I thought the GT5 Academy used Temporal AA in 1080p mode, but I'm not sure about GT5. This link states that 1080p uses Quincunx, which is really crappy. (See Frame buffer/image quality heading)
However, GT5 has the same normal, flicker reduction, and sharpen modes found in the demo. Setting to normal enabled Temporal AA.
The reason I ask is I'm seeing some really bad looking textures on maps like Trial Mountain. I'm wondering if it's because of Quincunx AA as such will blur everything.
On the other hand some tracks look just fine. So maybe Trial Mountain is just a really crappy map?
However, GT5 has the same normal, flicker reduction, and sharpen modes found in the demo. Setting to normal enabled Temporal AA.
The reason I ask is I'm seeing some really bad looking textures on maps like Trial Mountain. I'm wondering if it's because of Quincunx AA as such will blur everything.
On the other hand some tracks look just fine. So maybe Trial Mountain is just a really crappy map?