◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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I saw that. Apparently the driver had ignored previous yellows and flag downs. It never amazes me how there's never a shortage of horrible drivers, even enthusiasts unfortunately.
 
Found this car at a garage sale the other day.
Dale Sr drove this car in the 24 hours of Daytona in 2001
2 weeks before his fatal crash.
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So, move my router closer to my PS3? Other than that I have no idea how to fix it - are there setting s in the PS3?

If you hard wire to the router or modem it will instantly fix the problem. Wired to the router will give you NAT 2 (most common) to the modem will give you NAT 1 (best)

When I first started racing online in GT6, I also had a NAT 3 wireless connection. The problems I experienced where not being able to see other drivers. I wasn't a part of SNAIL or GT Planet at the time, so I had to learn how to fix it on my own. I ran roughly ninety feet of CAT 6e cable from my main router to my PS3. This alone did not fix my problem. I found that uPnP plays a big role in NAT type. Even thought I had it turned on in the PS3 menu, it still failed when I ran the internet connection test from the XMB. Found out the router also has a uPnP setting that needed to be enabled. At the time, I was using the router my ISP provided, which I didn't have admin access too. Simply went and purchased a replacement router and swapped it out. While setting up the new router, I enabled uPnP and forwarded the necessary ports as well. The result was a stable NAT 2 connection.
 
I think the "bird man" was scared..:nervous:

You're saying the bird man is chicken?


No I'm not saying he's chicken...maybe just a little poultry though. :D

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...here birdie birdie birdie..

That chick is really a babe!

Question all: When I set up a room, it defaults to 'Fixed Room Host' and I cannot change it - it's 'grayed out'. I have tried new rooms and I have tried loading saved room settings. I can change everything else without issue. Ideas?

So, practice room open - for about half an hour or so...

As much as I like le sarthe (yeah I love it shut up) I had decide on my course of action before the tracks were even suggested. As for my non presence tonight, I got called into work and worked 12 hrs.
 
When I first started racing online in GT6, I also had a NAT 3 wireless connection. The problems I experienced where not being able to see other drivers. I wasn't a part of SNAIL or GT Planet at the time, so I had to learn how to fix it on my own. I ran roughly ninety feet of CAT 6e cable from my main router to my PS3. This alone did not fix my problem. I found that uPnP plays a big role in NAT type. Even thought I had it turned on in the PS3 menu, it still failed when I ran the internet connection test from the XMB. Found out the router also has a uPnP setting that needed to be enabled. At the time, I was using the router my ISP provided, which I didn't have admin access too. Simply went and purchased a replacement router and swapped it out. While setting up the new router, I enabled uPnP and forwarded the necessary ports as well. The result was a stable NAT 2 connection.
Hey, thanks Jam, I'll check that out. My router is about six years old anyway.
Shootz!
 
Buying a "new" refurbished PS3 today. Any tips?
Does "Don't eat yellow snow" qualify as a tip?

/couldn't resist

Check the ventilation ports. If they are completely clogged with dust, make sure to turn it on and run a game with a disc inserted. Dude I know here had a Ps3 die on him soon after buying due to heat.
 
So I'm down stairs testing for GT1 and my mind is wondering...

I thought "I wonder if people would be interested in bracket racing or a gumball bracket races" where penalties would be handed out for going faster than an allotted time. Example you would not be able to do better than a 2:18 around spa. You could use any car, tuned or untuned, the tire compound would be regulated though.

Thoughts?
 
How about a relay race....?

Basic Rules:
1. Teams of 2 or 3 drivers
2. Procedure:
  • Example: Set # of laps at 3 and specify 3 drivers per team (Team color has to be the same and Driver numbers must be 1, 2, 3 - so, it must be a paintable premium car)
  • All teams line up at the SF line
  • At the start of the race the first driver of each team starts. The second driver go and line up at the SF line and the other drivers stay out o the way behind the SF line.
  • Driver 1 of each team completes the lap without crossing the finish line and tap driver #2 on the back. When driver 2 gets the tap he starts the lap.
  • Driver 2 finish the lap without crossing the line and taps driver 3 on the back. When driver 3 gets the tap he starts the lap.
  • Driver 1 lines up at the SF line. Driver 3 completes the lap without crossing the line and taps Driver 1 on the back. When driver 1 gets the tap he starts his second lap and the procedure continues until driver #3 starts his 3rd lap.
  • Driver 3 completes the lap and cross the finish line. Only the third drivers are allowed to cross the finish line at the end of their third laps. Others must show DNF or their team will be DQ'd
  • Results will be the team results
  • In this case the equivalent laps will be 9. So, keep in mind the lap times for a track before you specify the # laps or number of drivers per team.
Now you can get creative and add other rules , for example:
  • For a three driver per team event: Specify sum of total PP or HP per team and then the teams can pick any three paintable premium cars where the total sum of PP or HP do not exceed the cap (I think we had a series where sum of PP/HP were capped, so credit to the thinker of that principle)
  • Or, teams must be made up of drivers of different divisions
  • Or anything you want to add without making it too complicated for teams to organize themselves

I'm just say'n
 

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