◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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Hey guys, just wanted to post a quick update on the GranStand Challenge VI. We're one third of the way through the competition and the points standings are still really close. Be sure to click the Point Standings link at the bottom of the Challenge post to see where you stand (quick shout out to @msgt-sd for managing our data so brilliantly). Remember, you don't have to be at the top of the standings to win the GranStand wheel stand, but the more points you have, the better odds you'll have. 👍
 
All right gentlemen. Let's get the practice room that's in the club lobby closed and get the official rooms up.

Remember. If your division fills up, you need to post here before 9:25 ET if you want us to make room for you.
 
I don't like the fact that we went down to just three divisions but it was nice to have a near full grid and essentially always someone to race against. We needed that to bring the track to life again.
 
D3 replays uploaded. I want to thank all of the stewards, replay uploaders, score keepers and uploaders, data specialists for a job well done in this league that keeps the oil in the machinery going that it is all a joint effort where each job is equal to the other to keep things running smoothly. Very well done D3.
 
D1 replays uploaded to D1 public.

Tonight was plauged with connection issues. And ness and chuyler couldn't see eachother even after changing hosts. Chuyler said this isnt the first time this has happened with him and ness. We need to figure this out sooner than later or else this will continue to happen and D1 Sundays will continue to be delayed. Anyone have any ideas as to why the same 2 people constantly arent able to see eachother?
 
D1 replays uploaded to D1 public.

Tonight was plauged with connection issues. And ness and chuyler couldn't see eachother even after changing hosts. Chuyler said this isnt the first time this has happened with him and ness. We need to figure this out sooner than later or else this will continue to happen and D1 Sundays will continue to be delayed. Anyone have any ideas as to why the same 2 people constantly arent able to see eachother?

The why could be any number of things, most of which are completely outside the control of the individual. The method for fixing it for the sake of keeping the night moving is in the SNAIL OLR P&G. You shouldn't be spending a ton of time on it and you should be tearing rooms down and starting over with a new host.

Special Instructions for invisible drivers or glitch race starts.

1. In the event that all drivers are not able to see all other drivers on track the host should ask that all affected drivers leave the room and reenter. If this does not fix the issue any driver that can not be seen by everyone else in the room should be asked to leave the room for the night. Example: Driver A can not see Driver B. The rest of the room can see Driver B but not Driver A. Both drivers should leave the room and reenter. Upon reentering, the problem is the same. Driver A should leave for the night as the rest of the room can't see them. Driver B can stay because the only person that couldn't see them was Driver A. In the event that drivers have left and reentered the room and everyone in the room can see both / all affected drivers but the affected drivers can't see each other, the driver who is highest on the priority list gets to stay and the other affected driver(s) should be asked to leave for the night.
 
Ok, so move me back to D2 or something because ness and I cannot race together. This happens every practice night regardless of who is hosting. I've only seen him on the track once and that one time he couldn't see me.

I'm getting freight trained in D1 anyway with my lap times 1-3 seconds off pace. The only way I don't finish last is if someone crashes or causes a massive bottle neck.
 
If chuyler becomes a divisional free agent due to connection issues, as a representative of d3 i would like to claim him off waivers. He would fit right in with us as he is one of the good guys who has his head in the right place for online racing.

I agree and second the motion!
 
My PS3 is hard wired to a Netgear R7500 which is hard wired to an Xfinity ARRIS TG862. I've rebooted, cleared, cache, all that jazz. I never have issues with other drivers and can usually race fender to fender without laggy bumping.
 
Hi guys please note this will fix most of the internet issues on GT6

Here’s a few tips

Finding out what type of setup you have

NAT 1

A solid connection for the host/clients

NAT 2

A good connection for the host/clients but with port forwarding we can assist the router with routing the right traffic

NAT 3

A bad connection

Port Forwarding

Now this part is a little difficult for some but a NAT 2 connection will become a NAT 1 which will improve your connection on GT6

· First thing we need to do is access your gateway on the web browser

· Login

· Access the Port Forwarding Page

· Add Ports along with IP Address

· And wallah we are now NAT 1

All routers are different so please follow the guide on portfoward.com and select your router on the left side, add the ports listed below, and add the IP address from your PS3 listed on network settings on the ps3 menu.

Note - If you host often you might need to Static the IP address because IP addresses change

Which Ports are needed here’s the list for Gran Turismo 6

TCP: 80, 443, 5223

UDP: 3478, 3479, 3658

Source - http://www.gran-turismo.com/us/gt6/manual/#!/onlinerace/portfowarding

What can also affect a driver with a bad connection is the amount of traffic being used on his/her connection at home, for example if you’re playing GT6 that night and your little brother is torrenting or watching some 4K video while abusing the internet this will be a bad thing.

Please note I created this to help everyone in our group, and if anyone needs help I'm more than willing to help even remote in assistance to make sure everyone has a great time playing GT6 with there fellow snailers
mDiAy
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mDiAy
 
DVD
Hi guys please note this will fix most of the internet issues on GT6

Here’s a few tips

Finding out what type of setup you have

NAT 1

A solid connection for the host/clients

NAT 2

A good connection for the host/clients but with port forwarding we can assist the router with routing the right traffic

NAT 3

A bad connection

Port Forwarding

Now this part is a little difficult for some but a NAT 2 connection will become a NAT 1 which will improve your connection on GT6

· First thing we need to do is access your gateway on the web browser

· Login

· Access the Port Forwarding Page

· Add Ports along with IP Address

· And wallah we are now NAT 1

All routers are different so please follow the guide on portfoward.com and select your router on the left side, add the ports listed below, and add the IP address from your PS3 listed on network settings on the ps3 menu.

Note - If you host often you might need to Static the IP address because IP addresses change

Which Ports are needed here’s the list for Gran Turismo 6

TCP: 80, 443, 5223

UDP: 3478, 3479, 3658

Source - http://www.gran-turismo.com/us/gt6/manual/#!/onlinerace/portfowarding

What can also affect a driver with a bad connection is the amount of traffic being used on his/her connection at home, for example if you’re playing GT6 that night and your little brother is torrenting or watching some 4K video while abusing the internet this will be a bad thing.

Please note I created this to help everyone in our group, and if anyone needs help I'm more than willing to help even remote in assistance to make sure everyone has a great time playing GT6 with there fellow snailers
mDiAy
[/IMG]
mDiAy


Good information there but that's probably not the first step someone would want to take.

A good place to start would be to make sure that nothing is connected via wifi. Second would be to verify that you have sufficient upload and download speed.

Nat type 3 users are not even allowed to enter non-fixed host rooms in GT6 so that's probably not anyone's issue at this time.

If I had to guess, if none of those problems are the issue, it's just a distance thing and the amount of switches and hubs that data has to travel through to connect drivers that are thousands of miles away from each other.
 
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