DesertPenguin09
(Banned)
- 7,398
- Long Island, New York
- DesertPenguin09
Yea, check out Project Cars 2
At least he talks to the press to face the music after a bad day. The actual crybaby just runs away out the back door.Hopefully Cry Baby will not do so much whining in the game.....
Classy. Might be better off posting that in the forever buggy PCars forum area.Yea, check out Project Cars 2
@JLBowler
@zer05ive @CoachMK21
Now that the GT Sport demo gave us a preview of what to expect, and the start of our first GTSport season coming on quick, I felt it best to point out a few things that may be worth discussing within the BoD before we get too close.
1. I noticed there was no "tuning prohibited" option for custom lobbies unless I missed it. Is there a work around for this, or are we hoping it is included in the full game?
2. With the availability to run 24 drivers on a grid, will divisions be split up to support an entire 24 car grid, assuming full division attendance, or will we be capping the grid to 16 slots as we have always run?
3. And, with the above, if we do run 24 strong: how might that affect points?
I was going to send this via pm, but figured others might be interested in answers to these questions as well.
Looking forward to racing with everyone again.
I'm interested in joining the league for GT Sport! Referred by Gunny on Twitch.
I'd go so far as to say it's also been a place for some random daily banter as well. I still don't get why people have beef with Penguin. I didn't see anyone get on anyone's case here when they talked about their recent real life racing experience recently.I think regardless of the origin of this particular thread, it does and has for quite some time served as the central gathering post for all things SNAIL, be it for Gran Turismo, Project CARS, PlayStation or whatever platform they could be used to promote the SNAIL core values.
Are there games that you can use the multiplayer on that doesn't require a PSN+ account? It's muy understanding that you need a + account to play multiplayer games, but not to do things like access plex or Netflix.In GTS there is a Balance of Performance option,which closes out all tuning with the exception of ABS,Differential balance(on 4wd),and (I believe) traction control. On a side note,,,,,
"In order to ensure fair racing for all, GT Sport will require an internet connection for the majority of functionality. This connectivity requirement is to ensure that progress, car availability and driver ratings are properly maintained at all times.
This doesn’t mean you’ll need PlayStation Plus though. As with all PlayStation titles, PS Plus will only be needed for the online multiplayer, portions of the Arcade Mode, including limited two-player split screen, single player races on select tracks and time trials can still be played offline."
Not sure if this means "all" online racing (such as we do with Private Lobbies) or just the Sport Mode,need some clarification on this else it may affect many of our SNAIL brethren.
In GTS there is a Balance of Performance option,which closes out all tuning with the exception of ABS,Differential balance(on 4wd),and (I believe) traction control. On a side note,,,,,
"In order to ensure fair racing for all, GT Sport will require an internet connection for the majority of functionality. This connectivity requirement is to ensure that progress, car availability and driver ratings are properly maintained at all times.
This doesn’t mean you’ll need PlayStation Plus though. As with all PlayStation titles, PS Plus will only be needed for the online multiplayer, portions of the Arcade Mode, including limited two-player split screen, single player races on select tracks and time trials can still be played offline."
Not sure if this means "all" online racing (such as we do with Private Lobbies) or just the Sport Mode,need some clarification on this else it may affect many of our SNAIL brethren.
This sounds a bit reminiscent of our switch to GT6...I turned on the BoP in the demo / beta for an online lobby and all the suspension and transmission options were still available to change. How did you get to a point where those options were locked out in an online lobby? All aids were able to be enabled or disables and there were multiple specific setting for in game penalties to be turned on or off. There was also no sign of clubs or communities in the demo / beta. It would be nice to know if all the features were in the demo / beta or if some things were held back. I guess we will have to wait until Tuesday to find out for sure.
I turned on the BoP in the demo / beta for an online lobby and all the suspension and transmission options were still available to change. How did you get to a point where those options were locked out in an online lobby? All aids were able to be enabled or disables and there were multiple specific setting for in game penalties to be turned on or off. There was also no sign of clubs or communities in the demo / beta. It would be nice to know if all the features were in the demo / beta or if some things were held back. I guess we will have to wait until Tuesday to find out for sure.
This sounds a bit reminiscent of our switch to GT6...
From what I am reading, BoP is a more complex version of the PP system. Instead of using a static value based on the performance enhancements on the car, it apparently bases the value off of your driving ability. It tracks your driving and adjusts the weight/power ratio until it hits its perceived, optimally balanced car for whatever BoP level is desired. In theory, this would allow for a balanced grid of different cars. Effectively allowing for multi make spec racing if you will.
I have a feeling that in practice though, that this wont be the case, and that advantages will be found with certain cars running certain tunes. Even if the system is adaptive on the fly, if it takes 2, 3 laps to adjust, hot laps for qualifying could be seriously disrupted if someone decided to run some really bad laps prior to racing for the night.