- 7,524
- Cincinnati, Ohio, United States of America
- BlackRose_Atomic
Black Rose Racing/Nissan GT-R GT400/Bridgestone
#81: BlackRose_Atomic (USA)/Coca-Cola
TBA
CWM Absolution Autosport/Lexus RC F GT400/Bridgestone
#22: GTP_GTRacer22 (USA)/Okuma Corporation
#55: herimopp55 (USA)/Kyocera
CWM DEER Engineering/Lexus RC F GT400/Bridgestone
#9: GTP_Bambi (USA)/DEER Engineering
#26: CWM_NoirAntares (PHI)/Superdry Sport
New Union Race Club/Nissan GT-R GT400/TBA
#23: damon84c (USA)/New Union Race Club
Speed Demon Motorsports/Honda NSX GT400/TBA
#17: SDM_RRDZ (USA)/Ship Bottom Brewery
#54: SDM_IronCobra (USA)/S&B Construction
Team Azure/Honda NSX GT400/Bridgestone
#24: kross_24 (PRC)/Airbus
#81: BlackRose_Atomic (USA)/Coca-Cola
TBA
CWM Absolution Autosport/Lexus RC F GT400/Bridgestone
#22: GTP_GTRacer22 (USA)/Okuma Corporation
#55: herimopp55 (USA)/Kyocera
CWM DEER Engineering/Lexus RC F GT400/Bridgestone
#9: GTP_Bambi (USA)/DEER Engineering
#26: CWM_NoirAntares (PHI)/Superdry Sport
New Union Race Club/Nissan GT-R GT400/TBA
#23: damon84c (USA)/New Union Race Club
Speed Demon Motorsports/Honda NSX GT400/TBA
#17: SDM_RRDZ (USA)/Ship Bottom Brewery
#54: SDM_IronCobra (USA)/S&B Construction
Team Azure/Honda NSX GT400/Bridgestone
#24: kross_24 (PRC)/Airbus
Honda NSX GT400 (3/6)
Power: 74%/447 BHP
Weight: 89%/2,057 lbs
Lexus RC F GT400 (4/6)
Power: 73%/447 BHP
Weight: 88%/1,978 lbs
Nissan GT-R GT400 (3/6)
Power: 74%/451 BHP
Weight: 88%/1,978 lbs
Power: 74%/447 BHP
Weight: 89%/2,057 lbs
Lexus RC F GT400 (4/6)
Power: 73%/447 BHP
Weight: 88%/1,978 lbs
Nissan GT-R GT400 (3/6)
Power: 74%/451 BHP
Weight: 88%/1,978 lbs
VRR Autobacs Supercup Technical Regulations
1.1. The VRR Autobacs Supercup is a Division II VRR Championship designated as a team competition. Teams are capable of fielding one or two cars per event weekend. All competitors participating in this championship must be a part of a team in some aspect.
1.2. Teams and competitors must declare their intent to compete to the Event Organizer, detailing their car selection, car number selection, team being driven for, a primary sponsor for liveries, and tire supplier.
1.3. Car numbers 2-99 are open to all registered teams.
1.3.1. Car number 1 is reserved exclusively for the defending Driver's Champion.
1.3.3. Car numbers 0, 00, 01, 02, 03, 04, 05, 06, 07, 08, and 09 are prohibited from use.
1.4. Teams are permitted to field two entries for each event weekend. Teams will utilize the same car numbers for their entries throughout the season, regardless of the competitor entered for the event.
1.5. Teams registering for participation must ensure their team names are not based on real life team names, must adhere to GTPlanet's Acceptable Use Policy, and must not be derogatory or offensive.
1.6. Teams fielding two entries for the season will be required to run the same chassis and tire supplier for both entries.
1.7. Teams fielding two full time entries will be prioritized over teams fielding any combination of the following: one full time entry, one full time entry and one part time entry, two part time entries, one part time entry.
1.8. The three available manufacturers, Honda, Lexus, and Nissan, will all be able to be represented by up to 6 full time entries and 3 additional part time or reserve entries.
1.8.1. If a full time entry is unable to participate, and the team is unable to fill the car, a reserve from the same manufacturer will be permitted to fill the vacant space if necessary.
1.9. Teams will be able to select between three tire suppliers; Bridgestone, Dunlop, and Hankook.
1.10. The following is a guide to help drivers and teams to register for the championship:
-PSN ID:
-Team Name:
-Car Number:
-Car Choice:
-Tire Supplier:
-Primary Sponsor:
1.2. Teams and competitors must declare their intent to compete to the Event Organizer, detailing their car selection, car number selection, team being driven for, a primary sponsor for liveries, and tire supplier.
