

About the "36" - My brother races Shifter Karts in California and has added the letter "C" after 36 on his kart. Would that be allowed here? Certainly want to honor the other gentleman's prior claim to the number. Let me know if "36C or 36c" would be allowed.

No worries tex. Either works although I prefer the gt planet pm, it's a little easier for me to copy and paste :lol:
 
TEX36
I'm so new at this ....... didn't know the difference between PM here and on PSN. Just got back from being out most of the day - will get on PSN in the next few minutes and will send it to you.
The Learning Curve sure is steep for us older guys.

About the "36" - My brother races Shifter Karts in California and has added the letter "C" after 36 on his kart. Would that be allowed here? Certainly want to honor the other gentleman's prior claim to the number. Let me know if "36C or 36c" would be allowed.

The numbers can be modified from 1-99 in vehicle selection screen. No letters that I know of.
 
Just wanted to let you guys know I'm still around. Sorry for missing so many weeks but summer is always a busy time for me at work. I will be back, not this week or next, but probably the week after that. I'm really looking forward to racing with you guys again!
 
racefan78
Just wanted to let you guys know I'm still around. Sorry for missing so many weeks but summer is always a busy time for me at work. I will be back, not this week or next, but probably the week after that. I'm really looking forward to racing with you guys again!

Good stuff racefan 👍 thanks for letting us know!
 
I've just realised that my colour and number choices were not logged on the list after my request in post #8470. This came to my attention after seeing a request for the same number :(

I certainly want to honor your earlier request for the number "36".

That was my Dad's number when he played football at Wisconsin .... he passed away in March of 2011. His nickname was always "Tex" ..... so that's where I got the TEX-36 id. Hopefully the "system" will allow for a "36c".

Doubt we will ever see each other on the race tract (with me so new at this and "up in years" as they say).

Just wanted to let you know that your claim to the number was certainly valid and prior to my request. No problems here.
 
I'm heading out tomorrow afternoon and may not be back home in time for the races....I will try to be, but I can't guarantee it :/
 
Hey, I would like to join.

Hey keepitsteady,

Glad you'd like to join :) If you can pm me the time trial from below, we'll get you racing tomorrow night 👍

We run a clean league by enforcing the S.N.A.I.L. OLR and we expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both.

You'll be added to the drivers list as a New S.N.A.I.L. When you run the Time Trial and Private Message my GTPlanet account with your time, you'll be moved to the appropriate Division List. We do this to make sure everyone gets involved in some close, clean racing.

Shortly after that, a PSN friend request will be sent to you from the SNAIL_Division1, 2, 3 or 4 account for the Division you will be placed in. That lounge is where you will race on Sunday night.

The original post has a lot of information regarding the league, commit it to memory ;)

The second post has the current race lineup and is updated weekly.

If you have a preference for car/wheel colour and racing number, post your choices in this thread. To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events feel free to jump in and partake!

Welcome aboard and enjoy :)
 
I certainly want to honor your earlier request for the number "36".

That was my Dad's number when he played football at Wisconsin .... he passed away in March of 2011. His nickname was always "Tex" ..... so that's where I got the TEX-36 id. Hopefully the "system" will allow for a "36c".

Doubt we will ever see each other on the race tract (with me so new at this and "up in years" as they say).

Just wanted to let you know that your claim to the number was certainly valid and prior to my request. No problems here.

I've put you down as 36 for now TEX, since Welsh and yourself are not in the same division at present. Should that change, whoever has raced with us the most Sundays would get first pick at whether to keep the number or change it :)
 
Thanks to everyone who provided feedback on this subject. I spoke to Hogster and others tonight and here is the policy that we decided would allow the league to be truly inclusive to all skill levels without compromising the intent of our Promotion & Relegation system:

*LEAGUE POLICY UPDATE*

Effective immediately, any driver competing in Division 4 with a controller may request that TCS and/or the Driving Line be allowed. If that request is made, anyone competing in the division at that time may use those aids if they wish. However, drivers who choose to use those aids will become ineligible for promotion to Division 3.

I'm in D4, and I use a controller, I am requesting to use TC and or Driving Line to help me stay competitive. I would prob. never see D3 again anyway, so why not.
 
I certainly want to honor your earlier request for the number "36".

