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  • Thread starter zer05ive
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Technical Director Ruling

After a brief discussion among the board of directors of SNAIL the following ruling is being made in the interest of being consistent when a given situation occurs.

As SNAIL has done in the past when a car is chosen that has "copies" that are identical in their specs including weight, horsepower, performance points, suspension settings, transmission settings and all other mechanical settings including aerodynamics, SNAIL will allow the variations of the GT-R NISMO GT3 Team RJN '13 listed below to be used for official races,

References to previous examples of this being done can be found here and here. i know on one of those links, you have to go down two posts to find the list of cars used that were identical.

GT-R NISMO GT3 Team RJN '13
GT-R NISMO GT3 Base Model '13
GT-R NISMO GT3 Schulze Motorsport '13

The GT-R NISMO '13 is not allowed as it has different mechanical settings from these three cars.

Prelim Dec 21.png
 
I think people will be pleased if they don't have the RJN YouTube car, because did we not use the Nismo GT3 base model before? I remember buying it the first week I was here but didn't end up racing it.
 
I think people will be pleased if they don't have the RJN YouTube car, because did we not use the Nismo GT3 base model before? I remember buying it the first week I was here but didn't end up racing it.

We have used the GT3 base model in the past. It was back in April and it lasted two weeks at Indy Road. This should be a different experience with the car at Silverstone. If I am able to race Sunday (I'm working football on Saturday and some basketball on Sunday morning, I will have to do some rebuilding on the car or run a version with fewer miles on it for me.
 
We have used the GT3 base model in the past. It was back in April and it lasted two weeks at Indy Road. This should be a different experience with the car at Silverstone. If I am able to race Sunday (I'm working football on Saturday and some basketball on Sunday morning, I will have to do some rebuilding on the car or run a version with fewer miles on it for me.

I think I might be confusing it with the Super GT version then. My bad!
 
Hey there! Would like to join the league if still possible. PSN name is alex_fett.

@alex_fett

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the SNAIL OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.


4. SNAIL Administrators will reach out to you via a GT Planet conversation with further instructions on joining the SNAIL [Spec] Racing club. Sunday races are organized exclusively through the GT6 Community features within the game. To find your assigned room on Sunday please follow the steps below:
  1. Go to Community, from the GT6 My Home screen.
  2. Select Clubs
  3. Select SNAIL [Spec] Racing
  4. Select Club Lobby (on left) not Club Events
  5. Find your division room #, select it and join.
5. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.

6. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
We have used the GT3 base model in the past. It was back in April and it lasted two weeks at Indy Road. This should be a different experience with the car at Silverstone. If I am able to race Sunday (I'm working football on Saturday and some basketball on Sunday morning, I will have to do some rebuilding on the car or run a version with fewer miles on it for me.
Great move here...Thanks for doing a little research comparing the line-up options.
 
So the 2X VGT sucks on a DS3 but drives quite nicely on a Wheel. But maybe it is just the fact that I haven't played on a DS3 for awhile.
 
Without going too long, I'd return all the fake cars and concept models in return for the Course Creator.

I miss shuffle racing, too, but that's a different issue.

I'm looking forward to testing out the combos tonight once I finish my reviews.

I will admit, I didn't initially think it would work, but @JLBowler choice of the Cappuccino at GT Arena went far better than I feared - I enjoyed racing the Combo and it was a nice, strategic, change of pace. Some of the "one-and-done" have been my more memorable moments in SNAIL. Something novel definitely adds spice to the mix.
 
At least with Hyundai they got the one car that is worth having in the game, the Genesis. But we are over a year into the game now, and we still have not even heard a peep about the track creator. And I agree, it seems they are focusing to much on the "fantasy" side of the game lately. It would be nice to see a few new real cars, and some new real tracks make it.
 
I got a silver with the Chaparral 2X VGT using the controller, going to try it out later to see if i can get gold after a few tries. It's doable even on a controller but have to use lots of concentration even when using the left analog stick for steering. One hell of a challenge.
 
Without going too long, I'd return all the fake cars and concept models in return for the Course Creator.

I miss shuffle racing, too, but that's a different issue.

I'm looking forward to testing out the combos tonight once I finish my reviews.

I will admit, I didn't initially think it would work, but @JLBowler choice of the Cappuccino at GT Arena went far better than I feared - I enjoyed racing the Combo and it was a nice, strategic, change of pace. Some of the "one-and-done" have been my more memorable moments in SNAIL. Something novel definitely adds spice to the mix.

I would trade all but one, Miata, Silvia, and GTR, for every VGT in the game. The course creator feature, unless it allows me, and I mean with my current tech devices and knowledge, to pull in roads I can only drive safely at low speeds IRL, is of absolutely no interest. I would rather have cars in the game that are "out there" conceptually, than putt putt around with cars I can go do the same thing with for real. That's just me though.
 
I would trade all but one, Miata, Silvia, and GTR, for every VGT in the game. The course creator feature, unless it allows me, and I mean with my current tech devices and knowledge, to pull in roads I can only drive safely at low speeds IRL, is of absolutely no interest. I would rather have cars in the game that are "out there" conceptually, than putt putt around with cars I can go do the same thing with for real. That's just me though.
You mean just one of every generation of those right?:sly:
 
I would trade all but one, Miata, Silvia, and GTR, for every VGT in the game. The course creator feature, unless it allows me, and I mean with my current tech devices and knowledge, to pull in roads I can only drive safely at low speeds IRL, is of absolutely no interest. I would rather have cars in the game that are "out there" conceptually, than putt putt around with cars I can go do the same thing with for real. That's just me though.
I'm not quite so picky, so long as I can model the track, and not have the track "creator" of gt5, then I'll be happy. That track maker from gt5 is lame dice. Though, having the GPS mapping like was promised before the release would be the bee's elbows!
 
Hurrah! I'm Back ha ha ha. Cat & Mouse such a great time. All who didn't come out you missed out on a grand old time! The only things I would suggest along the same lines of what wolf said is the mice should all get the same car. I disagree that the cats should all get the same cars. the colour thing that he suggested though I do agree with you buy your cats in either identical colours 5 different times or have 5 different cat cars in the 5 different colours (you either buy 15 cars or 5 cars).
 
I bet the vision cars are more of a focus as someone else is doing all of the computer modelling and who knows what else on the design size.

If PD gets all of the visual and audio components from the outside, all they could have to do is format it to fit GT and apply the physics and driving characteristics...

As opposed to having to send a team to laser scan and blah blah blah for any other car. That to me is the #1 reason there are still so few 'premium' cars compared to old reused models; it's so much work to create them from scratch.
 
At least with Hyundai they got the one car that is worth having in the game, the Genesis. But we are over a year into the game now, and we still have not even heard a peep about the track creator. And I agree, it seems they are focusing to much on the "fantasy" side of the game lately. It would be nice to see a few new real cars, and some new real tracks make it.
Veloster and Veloster Turbo say hello.
 
okay so I just got my g37 today raced for 10 minutes went to work, and fell off a light pole
broke my ankle. Back to the ****ing controller -_-
 
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