Not sure about thatOnce the thread is moved out of GTS and into GT7 we should get some action.
Great racing tonight with everyoneD2 Replays Uploaded. Thank you @EvoSpecX @Fudman420 @Phlano099 @Villy31 for your help during party chat. Helped alot to get me through hosting in GT7 for the first time.
D2 scores entered this morning. Did not have time to enter total race times thoughDid somebody keep score for D2?
Same in D2. It would look like each of us had some lag then it smoothed out as night went on.D3 replays uploaded.
Good night of racing D3. We had jittery connections at the start but seemed to smooth out as the night progressed.
We need some practice with race starts but @Skills did a great job hosting the room.
What was done in D2 was everyone got on track. Ran a lap around the track together at 70 mph then full race start at Start/Finish line starting on lap 2. It was organized that way and party chat helped me to know what needed to be done hosting D2.Can anyone provide feedback on the race starts? Specifically, getting lined up and starting the race at the start finish line. If it's proving easy to get lined up, we could choose another point on the track for the race start. This could add to actual time spent racing.
As for the lag. It appears that GT7 does not handle connection issues in the same way as GT Sport did. GT Sport would not let a questionable connection into a room or freeze them on the grid is some cases. GT7 apperars to hold up the entire room as opposed to freezing one driver on the grid. There are probably more differences that we don't see as well.
For the sake of everyone's enjoyment and quality of racing everyone should do a couple of things.
1. If you are using WiFi, stop using it and get a cable. They can be found on Amazon dirt cheap and will make a huge improvement. If you are using satelite internet, I feel bad for you but maybe online racing isn't for you. There is a reason that iRacing doesn't allow it.
2. Clear your cache before you enter the room / game on race night.
3. Enter the room as early as possible. Based on a few comments, the stability of the room got better as the night went on.
4. Hosts. Get organized and have the room open sometime between 9 and 9:15 ET to allow everyone to get in.
How long did it take to get lined up? Could you have started the race at another point before the start finish line?What was done in D2 was everyone got on track. Ran a lap around the track together at 70 mph then full race start at Start/Finish line starting on lap 2. It was organized that way and party chat helped me to know what needed to be done hosting D2.
It didn't ever straighten out for me. All night in the corners the cars would jitter. I never pushed much because I didn't know where cars were actually at on track. The 2 practice lobbies I've been in didn't have the issue and I haven't seen it in daily races. I'm still on ps4 for context.Same in D2. It would look like each of us had some lag then it smoothed out as night went on.
It didn't take long and we did start before the S/F line. It is imperative for all in the lobby to be in the open chat party for instructions. That worked quite well but as @ruggermole said we had a smaller room.How long did it take to get lined up? Could you have started the race at another point before the start finish line?
Lining up.For d3 we just had people get into order and when you were in line you started racing. Going into second corner was when the race started at brands hatch. That was with only 5 people though so it was relatively easy just to tell who to go first off the start.
JL, I guess there is a possibility we could have, but given the LAG and first night of racing, seemed to work out better for D2 with using the start finish line, longest race was 14:02 I believe, the rest were in the 13-minute range.How long did it take to get lined up? Could you have started the race at another point before the start finish line?
In Div 1, we started at T3. Somewhat arbitrary, but it got the job done. Started with 6 drivers and everyone was courteous at the start. No trying to get jumps on anyone. I'd say that the typical scenario would be that everyone be on party chat, then lobby owner initiates race, then everyone pulls forward of the start line to give room to get into position. When in position, get rolling to 50 mph in single file, giving a car length of space to the guy in front of you. Agree that leader will go after end of turn (whatever: turn 2 or 3 or 4).Can anyone provide feedback on the race starts? Specifically, getting lined up and starting the race at the start finish line. If it's proving easy to get lined up, we could choose another point on the track for the race start. This could add to actual time spent racing.
As for the lag. It appears that GT7 does not handle connection issues in the same way as GT Sport did. GT Sport would not let a questionable connection into a room or freeze them on the grid is some cases. GT7 apperars to hold up the entire room as opposed to freezing one driver on the grid. There are probably more differences that we don't see as well.
For the sake of everyone's enjoyment and quality of racing everyone should do a couple of things.
1. If you are using WiFi, stop using it and get a cable. They can be found on Amazon dirt cheap and will make a huge improvement. If you are using satelite internet, I feel bad for you but maybe online racing isn't for you. There is a reason that iRacing doesn't allow it.
2. Clear your cache before you enter the room / game on race night.
3. Enter the room as early as possible. Based on a few comments, the stability of the room got better as the night went on.
4. Hosts. Get organized and have the room open sometime between 9 and 9:15 ET to allow everyone to get in.
Weird. I made sure the replays were uploaded. Would be in discover I think to find replays. Tags I used were snail, race, one and tags for each race would be two, three to represent each upload. For example, snail race two for round 1 race 2.I'm unable to find replays for D2 @racingchamp30