That was my Dad's number when he played football at Wisconsin .... he passed away in March of 2011. His nickname was always "Tex" ..... so that's where I got the TEX-36 id. Hopefully the "system" will allow for a "36c".

Doubt we will ever see each other on the race tract (with me so new at this and "up in years" as they say).

Just wanted to let you know that your claim to the number was certainly valid and prior to my request. No problems here.

Thanks for that TEX. Before I moved to Canada from the UK, I road raced motorbikes for 5 years and my racing number was 36, so I try to carry that through. :)

I don't see duplicate numbers being an issue here as said already, we're in different divisions and most cars won't run a number anyway. Enjoy your racing here with a great group of guys. :D
 
Just wanted to let you guys know I'm still around. Sorry for missing so many weeks but summer is always a busy time for me at work. I will be back, not this week or next, but probably the week after that. I'm really looking forward to racing with you guys again!

We were wondering what happened to you! Thanks for letting us know and welcome back! Can't wait to see you back on the grid in a couple of weeks! :)
 
Hey everyone,

My brother won the golf tournament so we're out celebrating. I'm not going to be able to send out the reminders and wanted to mention the following:

We have a pretty reasonable chance of having full lounges tonight. If you're unable to get into your assigned lounge tonight because it's full post here and we'll figure out a lounge for you to race in. Please try to be a little bit early to the lounge as this will make it easier to get sorted before we start racing. 👍

This will all sort itself out next weekend :)

And as always, respect your fellow drivers. It'll make both you experiences more enjoyable.

Thanks,

Kcheeb
 
Hi guys sorry for the late notification but I wont be able to race tonight as my ps3 is broke an iv been unable to fix it :-( should hopefully either have it fixed or have a new one by next week, will confirm on saturday if I can race or not
 
Sorry for the late notice but I won't be able to compete tonight again. Spending the day with the family, haven't had a family day for months!
 
Hi guys sorry for the late notification but I wont be able to race tonight as my ps3 is broke an iv been unable to fix it :-( should hopefully either have it fixed or have a new one by next week, will confirm on saturday if I can race or not

Sorry for the late notice but I won't be able to compete tonight again. Spending the day with the family, haven't had a family day for months!

Thanks for letting us know! Advanced notice is always appreciated! :)
 
No updated drivers list for tonight? I'll use the old one for tonight, and assume no one was added to division 2 over the week.
 
BTW, just to echo what cheeb said, Division 2 is officially over the 15 racers mark. If everyone shows we will have 4 racers unable to join. If your unable to join, please stay tuned for more info on where you will be racing.
 
No updated drivers list for tonight? I'll use the old one for tonight, and assume no one was added to division 2 over the week.

The driver list should be current. Let me know if you see anything that looks incorrect.

BTW, just to echo what cheeb said, Division 2 is officially over the 15 racers mark. If everyone shows we will have 4 racers unable to join. If your unable to join, please stay tuned for more info on where you will be racing.

The main concern is D3. If there are any drivers in D3 that can't join because the room is full, please join D4 instead. If you don't have access to that account, please send an FR to SNAIL_Division4 and make a post on this thread to let us know that it's been sent.
 
The Stewards have worked all week on (another) new system for penalties. While the way in which you report a violation will not change, the way that we look at and penalize them will. It has been a grueling task and really did take us all week to accomplish, but we think we've come up with a much better system.

Previously, any violation, no matter how large or small, was subject to the same penalty–a disqualification from the race that included the incident. Now we have several levels of incidents, each with their own point penalty ranges. This will allow us to better penalize people based on the scope of the incident. The levels are as follows:

Level 1: A bump. This is more than "incidental" contact. Some incidents not including direct contact may also be considered a penalty at this level. Likely this was just an accident or lapse of concentration that created an incident. 1-4 Point Penalty

Level 2: A shove. This may be the result of carrying too much speed into a corner or braking too late, causing moderate to major contact. A lack of situational awareness may have been at fault. 5-8 Point Penalty

Level 3: The offending driver was likely too aggressive in a pass, creating a situation where his car met another at a drastic difference in speed. This incident showed a lack of good racecraft. 9-12 Point Penalty

Level 4: This is an incident from which complete recovery is realistically impossible. The offending driver likely came on an overtly aggressive line or made a move that directly put others in jeopardy. There was no intent to impede or cause an incident, but the driver clearly showed a lack of judgment and a disregard for the tenants of good racecraft. 13-16 Point Penalty

Level 5: A particularly egregious incident. Intention may be believed or even known. Incidents of this caliber are race-ending and reputation-scarring. 17+ Point Penalty. This level of penalty would require extensive discussions by the Stewards and the guilty party, and would be open to any penalties as we see fit.

