◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

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zer05ive

SNAIL
Premium
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United States
Texas
zer05ive


We've teamed up with Mihael Matika from Digit Racing to offer two lucky winners a free enrollment in the EDGE Masterclass racing course!

Whether you are new to sim racing or looking to refine your skills, this course offers a structured pathway to mastering Gran Turismo. From fundamental driving techniques to advanced racing strategies, you will learn how to navigate the complexities of the game, optimise your performance, and compete at the highest levels.
To be eligible for the drawings, one at the end of the January SNAIL racing season and one at the end of the February SNAIL racing season...
* Race in at least 75% of the January or February seasons.
Please note: Each individual is eligible to win only one prize during the 2 month promotion period.





Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
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click here for our complete 2015 calendar :)

Click here for the upcoming combos.​

Combo Summary by @Rednose58

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August 2nd, 2015 lineup
banners by @Falango

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photo by @CoachMK21

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photo by @CoachMK21

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photo by @DesertPenguin09


July 26th, 2015 lineup
banners by @Falango

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photo by @Die_Birdy_Die

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photo by @Rednose58

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photo by @DesertPenguin09


July 19th, 2015 lineup
banners by @Falango

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photo by @Raw10_2u

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photo by @Raw10_2u

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photo by @Rednose58



July 12th, 2015 lineup
banners by @Falango

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photo by @SGETI

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photo by @DesertPenguin09

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photo by @Rednose58


July 5th, 2015 lineup
banners by @Falango

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photo by @TomMang_68

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photo by @Raw10_2u

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photo by @SGETI

June 28th, 2015 lineup
banners by @Falango - click here for official results

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photo by @TomMang_68

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photo by @Raw10_2u

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photo by @Raw10_2u


June 21th, 2015 lineup
banners by @Falango

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photo by @TomMang_68

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photo by @DesertPenguin09

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photo by @ConnorWolf

June 14th, 2015 lineup
banners by @Falango - click here for official results

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photo by @DesertPenguin09

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photo by @DesertPenguin09

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photo by @Engmatic1

June 7th, 2015 lineup
banners by @Falango - click here for official results

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photo by @Engmatic1

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photo by @DesertPenguin09

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photo by @Rednose58


May 31th, 2015 lineup
banners by @Falango

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photo by @Rednose58

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photo by @Rednose58

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photo by @Rednose58


May 17th, 2015 lineup
banners by @Falango

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photo by @Rednose58

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photo by @Rednose58

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photo by @Wolfsatz

May 10th, 2015 lineup
banners by @Falango

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photo by @Rednose58

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photo by @Wolfsatz

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photo by @Wolfsatz

May 3rd, 2015 lineup
banners by @Falango

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photo by @ConnorWolf

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photo by @Wolfsatz

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photo by @Rednose58

:gtpflag: Congrats to the April 2014 champions!!
April 26th, 2015 lineup
banners by @Falango - click here for official results

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photo by @Rednose58

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photo by @ConnorWolf

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photo by @Wolfsatz


April 19th, 2015 lineup
banners by @Falango - click here for official results

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photo by @Rednose58

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photo by @DesertPenguin09

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photo by @TomMang_68

April 12th, 2015 lineup
banners by @Falango - click here for official results

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photo by @DesertPenguin09

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photo by @Wolfsatz

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photo by @TomMang_68

April 5th, 2015 lineup
banners by @Falango - click here for official results

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photo by @TomMang_68

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photo by @DesertPenguin09

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photo by @Engmatic1


March 29th, 2015 lineup
banners by @Falango - click here for official results

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photo by @RobbiefromBC

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photo by @FlipJ

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photo by @Engmatic1


March 22nd, 2015 lineup
click here for official results

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March 15th, 2015 lineup
click here for official results

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March 8th, 2015 lineup
click here for official results

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March 1st, 2015 lineup
click here for results

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February 22nd, 2015 lineup
banners by @Rednose58

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February 15th, 2015 lineup
banners by @Rednose58

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February 8th, 2015 lineup
banners by @Rednose58

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January 25th, 2015 lineup
banners by @Rednose58

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January 18th, 2015 lineup
banners by @Rednose58

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January 11th, 2015 lineup
banners by @Rednose58

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photo by @Rednose58

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photo by @DesertPenguin09

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photo by @Lessen

January 4th, 2015 lineup
banner by @Rednose58
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December 21st, 2014 lineup
banners by @GamingPete

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photo by @TomMang_68


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photo by @Wolfsatz


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photo by @TomMang_68


December 14th, 2014 lineup
banners by @GamingPete

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photo by @TomMang_68


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photo by @Wolfsatz


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photo by @Wolfsatz


December 7th, 2014 lineup
banners by @GamingPete


photo by @CoachMK21



photo by @Wolfsatz



photo by @Wolfsatz


November 30th, 2014 lineup
banners by @GamingPete


photo by @Wolfsatz



photo by @CoachMK21



photo by @Wolfsatz


November 23th, 2014 lineup
banners by @GamingPete


photo by @Falango



photo by @Wolfsatz



photo by @Wolfsatz


November 16th, 2014 lineup
banners by @GamingPete


photo by @TomMang_68



photo by @Wolfsatz



photo by @Wolfsatz


November 9th, 2014 lineup
click here for results


photo by @Wolfsatz



photo by @Wolfsatz



photo by @turnupdaheat


November 2nd, 2014 lineup
click here for results


photo by @Wolfsatz



photo by @turnupdaheat



photo by @GamingPete


October 26th, 2014 lineup
click here for results


photo by @turnupdaheat



photo by @turnupdaheat



photo by @Falango


October 19th, 2014 lineup
banners by @GamingPete


photo by @CoachMK21



photo by @turnupdaheat



photo by @Falango


October 12th, 2014 lineup
banners by @GamingPete


photo by @Falango



photo by @Falango



photo by @Falango


October 5th, 2014 lineup
banners by @GamingPete


photo by @Falango



photo by @Falango



photo by @GamingPete


September 28th, 2014 lineup
click here for results


photo by @Falango



photo by @Falango



photo by @GamingPete


September 21st, 2014 lineup
click here for results


photo by @Falango



photo by @Falango



photo by @Falango

September 14th, 2014 lineup
click here for results


photo by @Falango



photo by @DesertPenguin09



photo by @Falango


September 7th, 2014 lineup
click here for results


photo by @DesertPenguin09



photo by @DesertPenguin09



photo by @dangerzone641


No official races on August 31st due to Labor Day weekend

:gtpflag: Congrats to the August 2014 champions!!


August 24th, 2014 lineup
click here for results


photo by @GamingPete



photo by @GamingPete



photo by @dangerzone641


August 17th, 2014 lineup
click here for results


photo by @Fallen_log



photo by @GamingPete



photo by @GamingPete


August 10th, 2014 lineup
click here for results









August 3rd, 2014 lineup
click here for results









:gtpflag: Congrats to the July 2014 champions!!


July 27, 2014 lineup
click here for results









July 20, 2014 lineup
click here for results








July 13, 2014 lineup (click here for results)
ROUND ONE
Fairlady Z 300ZX TwinTurbo 2Seater (Z32) '89
at Red Bull Ring
ROUND TWO
RE Amemiya RX7 GT300 Base Model '06
at Trial Mountain Circuit - Forward
ROUND THREE
GTR-GT500 Base Model '08
at at Grand Valley Speedway


July 6, 2014 lineup (click here for results)
ROUND ONE
RE Amemiya RX7 GT300 Base Model '06
at Trial Mountain Circuit - Forward
ROUND TWO
Jaguar XKR-S'11
at Tokyo R246 - Forward
ROUND THREE
Subaru IMPREZA Touring Car
at Red Bull Ring


:gtpflag: Congrats to the June 2014 champions!!


