I would be worried about all the grandiose projects slightly mad studios is trying to undertake at once. Their M.O. has been been a lack of focus which has hurt their games already. Now they want to take on a mobile game, a fast and furious game, project cars pro with Porsche, a console (of all things) and project cars 3! All from a little studio that crowd funded pcars 1 and 2 and released them absolutely broken and riddled with bugs and abandoned them both early before truly fixing all the problems baked in. I hate it!
They really truly have something special with project cars that if they really focused in on getting right with project cars 3 could be truly great, but I fear they are going to squander their opportunity and release a bunch of half finished, mediocre products and drown themselves in empty promises and debt while annihilating any remaining goodwill from the community they have. Hope I’m wrong though.
Well I don't have a shifter, and honestly I'm sick of getting passed like I'm standing still from the launch, but a shifter just isn't in my near future, and it sounds like even if I do get a shifter, I have to figure out the weird, not realistic, glitches to get an advantage!!
I guess like others have said, the divisions will eventually sort it all out, and likely see the top couple divisions with shifter racers, and the others the rest of us.
It just means that unless you have a shifter, you're not competing for a win on Sunday. There is an ever growing list of people in D1 who have them so they're essentially going to lock out the podium.
And for the "best of the rest" it won't matter, we'll just get passed at the start of race 2 and watch them speed off.
Reminds me of the one fist fight I ever got in over video games. In my 20’s I was living with a buddy of mine and we would resolve differences best of seven in nhl94 on genesis. Once I found that wrapping around the back of the goal to the front was an easy way to get a goal I spammed that move and came back from 0-3 to win the series 4-3 one time. My buddy immediately whipped his controller across the room after I won and tackled me yelling that I was cheating by using a game exploit. To this day the topic makes him salty.
Thing is, it’s a game and it’s not perfect. There is no way to police it and the only reason we know who has what is the integrity and honesty of those who do have it. Gran Tursimo Sport has some bugs and oddities and we are stuck with them as far as I see. There will always be some type of advantage in certain situations in these games. I can’t brake or turn as well as the wheel guys with the DS4. It’s a limitation I am stuck with as long as I am on a pad. In the FIA finals Logitech and DS4 users were at a disadvantage to those familiar with Thrustmaster. There’s always something.
Reminds me of the one fist fight I ever got in over video games. In my 20’s I was living with a buddy of mine and we would resolve differences best of seven in nhl94 on genesis. Once I found that wrapping around the back of the goal to the front was an easy way to get a goal I spammed that move and came back from 0-3 to win the series 4-3 one time. My buddy immediately whipped his controller across the room after I won and tackled me yelling that I was cheating by using a game exploit. To this day the topic makes him salty.
Thing is, it’s a game and it’s not perfect. There is no way to police it and the only reason we know who has what is the integrity and honesty of those who do have it. Gran Tursimo Sport has some bugs and oddities and we are stuck with them as far as I see. There will always be some type of advantage in certain situations in these games. I can’t brake or turn as well as the wheel guys with the DS4. It’s a limitation I am stuck with as long as I am on a pad. In the FIA finals Logitech and DS4 users were at a disadvantage to those familiar with Thrustmaster. There’s always something.
I get what you’re saying and you are absolutely right in saying that every game is going to have some type of bug/glitch and, therefore, won’t be perfect. Having said that, there’s a couple of big differences between what we’re seeing here in GT Sport and a game like the NHL series. With you and your friend in the NHL games, it is possible to defend against that exploit. You are in direct controls of your players and can put a stop to it, so it is somewhat in your control. Also, something like that can be policed since you can make an agreement with a friend to not use that exploit and you can also physically see it being done to call it out.
The problem with the GTS exploit is that we have no idea who is and isn’t using a shifter in order to stop it, and it also affects the spec aspect of the league in a major way, which is a core principle of the league. It’s like having a real life stock drag racing series where the point is for everyone to run the same exact car, but half of them have a turbo added which everyone could technically add, but not everyone can afford it.
Finally, I do understand what you’re saying about the wheel vs. pad. I’m of the belief that a wheel DOES make one faster. However, it’s been proven right here in this league that drivers with a pad can match or even surpass drivers with a wheel. I’ve been smoked by plenty of pad users in this league. Also, something like that is at least based on skill to a much greater extent than a shifter.
@BradESPN we loved that movie baby and it probably was a big reason we kept playing the game so long. We even had NHL94 tournaments and would pass a mini Stanley cup trophy around. Good times.
Finally, I do understand what you’re saying about the wheel vs. pad. I’m of the belief that a wheel DOES make one faster. However, it’s been proven right here in this league that drivers with a pad can match or even surpass drivers with a wheel. I’ve been smoked by plenty of pad users in this league. Also, something like that is at least based on skill to a much greater extent than a shifter.
The drivers list has been updated. Promotion and relegation is done for the time being. Any additional drivers that submit a time trial between now and the deadline to submit could require some minor changes.
Division managers should go ahead and start threads for their respective divisions. Last month's threads will be archived in the very near future.
The drivers list has been updated. Promotion and relegation is done for the time being. Any additional drivers that submit a time trial between now and the deadline to submit could require some minor changes.
Division managers should go ahead and start threads for their respective divisions. Last month's threads will be archived in the very near future.
I definitely agree with alot of the points made about the shifter having a large advantage, but it's a catch-22 in my experience with this game since the clutch is an on/off switch. I would say you need it to be competitive in D1 races, but I was able to win a few shifter dependent heats in D2 (so it's not impossible to win for most of us in the league)
I don't have a shifter by choice since the game logic is flawed and I'm stubborn, but I just wish there was VR support for multiplayer. It has pretty much ruined the game for me, knowing that I can place the car exactly where I want it and having a true sense of speed. Going back to the TV just isn't enough now.
A quick question for those using a shifter and looking for that fully immersive experience- do you move the shifter over to your left when driving cars that have the steering wheel on the right side of the car?
A quick question for those using a shifter and looking for that fully immersive experience- do you move the shifter over to your left when driving cars that have the steering wheel on the right side of the car?
The drivers list has been updated. Promotion and relegation is done for the time being. Any additional drivers that submit a time trial between now and the deadline to submit could require some minor changes.
Division managers should go ahead and start threads for their respective divisions. Last month's threads will be archived in the very near future.
A quick question for those using a shifter and looking for that fully immersive experience- do you move the shifter over to your left when driving cars that have the steering wheel on the right side of the car?
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL