How can Route X tell you anything about how a car handles? Isnt it mostly straight?
It's going to tell me things other than how a car handles. Meaning how a car accelerates with different Ride Heights and how fast it can go top end wise. You can then use this data in a tune. As I said in my previous post, I'll test cornering speed on Top Gear.
Edit: Finished testing Positive Ride Heights
RACING SOFT TIRES - Same results after 3 Runs per RH
Stock = Stock Suspension
Full Stock = Buying Fully Cust. Suspension
Full Minimal = Removing all Toe and Camber from Suspension (Only rear toe in M3's case)
Last test = Full Stock at +40/+40
Result: Max at both ends = Fastest everything included here
Well done but I'm not sure how this would help in tuning a car for circuit racing, maybe I'm missing something. In the standing mile run for example you have gaps of roughly .010 at most. .010 at 250 km/h translates into roughly 60-70 cm? Perhaps 2 metres in a full lap? I would think the effect of ride height in cornering would far and away be more significant in anything but drag racing no?
You should test the top speeds ugabugaz, so we can discern if it's actually a "speed" increase, or just grip, and subsequent momentum, from said grip.
It's no surprise for me to see high ride height do awesome off the line, because it does, some cases a lot. Never tested top speed though.
It's interesting that front ride height has less acceleration benefit than rear these days, IIRC front and rear had the same effect (eg +20/+40 gave the same time as +40/+20) when I tested it a while back. I'm looking forward to your top speed results.RACING SOFT TIRES - Same results after 3 Runs per RH