June 29, 2014 lineup (click here for results)
ROUND ONE
RE Amemiya RX7 GT300 Base Model '06
at Trial Mountain Circuit - Forward
ROUND TWO
Ferrari F430 '06
at Special Stage Route 5
ROUND THREE
Subaru IMPREZA Touring Car
at Daytona Road Course


June 22, 2014 lineup (click here for results)
ROUND ONE
Ferrari F430 '06
at Autodromo Nazionale Monza '80s
ROUND TWO
Subaru IMPREZA Touring Car
at Daytona Road Course
ROUND THREE
Chevrolet Corvette ZR1 (C6) LM Race Car '09
at Fuji Speedway F


June 15, 2014 lineup (click here for results)
ROUND ONE
Ford Mustang SVT Cobra R '00
at Daytona Road Course
ROUND TWO
Ferrari 365 GTB4 '71
at Cape Ring Periphery
ROUND THREE
Ferrari F430 '06
at Autodromo Nazionale Monza '80s


June 8, 2014 lineup (click here for results)
ROUND ONE
Ford Mustang SVT Cobra R '00
at Daytona Road Course
ROUND TWO
Ferrari 365 GTB4 '71
at Silverstone GP Circuit
ROUND THREE
SRT Viper GTS '13
at Mazda Raceway Laguna Seca


June 1, 2014 lineup (click here for results)
ROUND ONE
Mitsubishi 3000GT MR (J) '98
at Grand Valley Speedway
ROUND TWO
Ferrari 365 GTB4 '71
at Silverstone GP Circuit
ROUND THREE
Mazda RX-7 Touring Car
at Mazda Raceway Laguna Seca


May 25th league night cancelled due to Memorial Day weekend


May 18th, 2014 lineup (click here for results)
ROUND ONE
Suzuki GSX-R/4 '01
at Brands Hatch Grand Prix Circuit
ROUND TWO
Ferrari 365 GTB4 '71
at Silverstone GP Circuit
ROUND THREE
Subaru BRZ GT300 Base Model '12
at Grand Valley Speedway


May 11th, 2014 lineup (click here for results)
ROUND ONE
MINI COOPER S '11
at Brands Hatch Grand Prix Circuit
ROUND TWO
Subaru BRZ GT300 Base Model '12
at Grand Valley Speedway
ROUND THREE
Chevrolet Corvette Stingray (C7) '14
at Tokyo R246


May 4th, 2014 lineup (click here for results)
ROUND ONE
Toyota 2000GT '67
at Tokyo R246
ROUND TWO
BMW 2002 Turbo '73
at Eiger Nordwand - Short Track / Reverse
ROUND THREE
Subaru BRZ GT300 Base Model '12
at Grand Valley Speedway


:gtpflag: Congrats to the April 2014 champions!!


April 27th, 2014 lineup (click here for results)
ROUND ONE
Toyota 2000GT '67
at Circuito di Roma
ROUND TWO
Subaru BRZ GT300 Base Model '12
at Grand Valley Speedway (Forward)
ROUND THREE
Nissan GT-R NISMO GT3 Base Model '13
at Indy Road Course[/URL]


April 20th, 2014 lineup (click here for results)
ROUND ONE
Toyota 2000GT '67
at Apricot Hill Raceway - Forward
ROUND TWO
2000 Mazda Roadster Touring Car
at Tsukuba Circuit
ROUND THREE
Nissan GT-R NISMO GT3 Base Model '13
at Indianapolis Road Course


April 13th, 2014 lineup (click here for results)
ROUND ONE
Abarth 500 '09
at Apricot Hill Raceway - Forward
ROUND TWO
2000 Mazda Roadster Touring Car
at Tsukuba Circuit
ROUND THREE
Lamborghini NOMAD Diablo GT-1 '00
at Silverstone Grand Prix Circuit


April 6th, 2014 lineup (click here for results)
ROUND ONE
Lancia Delta HF Integrale Evoluzione '91
at Deep Forest
ROUND TWO
2000 Mazda Roadster Touring Car
at Tsukuba Circuit
ROUND THREE
BMW M3 CSL '03
at Apricot Hill Raceway - Forward


:gtpflag: Congrats to the March 2014 champions!!


