◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

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I still haven't opened up GTS. However a re-ignition of C&M could prompt me into getting a PS+ subscription again, besides my boy has been asking about playing his friends. I would love to see C&M become a somewhat regular thing. Our PS4 is no longer hardwired and this would be a great way for me personally to get back on track with SNAIL without causing major disturbances.

Come on over ... as long as there is interest from the crowd, I'll keep it going at least every other Friday. The laughs are better than ever!
 
6. If a cat finishes 20 laps before any mice, that cat's team loses.

Assuming for number 6 that applies to a cat finishing half a lap or more ahead of a mouse. It is fairly common for a cat to finish a few feet ahead of a mouse during normal play.

The idea in roller derby is to have your jammer (mouse) get our front and come up behind the field of blockers (cats). The jammer then has to work their way through the field of blockers and complete another lap. This might actually work better with fast mice and big, slower blockers. Maybe use a Gr. 4 car for the jammer and the Raptor for the blockers.

So are the cats allowed to help their mouse, or is the mouse completely on its own?
 
Assuming for number 6 that applies to a cat finishing half a lap or more ahead of a mouse. It is fairly common for a cat to finish a few feet ahead of a mouse during normal play.



So are the cats allowed to help their mouse, or is the mouse completely on its own?


OK ... New C&M Thread Created
https://www.gtplanet.net/forum/threads/snail-cat-mouse-roller-derby.374151/

I'll add tags to the new thread as this gets liked or assistance to event.

Planning to open room around 0930is... expect first race after 15 min depending on how fast we get all organized and settled.
 
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PRESENTS:

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join
 
Thoughts about 1.11 Tracks added:
The 6 variations of Maggiore will take concentration and practice - to keep from running into those Barriers that make the unexpected corners.

Monza T1and 2 look different - no more big barricades to crash into if a braking point is missed.

PD also removed the Pedestrian Bridge located between T3 and T4.

Think we're going to enjoy 1.11.
 
I have read the first post and would like to join

@MrCatsEyes

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
Pad drivers:

Is there a workaround that allows custom mapping of throttle/brake functions outside of the three predetermined options that the game offers? I am not seeing any options for custom mapping of these functions.
 
Pad drivers:

Is there a workaround that allows custom mapping of throttle/brake functions outside of the three predetermined options that the game offers? I am not seeing any options for custom mapping of these functions.

I'm curious as to what you are trying to map exactly. I've been working on finding a set up that works best for me and think I have it, but what are you trying to change?
 
I'm curious as to what you are trying to map exactly. I've been working on finding a set up that works best for me and think I have it, but what are you trying to change?

I've been mapping throttle to R2 and brake to right stick [down] for years; ever since GT5. I'd hate to think that PD would take a step back here. Seems illogical. GT5/6 allowed FULL custom mapping such that one could map ANY function to ANY button/trigger. The common layouts are not intuitive to me at all, which is why I never bothered to use them to begin with.

@TomMang_68 THIS actually is a deal breaker. :D
 
@MrCatsEyes

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
Hello
I followed the instructions on the link I made a convosation and added the relevant people but it told me that the people I had added to to list couldn't be found?
 
I've been mapping throttle to R2 and brake to right stick [down] for years; ever since GT5. I'd hate to think that PD would take a step back here. Seems illogical. GT5/6 allowed FULL custom mapping such that one could map ANY function to ANY button/trigger. The common layouts are not intuitive to me at all, which is why I never bothered to use them to begin with.

@TomMang_68 THIS actually is a deal breaker. :D

I can see not being comfortable with the controller being a deal breaker. But don't underestimate your ability to adapt.

I last used a controller in GT5, around April 2011, I believe. Used the X and Sq buttons since probabably GT1 for brake and throttle and was reasonably fast.

Tried to get back into GTS with the DS4 and the freaking buttons are now digital instead of analog. Means they are on, or off, no in between for trail braking , rolling on the throttle etc. My style has never been to do crazy tap dances on the buttons, or pedals. Slow and smooth always worked best for me.

Tried using the right stick for throttle and brake but my brain wanted separate levers to affect brake and throttle. Probably after years of left foot braking.