1.3. Car numbers 2-99 are open to all registered teams.
1.3.1. Car number 1 is reserved exclusively for the defending Driver's Champion.
1.3.3. Car numbers 0, 00, 01, 02, 03, 04, 05, 06, 07, 08, and 09 are prohibited from use.
1.4. Teams are permitted to field two entries for each event weekend. Teams will utilize the same car numbers for their entries throughout the season, regardless of the competitor entered for the event.
1.5. Teams registering for participation must ensure their team names are not based on real life team names, must adhere to GTPlanet's Acceptable Use Policy, and must not be derogatory or offensive.
1.6. Teams fielding two entries for the season will be required to run the same chassis and tire supplier for both entries.
1.7. Teams fielding two full time entries will be prioritized over teams fielding any combination of the following: one full time entry, one full time entry and one part time entry, two part time entries, one part time entry.
1.8. The three available manufacturers, Honda, Lexus, and Nissan, will all be able to be represented by up to 6 full time entries and 3 additional part time or reserve entries.
1.8.1. If a full time entry is unable to participate, and the team is unable to fill the car, a reserve from the same manufacturer will be permitted to fill the vacant space if necessary.
1.9. Teams will be able to select between three tire suppliers; Bridgestone, Dunlop, and Hankook.
1.10. The following is a guide to help drivers and teams to register for the championship:
-PSN ID:
-Team Name:
-Car Number:
-Car Choice:
-Tire Supplier:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will be handled in accordance with VRR's Complete Guidelines.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. All cars must use the official VRR Autobacs Supercup number plates, which can be found here. (Hood, left side, right side.)
2.3.1. Each side number plate must be directly behind the front wheel well, and each side must be equipped with the appropriate number plate.
2.3.2. The hood, or bonnet, number plate must be set center line on the hood, and cannot be further forward than the engine vent ducts.
2.4. All cars must use only the approved car number decals, with the numbers fitting inside of the number plate itself in all three required locations. Number decals can be found for the following: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
2.4.1. Each car must also have the car number, in the official font above, on the rear of the car off to the right of the manufacturer badge. Number decals may be any color in this fourth position as long as it is easily visible.
2.4.2. Each car must have the correct car number displayed in their driver info for other drivers to see on track. To adjust this, livery makers must set a default number plate, enter the correct car number for the livery, and then turn the default number plate back off.
2.5. The VRR logo decal must be present on all cars directly in front of the side mirrors.
2.7. All competitors are limited to two liveries for the season. Exceptions may be granted for tribute or memorial purposes only.
2.7.1. Both liveries must contain the same primary sponsor.
2.8. Teams cannot use primary sponsors reserved by other teams.
2.9. All cars must be equipped with decals matching their tire supplier, with the appropriate decals on both sides of the front bumper between the headlights and the base of the bumper itself, as well as on the rear of the car.
2.10. All cars must be equipped with Elf decals on both sides of the car next to the fuel cap location, as Elf is the official fuel supplier of the championship.
2.11. All cars must use the white Gran Turismo windshield banner.
2.12. All cars must use some variant of a center lock wheel.
2.13. Teams cannot run decals representing other racing organizations outside of VRR unless otherwise specified in 2.13.1.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. All cars must use the official VRR Autobacs Supercup number plates, which can be found here. (Hood, left side, right side.)
2.3.1. Each side number plate must be directly behind the front wheel well, and each side must be equipped with the appropriate number plate.
2.3.2. The hood, or bonnet, number plate must be set center line on the hood, and cannot be further forward than the engine vent ducts.
2.4. All cars must use only the approved car number decals, with the numbers fitting inside of the number plate itself in all three required locations. Number decals can be found for the following: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
2.4.1. Each car must also have the car number, in the official font above, on the rear of the car off to the right of the manufacturer badge. Number decals may be any color in this fourth position as long as it is easily visible.
2.4.2. Each car must have the correct car number displayed in their driver info for other drivers to see on track. To adjust this, livery makers must set a default number plate, enter the correct car number for the livery, and then turn the default number plate back off.
2.5. The VRR logo decal must be present on all cars directly in front of the side mirrors.
2.7. All competitors are limited to two liveries for the season. Exceptions may be granted for tribute or memorial purposes only.
2.7.1. Both liveries must contain the same primary sponsor.
2.8. Teams cannot use primary sponsors reserved by other teams.
2.9. All cars must be equipped with decals matching their tire supplier, with the appropriate decals on both sides of the front bumper between the headlights and the base of the bumper itself, as well as on the rear of the car.
