◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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time to pull the trigger. I have seen these rooms for a long time and
many of my friends belong to snail. look forward to my welcome post. thank you.

@SGETI

Here's your official S.N.A.I.L. Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. Send a PSN friend request to the Race Director or Primary Host from your assigned SNAIL Division. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to S.N.A.I.L. :cheers:
 
How have I been missing out on this?! I would LOVE to join S.N.A.I.L.! Consider this my request to join! Do you think my request can be processed fast enough for me to race tonight?

It is currently SNAIL policy that all join requests and the Time Trial submission be completed by 12:00PM Eastern time on Saturday, to be included in the immediately following Sunday races. As this is the last week of the June season, you could consider your request to join as optimal timing, giving you a week or so to submit your TT and get squared away with your division's hosts and get the cars ready for next Sunday and the beginning of the July season.

Speaking of the July Season. Being as how next weekend is a holiday weekend here in the good 'ol US of A, are we racing on the 6th?
 
@FakeID341

Here's your official S.N.A.I.L. Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. Send a PSN friend request to the Race Director or Primary Host from your assigned SNAIL Division. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to S.N.A.I.L. :cheers:

I have submitted my knowledge tests and time trial result. It's made very clear that time trial results must be submitted by 23:59 EST on Saturday night for someone to race on the next day but is there any chance that you guys might be able to fit me in for tonight? I'm really stoked about this! :D
 
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It is currently SNAIL policy that all join requests and the Time Trial submission be completed by 12:00PM Eastern time on Saturday, to be included in the immediately following Sunday races. As this is the last week of the June season, you could consider your request to join as optimal timing, giving you a week or so to submit your TT and get squared away with your division's hosts and get the cars ready for next Sunday and the beginning of the July season.

Speaking of the July Season. Being as how next weekend is a holiday weekend here in the good 'ol US of A, are we racing on the 6th?

Didn't see your post before posting my last reply. I look forward to joining the July season lineup. If you need some extra racers for tonight and feel like speeding up an application though, i'd be very happy to fill a spot!
 
June 29, 2014 lineup
banners by @Troggy


ROUND ONE
RE Amemiya RX7 GT300 Base Model '06
(337HP / PP 512) (Racing Hard tires)
at Trial Mountain Circuit - Forward
7 laps (7 minutes of qualifying)

photo by ???

ROUND TWO

Ferrari F430 '06
(519HP / PP 548) (Sports Soft tires)
at Special Stage Route 5
7 laps (7 minutes of qualifying)

photo by ???

ROUND THREE

Subaru IMPREZA Touring Car[/URL]
(477HP / PP 565) (Racing Hard tires)
at Daytona Road Course

6 laps (7 minutes of qualifying)

photo by ???
 
Hello Fellas
I need a little info. I need help figuring out what wrong with my 99 saab wagon whenever I turn on my car AC the car seem to turn off. Any idea what it may be? Other then that the car runs perfectly fine.
 
Hello Fellas
I need a little info. I need help figuring out what wrong with my 99 saab wagon whenever I turn on my car AC the car seem to turn off. Any idea what it may be? Other then that the car runs perfectly fine.

I am not that good of a tech guy with automobiles but it sounds like something wrong with the wiring that would be causing the vehicle to shut off when you turn on your AC, first time i ever heard that happening to someone.
 
It is currently SNAIL policy that all join requests and the Time Trial submission be completed by 12:00PM Eastern time on Saturday, to be included in the immediately following Sunday races. As this is the last week of the June season, you could consider your request to join as optimal timing, giving you a week or so to submit your TT and get squared away with your division's hosts and get the cars ready for next Sunday and the beginning of the July season.

Speaking of the July Season. Being as how next weekend is a holiday weekend here in the good 'ol US of A, are we racing on the 6th?
I'll be out of town on the 6th!
 
Hello Fellas
I need a little info. I need help figuring out what wrong with my 99 saab wagon whenever I turn on my car AC the car seem to turn off. Any idea what it may be? Other then that the car runs perfectly fine.

Does it bog down and stall or does it immediately lose ignition. So does it only happen at idle, or does it happen while driving down the road? Only try the latter at low speed and not around other cars of course.

If it happens at all speeds, it would seem wiring related, strange but possible I guess that AC wiring would affect ignition or injectors, or fuel pump. Maybe a short in a shared wiring harness?

If it's idle only and you can keep it running by giving it more gas, sounds like a serious AC compressor failure causing a ton of drag when the AC clutch disengages and stalls the engine before the idle control can compensate.

Could also be a bad ECU if it's all integrated, but I don't really know saabs... Good luck!
 