March 30, 2014 lineup (click here for results)
ROUND ONE
Honda Integra Type R (DC5) Touring Car '04
at Deep Forest
ROUND TWO
BMW M3 CSL '03
at Apricot Hill Raceway - Forward
ROUND THREE
Renault Sport Megane Trophy Base Model '11
at Circuit de Spa-Francorchamps


March 23, 2014 lineup (click here for results)
ROUND ONE
Honda Integra Type R (DC5) Touring Car '04
at Ascari full track
ROUND TWO
Alfa Romeo 8C Competizione '08
at Cape Ring
ROUND THREE
Renault Sport Megane Trophy Base Model '11
at Circuit de Spa-Francorchamps


March 16, 2014 lineup (click here for results)
ROUND ONE
Renault Sport Clio V6 24V '00
at Ascari full track
ROUND TWO
Renault Sport Megane Trophy Base Model '11
at Circuit de Spa-Francorchamps
ROUND THREE
Red Bull X2014 Junior (Prize C Freeze)
at Autumn Ring


March 9, 2014 lineup (click here for results)
ROUND ONE
Mercedes-Benz 190 E 2.5 - 16 Evolution ll '91
at Nürburgring GP/F
ROUND TWO
Renault Sport Megane Trophy Base Model '11
at Circuit de Spa-Francorchamps
ROUND THREE
Red Bull X2014 Junior
at Twin Ring Motegi Road Course


:gtpflag: Congrats to the February 2014 champions!!


March 2, 2014 lineup (click here for results)
ROUND ONE
Gran Turismo 350Z RS
]at Silverstone International
ROUND TWO
Renault Sport Megane Trophy Base Model '11
at Circuit de Spa-Francorchamps
ROUND THREE
Nissan Skyline GT-R R32 Touring Car
at Nürburgring GP/F


February 23, 2014 lineup (click here for results)
ROUND ONE
Volkswagen Golf IV GTI Touring Car '01
at Silverstone International
ROUND TWO
Lotus Elise Race Car '96
at Fuji Speedway GT
ROUND THREE
Nissan Skyline GT-R R32 Touring Car
at Nürburgring GP/F


February 16, 2014 lineup (click here for results)
ROUND ONE
Alpine A110 1600S '73
at Mount Panorama Motor Racing Circuit (Bathurst)
ROUND TWO
Lotus Elise Race Car '96
at Fuji Speedway GT
ROUND THREE
Mazda RX-7 Touring Car
at Silverstone International


February 9, 2014 lineup (click here for results)
ROUND ONEFerrari Dino 246 GT '71
at Autodromo Nazionale Monza
ROUND TWO
Lotus Elise Race Car '96
at Cote D'Azur
ROUND THREE
Mazda RX-7 Touring Car
at Silverstone International


February 2nd league night cancelled due to Super Bowl XLVIII


:gtpflag: Congrats to the January 2014 champions!!


January 26, 2014 lineup (click here for results)
ROUND ONE
Ferrari Dino 246 GT '71
at Autodromo Nazionale Monza
ROUND TWO
Light Car Company Rocket
at Brands Hatch Grand Prix

ROUND THREE
Caterham Fireblade
at Cote D'Azur


January 19, 2014 lineup (click here for results)
ROUND ONE
Hyundai Genesis Coupe 3.8 Track '13
at Autodromo Nazionale Monza
ROUND TWO
AEM S2000
at Suzuka Circuit
ROUND THREE
Light Car Company Rocket
at Brands Hatch Grand Prix


January 12, 2014 lineup (click here for results)
ROUND ONE
Amuse Nismo 380 RS Superlegara
at Suzuka Circuit
ROUND TWO
Nissan GT-R Black Edition '12
at Deep Forest Raceway / Reverse
ROUND THREE
Light Car Company Rocket
at Brands Hatch Grand Prix


January 5, 2014 lineup (click here for results)
ROUND ONE
Subaru S206 NBR Challenge Package '12
at Deep Forest Raceway / Reverse
ROUND TWO
Ford Mustang Boss 302 '13
at Apricot Hill
ROUND THREE
Amuse Nismo 380 RS Superlegara
at Suzuka Circuit


:gtpflag: Congrats to the December 2013 champions!!


