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- Las Vegas
- Devintheninja504
When you look at the members list in the lobby just click square to see the car hp/ppI will try that immediately prior to Sunday. Thanks!
Wait, how can you tell when someone has changed their oil?
When you look at the members list in the lobby just click square to see the car hp/ppI will try that immediately prior to Sunday. Thanks!
Wait, how can you tell when someone has changed their oil?
I think I will practice a bit offline on the tracks in use and try my best this Sunday.
Remember that the physics - how the car handles, the tire grip, etc. is very different offline and online. You are better served making an online Friends Only room and just title it Solo Practice Only Please if you do not want anyone to join you. That also allows you to save the correct room settings into one of your three settings saves.
Back from travel, not yet coherent. Getting life back in order this am. Hopefully run some practice laps this afternoon.
@Severn,Why hello Gentlemen and women,
I'm interested in partaking in your fine league you've got running here. I've submitted my Survey and Time Trial.
@Severn,
Thanks for your interest!
This post may be moot by now but just in case:
We would love to have you in the league. Here's what you need to know and do in order to join:
We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You take the S.N.A.I.L. OLR and Racecraft Test
2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.
3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.
4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.
5. You drive fast and clean on Sunday 👍
The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to S.N.A.I.L.
How are the physics different online?
Hi! I have a couple questions. You state that the driver with the greater number of races has seniority, but you say to look at SNAIL birth date. Is it greater number of races or SNAIL birth date?S.N.A.I.L. Color and Number Chart
This post contains the rules governing color and number choice and instructions on requesting a choice.
While choosing a color and number combo is not required, we ask that all of our races to do so. This is done for a number of reasons. From easier driver identification to adding uniqueness in a spec race series. Here are a couple of rules, tips and instructions on submitting your choice.
The rules:
- The driver with a greater number of races participated in has seniority over a racer with less, giving them rights to a particular color/number.
Tip: Have another color in mind just in case.- Any color and any combo is allowed, so long as it does not match or present a hard distinction from another driver in your division.
Tip: Look at the divisions above and below, if you or another who is looking to be promoted and they hold seniority, be prepared to switch colors.- Please try not to duplicate numbers with another racer across the series.
- Please, enter a paint chip and not a general color. (IE, WC Mica Blue, as opposed to Blue) This will insure that we get the maxiumum amount of use of hues in any given color.
Instructions:
- Read the current Color/Number Chart first!
- First decide on a body and rim color combo.
- Next click HERE and fill out the form
- To find when your SNAIL start date. Column Y "SNAIL birth date"
The most current lists:
Sorted by Division
Sorted by Number
Sorted by GTP_ID
If you are in a different division than what is currently listed, it would be helpful to submit a new form, even if you don't change your color or number.
Special thanks to @Rallywagon for being the previous Color / Number Coordinator.
Links have been updated.
It is cool that Canada gets a chance at GT Academy this year! It will make getting to the final 32 a bit harder for the Americans. Good luck to all the SNAILs that are going to try!
Since I grabbed a TOTP post without meaning to let me just say again
Good Luck to all the SNAILs that are going to try to make it to the GT Academy Finals.
Lets get more this year than we had last year!
Hi! I have a couple questions. You state that the driver with the greater number of races has seniority, but you say to look at SNAIL birth date. Is it greater number of races or SNAIL birth date?
In the current color/number sheet, there is a column for SNAIL birth date. However many entries do not have a birth date filled in, and are locked for public editing. The form to fill out does not include a field to enter in birth date. How do we get our birth date into the color/number sheet?
If you are actually using race count# for seniority, how do we get that information onto the color/number sheet?
For simplicity and consistency, I recommend that SNAIL birth date be used instead of race count. That way the birth date stays the same and you don't have to worry about outdated race count information on the color/number sheet. You could set it so that when submitting the color form, you are required to input your SNAIL birth date. That way people don't have to check back and forth between the color sheet and the driver information sheet to see if their seniority has suddenly changed due to a missed Sunday.
An idea that I was discussing with rallywagon was that you could automatically format some cells in the sheet such that you could easily scroll through the sheet and see the basic color schemes of everyone. Rally started with this idea by using the "color shade" field. So you pick "blue". And then when it's transferred over to the sheet, that row is automatically formatted so that if the value is "blue" then it will paint the background blue. Same thing for wheel color, although it doesn't look like he got to adding that response field yet. You can get as detailed as you want... having shades for light blue, dark blue, regular blue, light green, dark green, regular green, etc. Then when you scroll down the sheet you get a visual estimation of color schemes already taken (e.g., regular green with light purple wheels) rather than have to look through and figure out that Le-Mans Grun body + Candy Lavender = regular green/light purple.Thank you for the suggestions. Keep in mind that I, with @Wolfsatz just took this over a week ago. I've made some adjustments to the google sheet, including multiple sorted tabs, etc. However, I do not know what the reasoning was behind the ranking for who had seniority. I agree, that trying to track your race count yourself might be difficult. I'm currently working on a few other things as well.
When I get home, I can try to edit the submission form to allow anyone to include their SNAIL birth date. Other suggestions are welcomed as well.
Here is some food for thought"
I have defended our right to adjust BRAKES, add RIGIDITY and what ever you can get away with, right?
Well this morning I bought all the cars for this weeks Combos and did some testing.
I ran first with the unmolested car, only oil change "ONLY" ran 10 laps.
Then I ran the same car I've been running, also for 10 laps and discovered that the unmolested car was consistently "1 second" faster and it was less of a handful to drive!
This was the case for all three.