2.10. All cars must be equipped with Elf decals on both sides of the car next to the fuel cap location, as Elf is the official fuel supplier of the championship.
2.11. All cars must use the white Gran Turismo windshield banner.
2.12. All cars must use some variant of a center lock wheel.
2.13. Teams cannot run decals representing other racing organizations outside of VRR unless otherwise specified in 2.13.1.
3.1. VRR is a clean racing environment. Rough, but fair competition is expected. Accidents will be reviewed after each race and post race time penalties may be assessed.
3.2. Drivers must be aware of their surroundings at all times when competing in close proximity with other cars. Lack of awareness is not a valid excuse for avoidable contact.
3.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant and predictable line until after they have been cleared by the passing car.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.5.1. Drivers lapped due to pit strategy, but being faster than the lead lap cars, may engage in on track battle to regain time.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as the multi-colored curbstones lining the inside and outsides of most corners. Sausage curbing, and astroturf do not count as part of the racing surface unless specifically stated as sub-rule exemptions below.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under yellow flag conditions is prohibited. Drivers that pass under a neutralized race condition will be penalized.
3.9. Ragequitting races are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty.
3.10.1. Weaving across the racing surface in an effort to break slipstream is illegal under this ruling.
3.2. Drivers must be aware of their surroundings at all times when competing in close proximity with other cars. Lack of awareness is not a valid excuse for avoidable contact.
3.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant and predictable line until after they have been cleared by the passing car.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.5.1. Drivers lapped due to pit strategy, but being faster than the lead lap cars, may engage in on track battle to regain time.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as the multi-colored curbstones lining the inside and outsides of most corners. Sausage curbing, and astroturf do not count as part of the racing surface unless specifically stated as sub-rule exemptions below.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under yellow flag conditions is prohibited. Drivers that pass under a neutralized race condition will be penalized.
3.9. Ragequitting races are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty.
3.10.1. Weaving across the racing surface in an effort to break slipstream is illegal under this ruling.
4.1. Post race time penalties are penalties assessed to drivers for infractions observed during a racing event. These type of penalties are the default method of punishing a driver's actions if the event in question finishes under racing conditions.
4.1.1. Crossing the pit entry line (solid white or yellow line leading to pit lane) will result in a 10 second post race time penalty.
4.1.2. Crossing the pit exit line (solid white or yellow line merging drivers back onto the racing surface exiting pit lane) will result in a 10 second post race time penalty.
4.1.3. Repeated corner cutting resulting in an advantage being gained over nearby competitors will result in a 15 second post race time penalty for every three infractions.
4.1.4. Deliberate corner cutting, or corner cutting that gives a multiple second advantage will result in a 20 second post race time penalty.
4.1.5. Causing avoidable contact that does not give another competitor mechanical damage, but forces a driver off track will result in a 20 second post race time penalty.
4.1.6. Causing an avoidable collision that gives another competitor mechanical damage or directly causes the need for a safety car deployment will result in a 30 second time penalty.
4.1.7. A blocking maneuver that gives a challenging competitor damage, forces the competitor off track, or otherwise causes unnecessary danger will result in a 30 second post race time penalty.
4.1.8. A driver making more than 1 reactive blocking maneuver will be given a 10 second post race time penalty per additional reactive blocking maneuver after the first.
4.1.9. Jumping the start of the race or a restart after a safety car period will result in a 20 second post race time penalty.
4.1.10. Overtaking a competitor under yellow flag conditions will result in a 20 second post race time penalty.
4.1.10.1. Competitors on track with mechanical damage are permitted to be overtaken when safe to do so if the driver is unable to keep reasonable speed to catch the safety car queue.
4.1.11. Making contact with another car under safety car conditions or on the formation lap will result in a 30 second post race time penalty.
4.1.12. Rejoining the racing surface unsafely in front of oncoming traffic will result in a 20 second post race time penalty.
4.1.13. Overtaking a competitor for position while not having a minimum of two tires on the racing surface will result in a 10 second post race time penalty if the position is not returned to the original competitor within three laps.
4.1.14. Ignoring blue flags and impeding competitors attempting to get past in an effort to place the driver in question a lap down will result in a 15 second post race time penalty.
4.2. In the event that an event finishes under safety car conditions, infractions will be penalized in the form of a grid penalty for the next applicable event.
4.2.1. For every three seconds of time penalties, a starting grid position will be penalized from the driver in question.
4.2.2. If a driver cannot fully serve a grid penalty in one event, the remainder will be served in the next applicable event after.
4.3. A driver that receives 90 seconds worth of post race time penalties will be subject to disqualification from the event in question.
