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  • Thread starter zer05ive
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For the most part the racers are established with integrity. As well known ability. So if a certain driver say myself out qualifies Russ by a second. It's obvious something is a miss. Granted that is considering Russ ran on par with his ability.
I ws thinking this, but some people just do that much better/worse with certain combos, and I don't think that it would be a really acurate portrayal.
 
I do not think the 'flier' scores are so hard to catch - getting a pole with 3 seconds or more is painfully obvious. And, fixable, after the fact.

It is more during the races that concerns me.
 
Have you already completed this successfully? I considered doing it too, but got scared off by the YouTube comments where people lost all their data.
 
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Also while D1 might have racers that are known to consistently be the best, I know that in D3 there's a lot of variance. So it's not as simple as saying "Hey, _____ was 1 second faster than ______. Something's wrong!"

But if that were the case, then what would you do? Force a new qualifying round? I don't think there are any replays available for qualifying to review.
 
Also while D1 might have racers that are known to consistently be the best, I know that in D3 there's a lot of variance. So it's not as simple as saying "Hey, _____ was 1 second faster than ______. Something's wrong!"

But if that were the case, then what would you do? Force a new qualifying round? I don't think there are any replays available for qualifying to review.

Sometimes I can pull a great, ok... Half decent time out of a combo. Other times.... Stinkeriffic. D1-D2 are largely there because of that consistency. That is what I am working on - just wish I could get past Consistently Moseying Along.
 
I really need to spend some time playing around with an online lobby. Anyway, so this new qualify then race setting. it works just like before, where you could set up a timer, and the race automatically starts? Not that GT5 had the same name to the option, but you could set start times before. I'm guessing though, that through the whole process, only the race is logged for replay purposes?
 
I really need to spend some time playing around with an online lobby. Anyway, so this new qualify then race setting. it works just like before, where you could set up a timer, and the race automatically starts? Not that GT5 had the same name to the option, but you could set start times before. I'm guessing though, that through the whole process, only the race is logged for replay purposes?

You are correct in the replay only recording the race. The end results page does display the qualifying times for everyone and the race results as well.
 
I was more annoyed with the randoms and/or not being able to lock down the car model unless doing a one make race. I think in the last race someone was driving a Mitsubishi Galant or something.
 
I really need to spend some time playing around with an online lobby. Anyway, so this new qualify then race setting. it works just like before, where you could set up a timer, and the race automatically starts? Not that GT5 had the same name to the option, but you could set start times before. I'm guessing though, that through the whole process, only the race is logged for replay purposes?

That's what we did in D1 last night. Did the other divisions run like we did in GT5, lining up in practice mode and then starting the race? We did 10 minutes of quali for round 1 and 8 minutes for rounds 2 and 3.
 
D2 used the qualifying/auto race start feature and set the times similarly to D1. We had it set so when we qualified we couldn't see anyone else on track. No line up procedure, just jump in and go. While this method cuts down some on the setup time, I am not convinced it's not glitchy when cars are actually near each other on track. You can tell when you are near others by the blind spot indicators flashing. I experienced handling instability if other car(s) were close enough to set those off.

I did get all the replays so will look tonight for comparison. In the first race, the qualifying was not set to see only your car, so I can check if that replay included the qualifying. I suspect it doesn't, but I'll check it all the same this evening.
 
Instead of designating number of laps for qualifying, we need to designate a set time for qualifying that will give us the number of laps we want. I found it a little bit of overkill to run 9 laps of qualifying for combo 1 which is what we got with 10 minutes. In that situation, a five minute session would have given us four 4 laps.
 
That's how we did it in D2. Had to do some maths on the fly to determine the time value. As we get more experienced with this system it will be understood by the practice laps folks put in, how to judge the qualifying period length. The qualifying period should probably never be more than 6-7 minutes and in the case of sub 1 minute laps, 5 is sufficient. In the case of, say, Kart Space, with karts, where the lap times are 30 seconds or less you could cut it to 3 minutes.
 
From a coding prospective, I can see where making it so that only the visual and clipping of a vehicle is turned off during qualifying, however, from a practical implementation stand point that makes no sense! There is no reason that every machine needs to keep track of all the cars with that option activated. All that needs to happen is a less frequent update of lap time and position. But not full tracking. Considering the bandwidth issues already, it just doesn't make sense. Is this an option that can be preformed on the fly, or does the whole room reset?
 
From a coding prospective, I can see where making it so that only the visual and clipping of a vehicle is turned off during qualifying, however, from a practical implementation stand point that makes no sense! There is no reason that every machine needs to keep track of all the cars with that option activated. All that needs to happen is a less frequent update of lap time and position. But not full tracking. Considering the bandwidth issues already, it just doesn't make sense. Is this an option that can be preformed on the fly, or does the whole room reset?

