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Points of Interest
Points of interest is meant to be a weekly series that will focus on the tracks that we will be running each week on Sunday night. I will touch on the history of track in the Gran Turismo series and some real life history about some of the tracks. I will also use this spot to refresh everyone on the track boundaries for each of the tracks in use for the week. This post could be edited if something in the boundaries is found that needs to be addressed over the course of practicing during the week.

Suzuka Circuit

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Suzuka Circuit is a real world course located in Japan. The 18 turns present a challenging layout with quite a few opportunities for overtaking. Turn 1 is a prime spot to pull up alongside and make a pass. The esses that follow require a certain rhythym to get through quickly. Turn 8 and 9 are a high speed section that can be used to set up a move in the hairpin (11). The spoon curve (13,14) is a corner that requires an optimum line to carry speed onto the back straight. Attempting a pass in the spoon will most likely cost you and your opponent quite a bit of time but it can be done. Turn 15 can be taken flat out in some cars or with just a lift off the gas. The triangle at the end of the course is your last chance to make a pass but you must be careful as the course is quite narrow through this section.
Track boundaries are pretty straight forward at Suzuka. Wherever there is a rumble strip or curb, it serves as the edge of the track. In the absence of a rumble strip, a change in the pavement (painted or otherwise) serves as your boundary.


Deep Forest (reverse)

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Deep Forest Raceway is a track that was created by PD for the very first version of Gran Turismo and has been featured in the series ever since. It was recently discovered that the track bore a striking resemblance to an abandoned race track in the Midwestern United States. Link: The track is a mix of high speed sweeping corners and a tighter section in the middle featuring elevation changes throughout. Prime passing opportunities in the reverse configuration are not in great abundance. The best spots are the right hander at the end of the back straight, the center section just before the tunnel and the last turn before the finish line. Attempting a pass in the high speed turn one will more often than not, lead to mayhem or at the very least slowing down both cars for the high speed section that follows.
As with all other tracks, the rumble strip or curbs serve as the edge of the track when they are present. In the absence of these boundaries, a change in pavement serves as the edge of the track. Be aware of the right hander after the tunnel. You can have two tires in the track and the game’s programming will assess a penalty. The concrete areas past the rumble strips on this track are considered to be out of bounds and will result in a penalty from the stewards if you are caught driving out there. These are located in the tunnel between the corners labeled 5 and 4 and the right hander just after that tunnel.

Brands Hatch (gran prix)


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Brands Hatch is a circuit new to the Gran Turismo series. When constructed in the 1950’s, the track was originally paved with cinder blocks. It wasn’t long before those were paved over with a tarmac surface. Some of the cinder blocks are still visible upon the exit of turn 2 and turn 4. There is a rumble strip between the tarmac surface and the cinder blocks that designates the edge of the track. Turn one is a tricky corner as the track falls out from under you as you go through the corner. Turn two is a harpin at the top of the hill and can provide a very good pass opportunity. You then head downhill to turn 3. Watch the exit as it’s pretty easy to push wide here. Turn four is key for carrying speed down the straight. Turns 5, 6, and 7 make up a big left hand circle for the most part. Turn 8 is a left hander that leads back into the natural amphitheater that is the setting for the main grandstand and the run back up a hill to turn 9 followed by the front straight.
Remember, it’s always the rumble strips that mark the edge of the track. The area beyond a rumble strip, no matter what it’s paved with, is out of bounds and driving out there is subject to having a penalty issued by the stewards. When there is no rumble strip, always keep two tires on the tarmac racing surface as any change in pavement serves as the edge of the track.
 
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Okay SNAILs, it's that time again! One of you is about to win a Wireless ButtKicker Kit!

Based on the rules of the contest, here are the finalists for the ButtKicker 4D Sports Challenge as well as how many picks they've earned:

Each finalist will entered into a raffle in which one of one hundred numbers will be "randomly" picked. The number range will be 00 to 99. The number listed next to each finalist's name represents the number of "picks" that he gets. As you have probably noticed, the more ButtKicker points each finalist earned, the more picks they get and the better chance they have to win. The drivers listed with the maximum 7 picks raced every Sunday night for the past two months without collecting a single penalty! :bowdown:

Instead of using Formula 1 races to determine the winning number as we've done in the past, we'll be using the @GumballCGT's fastest lap in his professional racing debut at the Dubai 24 Hour on Saturday. The last two digits of his fastest lap will be the winning number and the finalist who picked the winning number will be the winner of the Wireless ButtKicker Kit! For example, if the if the fastest lap during the race is 1:59.472 , then the finalist who picked "72" would be the winner

All of the finalists will be receiving a PM from shortly that will provide detailed instructions as well as brief terms and conditions for participating in the contest. You will be required to post your picks on the thread, but please do not do anything until you read my PM.

Good luck to all of you!! :gtpflag:
 
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Most likely they would run on race tires. I know you could take a rally car and run it on the street because it has lights and mirrors. I look more at what the car was built for. The rally cars in the game are, for the most part, purpose built rally (race) cars. They have no interior pieces, full roll cages, and were built to be rally cars. A car like the Rocket was built to be road legal from the get go. It takes more than lights and mirrors to make it a street car and it takes more than removing those lights and mirrors to make it a race car.