4.4. Some infractions cannot be penalized through post race time penalties, but can still be handled through other means of punishment.
4.4.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
4.4.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.4.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.4.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.4.4.1. Race suspensions apply only to the series the offense occurs.
4.4.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
4.4.5. Causing a deliberate collision with another car for any reason and with any end result will result in an minimum one race suspension.
4.4.5.1. The exact length of the suspension is left to the race steward to finalize on a per case basis.
4.4.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.4.7. Entries that violate any of the requirements for liveries will be excluded from the results of the race the violation occurs, awarding no championship points to the driver, team, or manufacturer if applicable.
4.1.1. Crossing the pit entry line (solid white or yellow line leading to pit lane) will result in a 10 second post race time penalty.
4.1.2. Crossing the pit exit line (solid white or yellow line merging drivers back onto the racing surface exiting pit lane) will result in a 10 second post race time penalty.
4.1.3. Repeated corner cutting resulting in an advantage being gained over nearby competitors will result in a 15 second post race time penalty for every three infractions.
4.1.4. Deliberate corner cutting, or corner cutting that gives a multiple second advantage will result in a 20 second post race time penalty.
4.1.5. Causing avoidable contact that does not give another competitor mechanical damage, but forces a driver off track will result in a 20 second post race time penalty.
4.1.6. Causing an avoidable collision that gives another competitor mechanical damage or directly causes the need for a safety car deployment will result in a 30 second time penalty.
4.1.7. A blocking maneuver that gives a challenging competitor damage, forces the competitor off track, or otherwise causes unnecessary danger will result in a 30 second post race time penalty.
4.1.8. A driver making more than 1 reactive blocking maneuver will be given a 10 second post race time penalty per additional reactive blocking maneuver after the first.
4.1.9. Jumping the start of the race or a restart after a safety car period will result in a 20 second post race time penalty.
4.1.10. Overtaking a competitor under yellow flag conditions will result in a 20 second post race time penalty.
4.1.10.1. Competitors on track with mechanical damage are permitted to be overtaken when safe to do so if the driver is unable to keep reasonable speed to catch the safety car queue.
4.1.11. Making contact with another car under safety car conditions or on the formation lap will result in a 30 second post race time penalty.
4.1.12. Rejoining the racing surface unsafely in front of oncoming traffic will result in a 20 second post race time penalty.
4.1.13. Overtaking a competitor for position while not having a minimum of two tires on the racing surface will result in a 10 second post race time penalty if the position is not returned to the original competitor within three laps.
4.1.14. Ignoring blue flags and impeding competitors attempting to get past in an effort to place the driver in question a lap down will result in a 15 second post race time penalty.
4.2. In the event that an event finishes under safety car conditions, infractions will be penalized in the form of a grid penalty for the next applicable event.
4.2.1. For every three seconds of time penalties, a starting grid position will be penalized from the driver in question.
4.2.2. If a driver cannot fully serve a grid penalty in one event, the remainder will be served in the next applicable event after.
4.3. A driver that receives 90 seconds worth of post race time penalties will be subject to disqualification from the event in question.
4.4. Some infractions cannot be penalized through post race time penalties, but can still be handled through other means of punishment.
4.4.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
4.4.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.4.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.4.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.4.4.1. Race suspensions apply only to the series the offense occurs.
4.4.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
4.4.5. Causing a deliberate collision with another car for any reason and with any end result will result in an minimum one race suspension.
4.4.5.1. The exact length of the suspension is left to the race steward to finalize on a per case basis.
4.4.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.4.7. Entries that violate any of the requirements for liveries will be excluded from the results of the race the violation occurs, awarding no championship points to the driver, team, or manufacturer if applicable.
NOTE: All times mentioned in this section are in Eastern U.S. time.
5.1. Event lobbies will open at 6:00 p.m, starting with 40 minutes of practice for all competitors in the event.
5.2. All competitors for the event must be in the event lobby by 6:30 p.m. to be permitted to participate.
5.2.1. Emergency exemptions may be permitted if the driver is able to join by 6:45 p.m. for the start of qualifying.
5.3. At 6:40 p.m. practice will conclude, with all drivers being directed to return to pit lane for a visibility check and a short driver's briefing.
5.3.1. In the instance that the visibility check shows that drivers cannot see all attending participants, all affected competitors must back out of the lobby, save their game, clear their temporary system data in game, and then reboot the game. This is a process that can be done while the driver's briefing takes place to prevent delays.
5.4. At approximately 6:45 p.m. the 20 minute qualifying session will begin. The qualifying format will be using the in game qualifying session, meaning that drivers that miss the start of qualifying will be unable to participate in the remainder of the event.