Good to know! It is still my opinion that everyone should be on the same car platform, so even though adding rigidity or adjusting brake bias may hurt performance in some cases, it is still not the same platform. Think of it this way. In a case where adding rigidity makes the car harder for you to drive (besides the point that others may find the car easier to drive). Do you want to win a race by 5 seconds, but be unsure of whether that is due to your skill or if the driver behind you modified his chassis stiffness, essentially handing you the win? I think everyone should be on stock brake bias and chassis stiffness to eliminate those as variables.Here is some food for thought"
I have defended our right to adjust BRAKES, add RIGIDITY and what ever you can get away with, right?
Well this morning I bought all the cars for this weeks Combos and did some testing.
I ran first with the unmolested car, only oil change "ONLY" ran 10 laps.
Then I ran the same car I've been running, also for 10 laps and discovered that the unmolested car was consistently "1 second" faster and it was less of a handful to drive!
This was the case for all three.
Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Good to know! It is still my opinion that everyone should be on the same car platform, so even though adding rigidity or adjusting brake bias may hurt performance in some cases, it is still not the same platform. Think of it this way. In a case where adding rigidity makes the car harder for you to drive (besides the point that others may find the car easier to drive). Do you want to win a race by 5 seconds, but be unsure of whether that is due to your skill or if the driver behind you modified his chassis stiffness, essentially handing you the win? I think everyone should be on stock brake bias and chassis stiffness to eliminate those as variables.
Here is a relevant quote from @zer05ive post #1:
So with that in mind, I don't see how brake bias/chassis stiffness mods are OK. Let's get past the whole "well, in real Spec racing, you can adjust your brake bias, etc.". We're not doing spec racing in real life. We're in a league where all variables are supposed to be eliminated, all cars are supposed to be equally strong or weak, and where you're never supposed to wonder if someone is actually faster or slower than you, or if it's just because of the brake bias/chassis stiffness they chose.
I think mid-low 1:42s are decent, IIRC.Also, what seems to be a decent time in the Toyo?
I know that a policy can't be enforced. But it's been stated previously by leadership that the only reason why it's "allowed" is because it can't explicitly be prohibited. My point is that there should be some explicit official ruling by management that states clearly that brake bias/chassis mods are discouraged. That way people don't feel like they're doing something that is sanctioned/encouraged by the league, and if they choose to make those mods, they are well aware that it is discouraged. A problem is that people don't realize/recognize that these mods are not encouraged - simply being allowed to do it due to GT6's setup doesn't count. Unless my understanding is wrong and SNAIL actually does encourage these mods and would continue to allow them if we were able to prohibit them in rooms.I would say that the most likely reason why it would definitely be allowed, is because they're still allowed when Tuning is restricted in the lobby... it would just become a pain to manage ensuring that everyone was definitely running 5,5 BB etc...
Here is some food for thought"
I have defended our right to adjust BRAKES, add RIGIDITY and what ever you can get away with, right?
Well this morning I bought all the cars for this weeks Combos and did some testing.
I ran first with the unmolested car, only oil change "ONLY" ran 10 laps.
Then I ran the same car I've been running, also for 10 laps and discovered that the unmolested car was consistently "1 second" faster and it was less of a handful to drive!
This was the case for all three.
Good to know! It is still my opinion that everyone should be on the same car platform, so even though adding rigidity or adjusting brake bias may hurt performance in some cases, it is still not the same platform. Think of it this way. In a case where adding rigidity makes the car harder for you to drive (besides the point that others may find the car easier to drive). Do you want to win a race by 5 seconds, but be unsure of whether that is due to your skill or if the driver behind you modified his chassis stiffness, essentially handing you the win? I think everyone should be on stock brake bias and chassis stiffness to eliminate those as variables.
Here is a relevant quote from @zer05ive post #1:
Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
So with that in mind, I don't see how brake bias/chassis stiffness mods are OK. Let's get past the whole "well, in real Spec racing, you can adjust your brake bias, etc.". We're not doing spec racing in real life. We're in a league where all variables are supposed to be eliminated, all cars are supposed to be equally strong or weak, and where you're never supposed to wonder if someone is actually faster or slower than you, or if it's just because of the brake bias/chassis stiffness they chose.
We know that it can't be enforced, all I'm saying is that the league directors should explicitly announce that "brake bias and chassis modifications are frowned upon". Sure some people will still do it, but at least they will know that what they're doing is not encouraged by SNAIL so they can stop using the "well they never said that it's discouraged" oblivious defense.The problem is how do you enforce it one way or the other. We can go on the honor code, but lets be real, that won't last long in a competitive environment.
I hope you're joking. The point is that the cars should be the same in terms of "physical" characteristics. This is easily done by not changing brake bias or adding additional chassis rigidity. Extraneous factors will always be present. But just because that's true, why not do what we can to at least normalize the actual car's physics? C'mon man.I don't think BB and chassis reinforcement really do a whole heck of a lot in terms of improving chances of winning especially with stock cars. Also they are just more variables in races that are always going to have a lot of variables. We can't have everyone run the same steering wheel, the same force feedback setting or power assist or whatever it is. I've been thinking about getting the brake spring mod for my G27 (especially after this weeks WRS TT) Is getting a better feeling brake going to be looked at like I'm getting an unfair advantage? Will I need to have two sets of pedals? We could make everyone drive with DS3's but that doesn't sound fun. IDK. If someone wants to spend all their seat time fiddling with settings and trying to find that magic balance that shaves entire seconds off their lap times let them! The rest of us can drive lap after lap until we find that ideal line and nail down brake points and actually shave seconds off. Just my 2 pence...