December 29, 2013 lineup (click here for results)
ROUND ONE
Nissan Fairlady Z (Z34) '08
at Silverstone International Circuit
ROUND TWO
Mazda RX-7 Spirit R Type A (FD) '02
at Suzuka Circuit
ROUND THREE
Ford Mustang Boss 302 '13
at Apricot Hill


December 22, 2013 lineup (click here for results)
ROUND ONE
Subaru BRZ S '12
at Silverstone International Circuit
ROUND TWO
Amuse S2000 Street Version '04
at mt panorama (Bathurst)
ROUND THREE
Mazda RX-7 Spirit R Type A (FD) '02
at Suzuka Circuit


December 15, 2013 lineup (click here for results)
ROUND ONE
Honda Gathers Drider CIVIC Race Car '98
at Cape Ring Inside
ROUND TWO
Subaru BRZ S '12
at Willow Springs International Raceway - Big Willow
ROUND THREE
Mazda RX-7 Spirit R Type A (FD) '02
at Suzuka Circuit


December 8th league night cancelled due to GT6 testing session


December 1, 2013 lineup (click here for results)
ROUND ONE
Honda Gathers Drider CIVIC Race Car '98
at Tsukuba Circuit
ROUND TWO
Mazda RX-7 Spirit R Type A (FD) '02
at Suzuka Circuit
ROUND THREE
Chevrolet Camaro SS '10
at Côte d'Azur


COMING SOON!
 
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CLOSED

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CLOSED

Time: Please Arrive by 10PM EST
Event: Low Boost Mini Endurance



Rules:
Although we're a beginner-friendly league, we expect all drivers to follow GTP OLR Rules and pursue good racecraft at all times. If you're not sure what racecraft is, watch this video for an explanation. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, then this is not the league for you.

Diabolic Settings:
All league settings are default unless noted below:
Boost: LOW
Penalty: OFF
Visible Damage: Off
Mechanical Damage: HEAVY
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: On
Grip Reduction: Real
Tire Restrictions: FLUCTUATING
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed

CLOSED



Free Hat cakes: The Origin
PROMOTION ENDED 4/17/12 due to HATCAKE SHORTAGE.
We are currently looking for a new supplier. On behalf of S.N.A.I.L, I apologize.

Free hats, free cakes and free gold chrome paints... well maybe not the chrome paints but.....

(Checks the table for a recent delivery)

WAIT A MINUTE...

(wrestles with an overflowing pile of packing peanuts)

"Guys! Really! I said "maybe we should get some hats OR cake." That was verbatim.
These are Hat Cakes... cakes that look like Hats! What I am going to do with them?"

"Throw a party?"

"Thats the....that...that just might work."

Get the Banner ready!

Hat+and+Hat+Box+Cake+018.jpg







Original Post dated 12/13/11: You know I'm down! Again, can't make it this week being I'm out of town, but the next time after. Hopefully the supra makes it through the voting. If I win again and its gone, I'm bringing it back! :gtpflag:
 
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You know I'm down! Again, can't make it this week being I'm out of town, but the next time after. Hopefully the supra makes it through the voting. If I win again and its gone, I'm bringing it back! :gtpflag:

Yup, got your message. Thanks for the heads up! If I finish anywhere on the podium and your Supra combo receives the second most votes, I'll be sure to go for Prize B so I can be sure to keep your Supra on the list for ya 👍
 
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Sorry I missed it last Sunday! The wife needed me. I'll be racing this Sunday! What's the new Line-up?

Don't worry, you didn't miss a thing. We canceled league night because a couple of us were out of town for a funeral and we weren't able to get back into town in time. Therefore, the line-up is the same as it was for last week.

Hopefully, we can recruit enough new guys so that we don't have to cancel league night just because a few of us can't make it. Do you know any other GT5 players that would be a good fit for our group?
 
I'd like to try out for the league/club. Can one be too "snaily" to make the race? Can you provide a benchmark time/track/car to avoid wasting anyones time? Thanks. PSN ID "livetiludye"

Welcome to S.N.A.I.L.! I just sent you a friend request. No, you can't be too "snaily" to join us. The only requirement is that you have the three cars listed above and that you drive clean (no divebombing, punting, or excessive blocking etc). Let us know if you have any questions or want any advice on how the other league members tune their cars. Otherwise, see you in my lounge on Sunday night!

P.S. What time zone are you in?
 