I ask the question, "What was the purpose of the car when it was built/altered?" when making a decision of street vs. race.
Now, here is my counter. These cars are built for the street, and rallies run on the street. The car must meet all DOT requirements, including tires. For example, in Michigan, snow tires like blizzaks are used, and they are not allowed to run spikes.Aside from the interior (this is only open class btw, all other classes require most of the interior to be in place.) The only allowable modifications to the body are to accommodate the roll cage, suspension, and nonperformance items. Foot rest lights and navi comp for the navigator, etc. even engine tuning is very restricted, especially compaired to other motorsports.
Essentially, I contend that rally cars should be run on SS because in real life, that is the equivalent of what they would actually run on tarmac.
 
Now, here is my counter. These cars are built for the street, and rallies run on the street. The car must meet all DOT requirements, including tires. For example, in Michigan, snow tires like blizzaks are used, and they are not allowed to run spikes.Aside from the interior (this is only open class btw, all other classes require most of the interior to be in place.) The only allowable modifications to the body are to accommodate the roll cage, suspension, and nonperformance items. Foot rest lights and navi comp for the navigator, etc. even engine tuning is very restricted, especially compaired to other motorsports.
Essentially, I contend that rally cars should be run on SS because in real life, that is the equivalent of what they would actually run on tarmac.

Your point is noted and when/if a rally car is selected, I will take into consideration all the factors that surround that specific car at that time including comparing it to it's stock counterpart.

@fastfox400 I agree to the terms and am ready to make my picks.
 
I agree to the terms and am ready to make my picks.

Okay SNAILs, it's that time again! One of you is about to win a Wireless ButtKicker Kit!

Based on the rules of the contest, here are the finalists for the ButtKicker 4D Sports Challenge as well as how many picks they've earned:



Each finalist will entered into a raffle in which one of one hundred numbers will be "randomly" picked. The number range will be 00 to 99. The number listed next to each finalist's name represents the number of "picks" that he gets. As you have probably noticed, the more GranStand points each finalist earned, the more picks they get and the better chance they have to win. The drivers listed with the maximum 7 picks raced every Sunday night for the past two months without collecting a single penalty! :bowdown:

Instead of using Formula 1 races to determine the winning number as we've done in the past, we'll be using the @GumballCGT's fastest lap in his professional racing debut at the Dubai 24 Hour on Saturday. The last two digits of his fastest lap will be the winning number and the finalist who picked the winning number will be the winner of the Wireless ButtKicker Kit! For example, if the if the fastest lap during the race is 1:59.472 , then the finalist who picked "72" would be the winner

All of the finalists will be receiving a PM from shortly that will provide detailed instructions as well as brief terms and conditions for participating in the contest. You will be required to post your picks on the thread, but please do not do anything until you read my PM.

Good luck to all of you!! :gtpflag:
 

As of this post, here is the current list of the ButtKicker 4D Sports Challenge picks. If you are a finalist, please post on this thread that you agree to the terms and conditions of the contest and that you're ready to make your picks. Once @fastfox400 replies to your post, click the 'Reply' button below and then add your name next to any numbers that are still available. Be sure that you don't make more picks than the number of picks you have earned. Once you're done making your picks, you need to delete the text above the ButtKicker logo (it looks like this: [qu0te="username, post: 1234567, member: 123456"]). After you've deleted that, hit the 'Post Reply' button down below. Please be sure that you are replying to the latest list before making your picks. Good luck!

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I agree to the terms and am ready to make my choices.
 
Your point is noted and when/if a rally car is selected, I will take into consideration all the factors that surround that specific car at that time including comparing it to it's stock counterpart.

@fastfox400 I agree to the terms and am ready to make my picks.

@JLBowler You are authorized you make your selections.
 

As of this post, here is the most current list of ButtKicker 4D Sports Challenge picks. If you have not made your picks yet, please check for more current lists posted after this one. Before making your picks, you need to first make a post on this thread that you agree to the terms and conditions of the contest and that you are ready to make your picks. Once @fastfox400 replies to your post, simply click the Reply button below and then add your name next any numbers that are still available (don't make more picks than the number of picks you have earned). Once you're done making your picks, you need to delete the [qu0te="username, post: 1234567, member: 123456"] above the ButtKicker logo and then hit Post Reply. Please be sure that you are replying to the lastest list of picks before making your picks!

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@fastfox400 I agree to the terms and I'll be ready to make my picks for the next 2 hours. After that it will probably be an hour or two until I could make them.
 

As of this post, here is the most current list of ButtKicker 4D Sports Challenge picks. If you have not made your picks yet, please check for more current lists posted after this one. Before making your picks, you need to first make a post on this thread that you agree to the terms and conditions of the contest and that you are ready to make your picks. Once @fastfox400 replies to your post, simply click the Reply button below and then add your name next any numbers that are still available (don't make more picks than the number of picks you have earned). Once you're done making your picks, you need to delete the [qu0te="username, post: 1234567, member: 123456"] above the ButtKicker logo and then hit Post Reply. Please be sure that you are replying to the lastest list of picks before making your picks!

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As of this post, here is the most current list of ButtKicker 4D Sports Challenge picks. If you have not made your picks yet, please check for more current lists posted after this one. Before making your picks, you need to first make a post on this thread that you agree to the terms and conditions of the contest and that you are ready to make your picks. Once @fastfox400 replies to your post, simply click the Reply button below and then add your name next any numbers that are still available (don't make more picks than the number of picks you have earned). Once you're done making your picks, you need to delete the [qu0te="username, post: 1234567, member: 123456"] above the ButtKicker logo and then hit Post Reply. Please be sure that you are replying to the lastest list of picks before making your picks!

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