Attention all D6 drivers
Tonight's room will run friends only. If you have not already done so, please ensure you have sent a friend request to Joe_DiBen. If you think you had me on your list in the past please double check to make sure as I periodically do a cleanup of my friends list to make room for other drivers when I change divisions. If you have not added me as a friend in the past couple weeks double check. You have until 9:00 pm EST.Thanks in advance.
 
Attaboy @somebodyshootme ...told ya. It is VERY helpful when racing in other series to roughly know what LEVEL of skill your competitors are. You landed right about where I thought you would. Go practice for tonight.
 
Ive been checking out grid autosport on you tube and its def my next game purchase. Looks to be an awesome game.

If you like it, and are looking to join a club, be sure to check out SNAIL Autosport!
 
Ive been checking out grid autosport on you tube and its def my next game purchase. Looks to be an awesome game.
I picked it up because I get just about every racing game that isn't tied to a specific series. This one goes back to the approach used in the first Grid; you have seasons where you sign contracts with teams (no more "fans" as a substitute for XP). I think they have even used the same team names as Ravenwood (Ravenswood? Ravenwoods? Ravenswoods?) is the best of class regardless of the series. Where it diverges from Grid 1 is with the XP categories now being divided by driving discipline rather than geographical region. One of the disciplines is "Party", or something similar, which has added the demolition derby from the recent semi-standalone Codemasters game. I suspect they have the other party game modes (cat & mouse, tag, etc.) but haven't investigated.

The driving physics are still the weakest spot, though ever so slightly improved from Grid 2. Meaning it still feels like a rally physics engine and tuning doesn't change that feel, though it does help your time when done right. Once you finish the first race season (touring cars of the like you'd find in the BTCC) you unlock options in all of the other disciplines (open wheel, street, drift, endurance, and party in addition to touring cars, IIRC). I've been doing the open wheel exclusively; those feel the least like rally cars to me, and in general I love driving the lower tier F1 style of cars (you start in a Dallara Formula 3).

The other "major deficiency" is with the graphics, which do not appear to have been updated at all. I don't find it to be a distraction, except on one track that had a noon race time and the tearing was near-overpowering, but I'm not much of a video snob. Feel is what I respond to the most.

The online seems to mirror Grid 2 exactly, at least the sections I've checked out. I never did race online in the original Grid so I have no idea what that was like; I assume there isn't much if any difference. I did join one lobby but quit when nothing happened after a few minutes. The only other online thing I've done so far is to complete the weekly challenges except for the Drift one (not a fan) and the Party demo derby, which I'm two seconds from Bronze on and not particularly motivated to try again.

My advice: if you're a diehard sim racer fan than buy it. But if not I recommend sticking with GT6 (and I give this advice realizing this limits my future online racing opportunities).
 
I picked it up because I get just about ery racing game that isn't tied to a specific series. This one goes back to the approach used in the first Grid; you have seasons where you sign contracts with teams (no more "fans" as a substitute for XP). I think they have even used the same team names as Ravenwood (Ravenswood? Ravenwoods? Ravenswoods?) is the best of class regardless of the series. Where it diverges from Grid 1 is with the XP categories now being divided by driving discipline rather than geographical region. One of the disciplines is "Party", or something similar, which has added the demolition derby from the recent semi-standalone Codemasters game. I suspect they have the other party game modes (cat & mouse, tag, etc.) but haven't investigated.

The driving physics are still the weakest spot, though ever so slightly improved from Grid 2. Meaning it still feels like a rally physics engine and tuning doesn't change that feel, though it does help your time when done right. Once you finish the first race season (touring cars of the like you'd find in the BTCC) you unlock options in all of the other disciplines (open wheel, street, drift, endurance, and party in addition to touring cars, IIRC). I've been doing the open wheel exclusively; those feel the least like rally cars to me, and in general I love driving the lower tier F1 style of cars (you start in a Dallara Formula 3).

The other "major deficiency" is with the graphics, which do not appear to have been updated at all. I don't find it to be a distraction, except on one track that had a noon race time and the tearing was near-overpowering, but I'm not much of a video snob. Feel is what I respond to the most.

The online seems to mirror Grid 2 exactly, at least the sections I've checked out. I never did race online in the original Grid so I have no idea what that was like; I assume there isn't much if any difference. I did join one lobby but quit when nothing happened after a few minutes. The only other online thing I've done so far is to complete the weekly challenges except for the Drift one (not a fan) and the Party demo derby, which I'm two seconds from Bronze on and not particularly motivated to try again.

My advice: if you're a diehard sim racer fan than buy it. But if not I recommend sticking with GT6 (and I give this advice realizing this limits my future online racing opportunities).
Ive never played any of the grid games. Im sure going to pick up a copy though. Thanks for the Input
 
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