Switched a week or 2 back to using L2 and R2 and my brain is once again happy. Those triggers are also analog so they get the job done. My first dozen laps were horrible but 2 weeks later I'm probably down to 2 to 3 seconds a lap off my wheel lap times. I have a good feeling of what is holding me back and more time and practice will help drive the finer motor control skills required.

But yeah, got my eye on a GT Omega Pro and G29 for the summer.
 
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Pad drivers:

Is there a workaround that allows custom mapping of throttle/brake functions outside of the three predetermined options that the game offers? I am not seeing any options for custom mapping of these functions.

Didn't want this lost in my nonsense above.

Yes you can set R2 to throttle and right stick to brake. The right stick will actually function as both brake (down) and throttle (up) but hopefully that's not a deal breaker (braker)?

Set throttle and brake to L2/R2, then change right stick from camera to pedals.
 
Recent email about GTS:

"Although most Gran Turismo fans are having a good time with the release of v1.11, it’s not universal. Indeed some may be about to find out that their time with GT Sport is at an end.

An announcement on the game’s official site — curiously only on the Japanese site — reveals that Polyphony Digital is starting to suspend accounts.

According to the bulletin, PD has uncovered some players breaching the game’s terms of service. As a result, it has suspended these players’ accounts — and promises to suspend more if discovered."
 
English Translation

Illegality was confirmed in the online service of "Gran Turismo SPORT", so we suspended accounts.

Subsequently, the applicable online ID can not connect to the online service of "Gran Turismo SPORT".

It is strictly prohibited to act by improperly modifying game data, misbehaving using malfunctions in the game, inconvenience to other users.

Please note that it will be subject to disposal as soon as it is discovered.

We appreciate your understanding and cooperation.
 
English Translation

Illegality was confirmed in the online service of "Gran Turismo SPORT", so we suspended accounts.

Subsequently, the applicable online ID can not connect to the online service of "Gran Turismo SPORT".

It is strictly prohibited to act by improperly modifying game data, misbehaving using malfunctions in the game, inconvenience to other users.

Please note that it will be subject to disposal as soon as it is discovered.

We appreciate your understanding and cooperation.


I got double duty on tonights shift as I heard there will be many of those losers looking for Hot Cocoa with Pink Marsha mellow.

About Time!!!

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Didn't want this lost in my nonsense above.

Yes you can set R2 to throttle and right stick to brake. The right stick will actually function as both brake (down) and throttle (up) but hopefully that's not a deal breaker (braker)?

Set throttle and brake to L2/R2, then change right stick from camera to pedals.

Hmmm, when I go to right stick. The only options are MFD, shifting up or down, camera or N/A.

Maybe i need this ginormous update to finish?
 
Hmmm, when I go to right stick. The only options are MFD, shifting up or down, camera or N/A.

Maybe i need this ginormous update to finish?

The setting would be under "Pedals." Although, not really sure why anyone would wanna use RS for throttle/brake.

Maybe it's because I grew so accustomed to Forza and felt that L2/R2 was easier.
 
Pad drivers:

Is there a workaround that allows custom mapping of throttle/brake functions outside of the three predetermined options that the game offers? I am not seeing any options for custom mapping of these functions.

I use left analog stick for steering, X for acceleration and Square for braking. You should be able to map the buttons in the options menu.
 
I think before changing the right stick to PEDALS I first changed L2 from Brake to NA. Perhaps that opened up the option for stick.
 
I use left analog stick for steering, X for acceleration and Square for braking. You should be able to map the buttons in the options menu.

I've watched your replays and have a feeling you would have the potential to be a lot faster if you get away from using the digital buttons. That's a whole lot of tapping you are doing. Just my opinion. A lot faster.

It would however require a step back initially and hours getting used to a different control method but the higher quality and accuracy in control input was important to me.
 
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Nice. But what's up with the roof of the Corvette? Doesn't look like the same quality as the rest of the car.

IDK.. is is the cage.. of a racing Vette. Not sure why they decided to do that... They also had a really nice El Camino.. with stuff coming out of the back as if the engine was on the bed... .Killed the car.
 
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