- Any of these penalties except for level 5 could be halved with the proper concession after the fact during the race.
- These levels are guidelines for us and you, and other penalties may be assessed as deemed necessary.
- Each of these penalties will bring about a probation period based on the level. A level 1 penalty will bring a 1 week probation period, level 2 brings 2 weeks, etc. The probation period doubles the effect of any incurred penalties.
- Multiple penalties in one week will be added to create a longer probation period: i.e. Level 1 + Level 3 penalties = 4 week probation.
- A maximum 6 week probation period can be incurred. At this point, the Stewards and the penalized racer will need to have a conversation.
- Multiple penalties during one week will not double the penalty points for that week.


Penalties for ghosting violations, or for cutting corner or going four wheels off track to gain an advantage can be reported directly to the Steward by any driver witnessing the problem without talking to the other driver first.


Stewards have the ability to assess penalties that are found during race reviewing, but we will not actively look for things to penalize.


* * * * * * * * * * * * *​


In addition, I would like to announce the new S.N.A.I.L. OLR!


This is, in many respects, identical to the GTP OLR, with the new parts highlighted in green. Some parts have changed, but the general tenants of racecraft have not. Please read through it at your earliest possible convenience!


Green text highlights the changes.


The S.N.A.I.L. OLR

01: S.N.A.I.L. OLR General Rules:

A:
These rules are subject to change as there are constant updates/changes coming out for GT5, it is your responsibility to update yourself on the changes. The Stewards will post in the thread when a change has been made and what the change entails.

B:
All drivers are expected to make themselves familiar with the racing rules before entering any race or competition. If you stumble across a rule that is unclear to you, make sure you fully understand that rule before you enter the race or competition. You can post your questions in the S.N.A.I.L. thread.

C:
You are expected to compete in a fair and honest manner. Fair and honest means according to the S.N.A.I.L. online racing rules, not according to your own interpretation of fair and honest.

D:
You are expected to drive responsibly in a way that’s not likely to ruin the racing enjoyment of your fellow drivers.

E:
You are expected not to submit to bad general behaviour under all circumstances.

F:
Try to maintain a generally affable nature with the rest of the group; both in the thread and on the game. Some friendly rib-jabbing is expected. This isn't church.

G:
You are expected to behave like sporting gentlemen and women at all times.

H:
The position of other drivers must always be respected.

I:
Aggressive driving is strictly prohibited.

J:
Cutting the chicanes or "shorting" the track at any point is strictly prohibited on all parts of the track, including the asphalt-areas in behind out-of track-lines. Track specific boundaries will be clarified for certain tracks if it is not generally obvious.

K:
If a driver wants to retire from a race, the driver concerned must not exit the race. The driver must find a position on the track where the driver will not endanger other drivers, park their car by coming to a complete stop and turning on the emergency brake and wait for the race to end. If you do not come to a full stop and turn on the brake your car may drive on by itself

L:
No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your car and yourself and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect. Familiarity with the car and track is expected. Do not go into a Sunday night without having practiced and expect to be able to late brake or make other aggressive maneuvers without incident.

M:
If you are found guilty of any of these rules, the behaviour will be evaluated and penalty assessed by the Race Stewards as per the penalty system..

N:
When racing or entering a S.N.A.I.L. Sunday night race, all racers are expected to have fully broken in cars with a fresh oil change. All racers' cars should have the same horsepower, PP and tires.


02: Event Participation:


A:
If for any reason you know prior to a race you’ll be unable to attend, please advise by posting on the thread as soon as possible. An advanced notice of 24 hours is expected to be exempt from relegation. Notices inside of 24 hours are still expected. If you fail to note your absence at all, you will be relegated.

B:
As a general rule, if there isn’t a stated rule, then the rules as they are within a program will apply - both intentional and coincidental. I.e. the way a matter is handled by a racing program is the way that it will be interpreted by the Race Stewards.