PSN ID = nutty113
Shoot me some info on how to get hooked up with you guys.
Pacific time zone

Thanks for accepting my friend request. It's really simple to hook up with us. Simply join my lounge at 7pm (Pacific) on any Sunday night. Before you join, make sure that you have the three cars listed in the second post of this thread. As this league gets off the ground, I'll update that second post with changes to the line-up as they are added and voted off. We require that everyone competes in the same cars in order to keep the racing as tight and competitive as possible, will still remaining clean of course. 👍
 
Couple of things you may want to clarify Zero5
1. How many laps in each race? Dont think it will matter as I am sure racing softs won't wear, but...

2. Tuning options. Will the tuning be disabled completely? I got the impression suspension allowed obviously, but what about weight reduction. carbon driveshafts etc. Technically I could run a ECU and detune down to the spec? My assumption is you just don't want engine mods. Since you mentioned the guy running on race suspension with remote. It should be clarified and checked how to govern the use of additional tuning options to make sure every one is on the same clutch driveshaft and weight. There is a hole there to be exploited possibly. Racing softs on all three classes of cars? Seems like a good opportunity to run Sport hard then soft then race compound.
After reading this, the prize system makes sense now. Just some more guidelines/info on tuning and laps in order.
Oh yeah. Diffs as well?
See ya sunday
 
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I'm sure Zero will respond, but tuning + limiting is okay. At most you'll need 3-5 pp to reach dealer pp. I think many will agree that the less limiting you do, the better a car at a given pp is. Add parts and limit too much and you'll need a lot more torque than your car will put out to fully utilize the add ons. Hopefully that makes sense.
 
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Couple of things you may want to clarify Zero5
1. How many laps in each race? Dont think it will matter as I am sure racing softs won't wear, but...

Great question. The number of laps per race depends on the car and track combination. We pick a number that would result in each race being 5-7 minutes long. The reason for this is because we have three 15-minute qualifying sessions (one for each round) and a total of nine races. The only way to finish it all in two hours is to keep the races short.

However, now that we've decided to advertise this league on GTP, we're going to have more drivers on the track. This might require that we increase the length of each race so that everyone doesn't get impatient about making clean passes. If we did that, we could just change each round to two 10-minute races. The first one being "Fastest First" and the second being "Reverse Grid Order". But for now, we'll stick to the original format 👍

2. Tuning options. Will the tuning be disabled completely? I got the impression suspension allowed obviously, but what about weight reduction. carbon driveshafts etc. Technically I could run a ECU and detune down to the spec? My assumption is you just don't want engine mods. Since you mentioned the guy running on race suspension with remote. It should be clarified and checked how to govern the use of additional tuning options to make sure every one is on the same clutch driveshaft and weight. There is a hole there to be exploited possibly. Racing softs on all three classes of cars? Seems like a good opportunity to run Sport hard then soft then race compound.
After reading this, the prize system makes sense now. Just some more guidelines/info on tuning and laps in order.
Oh yeah. Diffs as well?
See ya sunday

I would rather prohibit tuning completely, but doing so would prevent custom suspensions from being used. As I mentioned last night, one of our core members won't race without a custom suspension because it's the only way he can tune his cars to be competitive with his DualShock controller. In an ideal world, GT5 would allow us to select the type of tuning categories that we want to allow or prohibit (like they do for driving aids for example). If they did, we could prohibit engine, intake, and exhaust tuning while still allowing suspension tuning. Hopefully this will be addressed in a future update. Kaz Yamauchi, are you reading this?! :banghead:

But as it stands right now, allowing custom suspensions means that we can't regulate the other tuning options. Therefore, I recommend that you upgrade anything and everything that doesn't raise PP (suspension, transmission, drivetrain, etc) since you have to assume that everyone else will be doing the same.
 
I'm sure Zero will respond, but tuning + limiting is okay. At most you'll need 3-5 pp to reach dealer pp. I think many will agree that the less limiting you do, the better a car at a given pp is. Add parts and limit too much and you'll need a lot more torque than your car will put out to fully utilize the add ons. Hopefully that makes sense.

diabolic has the right idea. This is the exact mindset that we wand all of our members to have. Sure, anyone could add a whole bunch of power or reduce a bunch of weight and then use the limiters or ballasts to get the PP back down to the dealership PP, but then you'd have a quirky car that drives nothing like it was intended to. Doing something like this also goes against the "spirit" of our league, which is to race as similar of cars as possible. 👍
 
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