My name is obviously my name backwards. I was signed up as Ch11chcftzp for the model and registration numbers of an airplane I used to own, but having the two signup names caused some confusion so lobbanmike it is. With a few Mikes out there, Lobban is the best thing to call me.
Aeroliteflite was the wanker that got me involved in Snail last August, glad he did.
First impressions of Project cars for PC:
I have only played single person so far
Graphics-amazing
Physics- very real
Controls-in game support for my G-27
Sound- amazing
Tuning- everything you could want.
Cars- tons of them and you don't need to win anything to use any of them
Tracks-again, tons of tracks, a few will be familiar to most of us,but a lot of variety
Like any new game,(sim), there will be a learning curve, I tried to drive the old lotus open wheel and wow, what a handfull, you want to have a delicate touch on the gas pedal or you will be around.
I also drove a cleo and had a blast throwing that car around. The shifter kart was not as fun as gt6's, but I only messed with it for a few minutes. I did a lap on Spa and I certainly recognized the track, they have posts up on the chicanes to keep you honest. The track felt a little more real than GT, visuals were better, but when you are racing you don't have time to look at the scenery. The car and track details are amazing in their detail. Smoke and rain look and feel real on track unlike GT where rain feels and looks more like fog.
So far, I am very impressed with the game, but I think it will take a while to get some decent leagues out there, so I will stick with GT for my online stuff and just run single player for a while on Pro cars. I will dable with the online stuff to familiarize myself with the process, but until I can find a league like Snail, I am staying put.
Soooo, I highly recommend Project Cars on PC. I would imagine the console versions will be just as pretty on the new platforms. Another 59 bucks well spent. 👍👍..