If I remember correctly, when we started combo 2 and Fox set the qual as solo only there were a couple drivers on track and it reset us all to lobby. Since I may misremember, hopefully Fox can confirm or deny that claim.
 
See, if it didn't reset the track, I could get keeping the positional data streaming. Because that data would need to be available when the track is set back to visible. However, if all you are doing is tracking time, than all you would need is a sector based update, and a refresh running for the timer. That would free up a ton of bandwidth for smooth running qualifying at least. I'm sure there is a good, logical reason though. I mean, I'm just now finishing my first programming class. I can't imagine that this is something I would get and they would miss... right?
 
Have you already completed this successfully? I considered doing it too, but got scared off by the YouTube comments where people lost all their data.
So far so good? I am loading v1.01 for the second time and have a USB save of my game
 
Hmm. Perhaps I misunderstood your concern. If you mean at the end of the qualifying session does it reset the track, I don't think it does. Just resets the timers, sets it to race mode after displaying the qualifying results, puts everyone's cars on the track according to qual results. I cannot speak to what goes on with the code in the background. Reckon you'll have to see it for yourself, so you can better assess what is going on, programmatically.
 
I'm hoping that a prize winner will choose a high powered car on Ascari sometime soon. That track is awesome.

Did you guys read this yet? https://www.gtplanet.net/gran-turismo-6-comes-to-life/

I am not looking forward to the day that Ascari is selected. The definition of track boundaries there is going to be a fun one. What the game will allow and what is legal in S.N.A.I.L. are two very different concepts.

With this topic in mind, please realize that if you cut the chicane at the current Cape Ring layout, you are subject to a shortcut penalty. It's easy to see if you have three wheels off in the grass or not. Cutting to shorten the track is always grounds for a penalty.
 
No, DW, you had me right the first time. I meant all within the qualifying session. Not moving into the race environment.
 
Although I heard people chatting about seeing other drivers' racing lines. Saying that they could see all lines, but they wish they could only see the fastest lap line or something. When I qualified I didn't see any racing lines, so I'm not sure what that was all about.

The lines we were talking about are the ones your "friends" used while doing licenses.
It wasn't anything that happened in the room during qualifying.
 
I did the 333 million dollar car thing. Worked okay for me. People probably lost their save data by deleting their save file instead of the game data. Got the car from vision, deleted the game turned off networks, load up the game, sell the car (should be a number instead of car name) then i redownloaded the patch and bought 10 more of the cars from vision then deleted the patch stuff all over again and bought a crap load of cars, sold another one and went back online.
This, I was actually going to comment on this earlier but got side tracked. What he said, I think people who lost their save did it to themselves, just like people who are afraid of duping because of that. And who really is going to bust out the fact that they didn't follow the directions properly?
 
intoflatlines
Although I heard people chatting about seeing other drivers' racing lines. Saying that they could see all lines, but they wish they could only see the fastest lap line or something. When I qualified I didn't see any racing lines, so I'm not sure what that was all about.
The lines we were talking about are the ones your "friends" used while doing licenses.
It wasn't anything that happened in the room during qualifying.
So I am guessing this means that you can't see peoples lines during qualifying while the room is set to invisible? Tracking that.
 
Come Sunday it will be imperative that ALL racers show up on time and enter the pits or track before qualifying starts otherwise they will have to sit out. Likewise if you are disconnected from the room during qualifying and rejoin you won't be able to race.
If the latter happens will last place points be awarded?
 
Come Sunday it will be imperative that ALL racers show up on time and enter the pits or track before qualifying starts otherwise they will have to sit out. Likewise if you are disconnected from the room during qualifying and rejoin you won't be able to race.
If the latter happens will last place points be awarded?

When qualifying starts it is essentially starting the race. If a driver starts qualifying they should be given credit for starting the race which would mean they would get last place points. If more than one driver drops during qualifying, then treat it the same as if they dropped in the race. First one to drop gets last, second one to drop gets second to last and so on.
 
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This, I was actually going to comment on this earlier but got side tracked. What he said, I think people who lost their save did it to themselves, just like people who are afraid of duping because of that. And who really is going to bust out the fact that they didn't follow the directions properly?
You will lose replays and pictures.
 
Question about the Merc money glitch. If I copy my current game save to a USB stick and then do the glitch, how do I get all the credits and cars back to my current game save?

You don't back up your game save. Well you can back up your save incase it deletes it but you delete the game data not the game save..
 
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