03: Pit Etiquette:

A:
Cars on the race track have right-of-way over cars entering the race track from the pits. You have to take care not to interfere with other drivers on the track. Swerving in front of upcoming cars is not allowed.


04: Rules Governing Car Contact:

A:
Contacts and collisions must be avoided at all costs.

B:
Pushing other cars in turns or pushing them off the track is strictly prohibited.

C:
Leaning on other cars is strictly prohibited in any situation.

D:
Some contact through a corner or through a pass may not be avoidable and may be deemed "incidental" should it not appear to affect the likely outcome of the section in question
.


05: Running into the car ahead of you:

A:
The behind driver must take all necessary care and responsibility not to run into an ahead driver.

B:
In case you brake too late for a corner or partially lose control of your car, you must do your best to avoid making the loss of control into a bigger incident. Some contact may be avoidable in these situations, but you are expected to minimize the impact of it to the best of your ability. Accidents may happen.

C:
The ahead driver must not do any malicious or inappropriate braking or slowing. Leading cars MUST NOT EVER 'brake check' the car(s) behind them because they are following too closely. The ahead driver IS entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.


06: Contact Concessions:

A:
If there is contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.

B:
If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply as per the S.N.A.I.L. penalty system.

C:
If the appropriate contact concession is not carried out by the guilty party then greater penalties would apply.

D:
If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace out of the racing line until the other driver passes you again.


07: Corner Rights:

A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver’s position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
The turn in point is the point at which the leading car begins their turn into the corner–this may vary from the point at which you turn into the corner.


E:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not necessarily justify a passing move. The ahead driver getting a bit out of shape at times doesn’t give you an automatic right to force a pass. You still have to pass safely and without undue contact.

F:
Drivers are expected to set buttons up for side views as "I didn't see you" is not an excuse if you collide with another driver when racing.


08: Standing Start Guidelines:

A:
Additional caution and care must be taken when beginning a race with a standing start. All of the above rules in regard to contact apply during the start and first corner of the race.

B:
Be Patient. Begin the race at a normal pace that will not cause you to run into cars in front of you. Don't begin by steering to one side and attempting to barge through the pack. Conversely, don't begin at a slow pace that will make you an obstruction or barrier to cars behind you.

C:
Your goal on turn 1 should not be to get to the front, but rather to continue racing cleanly picking up one spot at a time. Look ahead more than one car. Due to field compression, a compact field will run slower through the first few turns than a spread out one. Leave some extra space, but not too much. Drivers behind you won't be expecting sudden braking. If you are behind a few cars in line, be prepared to brake extra early for a turn, as each car will be braking a bit farther back on the track than the one in front of it in order to avoid contact.

D:
A racer who runs into you may have been punted. Don't automatically assume malicious intent.

E:
All of the rules in regard to contact concession apply if you knock a racer off track during the start of the race. If you cause a wreck, you are required to wait for all players who go off track as a result, regardless of whether you contacted them directly or not. If you are involved in a wreck which you did not cause, you are not required to wait


9: Defensive Driving:

A:
Leading cars have the right to choose their own line down a straight. They can change their racing line once while driving down a straight (Move from the outside line to the inside, or vice versa). As they approach the next corner, they can return to the racing line of their choice. However, they are not allowed to change their line when the behind driver is directly behind and changes his line to try and make a pass. If your movement causes an accident, you are responsible.

B:
Leading cars have the right to take their line of choice through corners. I.e. they may drive a defensive line around the inside of a corner to protect their position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette. In fact, apart from the restrictions of rule 10:A, a leading driver can drive any line which they feel is the most inconvenient for any following car to try to pass them.

C:
Drivers that are about to get lapped have to make sure not to interfere with the lapping cars. The driver being lapped should stay on the racing line but slow down just enough to allow the lead driver an easy pass. Keep your racing line predictable and try to stay out of the way.


10: Group Battle:

A:
When approaching a battle with 2 or more cars, be extra careful since those cars can change driving lines quickly when trying to defend/overtake. The cars in front will already be driving close, so finding a good overtaking spot is much harder. The same rules apply as when overtaking a single car.

B:
If you cause a crash in a group battle wait for all the effected drivers who were in front or/and driving next to you and let them get past. This doesn't include affected drivers who were driving behind you.

C:
When a crash occurs in a group battle, it’s vital to minimize risks for additional crashes. Slow down if needed, and try to drive on the clear side of the track. Overtaking is still allowed, but only under 1 or more of these conditions:
• The risk of hitting other cars is minimal.
• You overtake to avoid crashing into cars in front of you.
• Slowing down would make you a mobile obstruction for other cars.

D:
When you get 'locked up' in a group battle on the straights, you are not allowed to bump the driver in front of you in order to free yourself out of that situation. Stay behind that driver or move sideways as soon as there's sufficient room to do so. This rule does not restrict bump drafting.


11: Initial Fault:

A:
If you make a significant driving error and another driver or drivers attempts to capitalize on it, they have the right to do so. Do not try to collide or retaliate because of your error.

For Example: If you go wide at a corner and a close behind car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had overlap going into the corner. They must also leave you room. This rule doesn't apply to small errors that don't affect the speed, direction and outcome. This is a bit of a grey area and requires good judgment on both parts.

B:
You can always protest after the race if you think you’ve been wronged by notifying the Division Steward and the other racer/s via Private Message ONLY. Do not flood the forum with he said, she said business or we will throw out your protest.


12: Ghost Cars:

A:
A ghost car is any car that is transparent and/or flickering transparent.

B:
If your car is a ghost car, you take on the responsibilities of the following "Recovering from an incident" and "Re-entering to the track after running off" topics as you are at fault. You also give the correct driving line to the non-ghosted cars (taking a turn wide so others can pass on the inside). Do not return to the driving line if possible until your car is back to the normal state. This may be hard to tell if you use bumper cam, but do your utmost to determine your state. Naturally, if you are serving a penalty, assume you are ghosted.

C:
If you are approaching one or more ghost cars on the track, you must avoid any contact with them at all as they may return to a normal state immediately. Then the contact would be your fault and in turn you may become a ghost car and have to make room for others while you car slows due to the penalty. Passing through a ghost car that is not out of control in an effort to pass them will bring a penalty.

D:
If your car becomes a ghost, you are not permitted to overtake other non-ghosted cars. If you happen to overtake a car while being a ghost, you must return to your original position safely.

E:
If your car is a ghost you are not allowed to intentionally drive through other cars, just as they are not allowed to drive through you. In short, all cars on the track should be considered solid, no matter what state the game displays them.


13: Recovering from an incident:

A:
It is the responsibility of the driver recovering from any incident to take all necessary care to not interfere with any cars still on the track and not part of the incident. A relevant incident may include, but is not limited to -
• Being spun out
• Facing the wrong way,
• Perpendicular to the track
• Going abnormally slow for where you are on the track.
• Getting penalized for any amount of time by the penalty system

If you are off the track then the rules on "Re-entering to the track after running off" apply.

B:
In the event that your car turns to a 'ghost car' you assume the responsibility of avoiding hazards at all costs, refer to 13-B.


14: Re-entering to the track after running off:

A:
It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to maneuver or brake suddenly to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.

B:
An off track incident includes:
• Being stuck or pinned to a wall or railing.
• More than two tires leaving the track at any one time
• Any situation where the car may lose control and create cross traffic

C:
Do not reverse back onto the track unless it is necessary. If you are backing up away from a wall first look around you to avoid a collision and as the collision would be your fault.

D:
Re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what’s coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate themselves to your situation.


15: Complaints:

All complaints relating to a racing incident must follow this procedure:
1. Contact the driver concerned and the Division Steward through PM.
2. Discuss in a manner that is constructive.

3. Name PM subject title 'Racing Complaint'
4. Supply Members PSN_Tag
5. Supply Round and Race of the incident
6. Supply Lap, Turn, and race time of the inciden
t
7. Supply Details and any other relevant information relating to the incident

A driver has 24 hours to bring up a racing incident. If an agreement cannot be met between the accuser and the accused, the Stewards will review the incident and make a final decision no more than 48 hours after the race.

Mods, please do not merge double (triple) posts. My placement of this one is intentional and surely, in a thread of 358 pages, it's not harming anyone.

just a reminder:)
 
Back