5.4.1. In the event that the drivers affected by a visibility check are still in the process of returning to the lobby, the start of the qualifying session will be postponed until all drivers have arrived for another visibility check.
5.5. The 80 mile feature race will begin immediately after the end of the qualifying session, and will be a rolling start, with the field two abreast with pole to the inside for turn 1.
5.5.1. In the instance that technical issues plague the initial start, all competitors will be directed to back out of the race for a second attempt.
5.5.2. All competitors in the feature race must utilize a set of soft and medium compound tires. Each competitor only gets one set of each. Usage of additional sets of tires will result in a 1 lap penalty.
5.6. At no point, once qualifying has begun, are competitors permitted to make adjustments to their cars.
5.7. After the 80 mile feature race has concluded, the finishing order of the race will be inverted to complete the starting grid for the 40 mile sprint race.
5.7.1. Competitors that failed to finish the feature race will start at the back of the grid for the sprint race.
5.7.2. All competitors will be required to run the full distance on a single set of supersoft tires.
5.1. Event lobbies will open at 6:00 p.m, starting with 40 minutes of practice for all competitors in the event.
5.2. All competitors for the event must be in the event lobby by 6:30 p.m. to be permitted to participate.
5.2.1. Emergency exemptions may be permitted if the driver is able to join by 6:45 p.m. for the start of qualifying.
5.3. At 6:40 p.m. practice will conclude, with all drivers being directed to return to pit lane for a visibility check and a short driver's briefing.
5.3.1. In the instance that the visibility check shows that drivers cannot see all attending participants, all affected competitors must back out of the lobby, save their game, clear their temporary system data in game, and then reboot the game. This is a process that can be done while the driver's briefing takes place to prevent delays.
5.4. At approximately 6:45 p.m. the 20 minute qualifying session will begin. The qualifying format will be using the in game qualifying session, meaning that drivers that miss the start of qualifying will be unable to participate in the remainder of the event.
5.4.1. In the event that the drivers affected by a visibility check are still in the process of returning to the lobby, the start of the qualifying session will be postponed until all drivers have arrived for another visibility check.
5.5. The 80 mile feature race will begin immediately after the end of the qualifying session, and will be a rolling start, with the field two abreast with pole to the inside for turn 1.
5.5.1. In the instance that technical issues plague the initial start, all competitors will be directed to back out of the race for a second attempt.
5.5.2. All competitors in the feature race must utilize a set of soft and medium compound tires. Each competitor only gets one set of each. Usage of additional sets of tires will result in a 1 lap penalty.
5.6. At no point, once qualifying has begun, are competitors permitted to make adjustments to their cars.
5.7. After the 80 mile feature race has concluded, the finishing order of the race will be inverted to complete the starting grid for the 40 mile sprint race.
5.7.1. Competitors that failed to finish the feature race will start at the back of the grid for the sprint race.
5.7.2. All competitors will be required to run the full distance on a single set of supersoft tires.
6.1. A safety car period, otherwise known as a full course yellow, or a caution, is a period of race neutralization due to a severe accident or severe technical issues. Safety car periods will be controlled by the race director to ensure a safe and fair restart to an event with as minimal delay as possible.
6.2. Safety car periods can be utilized following accidents that involve more than three cars, accidents that result in two cars receiving engine damage, or mass disconnections.
6.2.1. Safety car periods utilized for accidents involving four or more cars do not require a specific amount of damage received by any of the competitors.
6.2.1.1. All involved cars could theoretically not receive mechanical damage at all. The requirement for a safety car to be deployed under these circumstances is having four or more cars come to a sudden or unsafe rest on or directly near the racing surface.
6.2.1.2. Additionally, cars that venture away from the racing surface but sustain mechanical damage can still count towards the safety car period so long that the damage was obtained indirectly or directly by the other cars involved.
6.2.2. Safety car periods utilized for accidents where two cars sustain engine damage can only be issued if the drivers involved type out the letters "ED" to indicate that those involved have engine damage.
6.2.2.1. Drivers that do not type out "ED" will not be counted towards the two car requirement for a safety car period of this kind.
6.2.2.2. Drivers that falsify reports of engine damage to have a safety car period deployed will be disqualified from the event in question and suspended for the next applicable event.
6.2.3. Mass disconnections, under VRR definition, is three or more competitors being disconnected from the race lobby within 180 seconds.
6.2.3.1. Safety car periods utilized for mass disconnection events will lead to a red flag period to regather the field and allow the disconnected drivers the ability to return to the event.
6.3. In the event that a safety car period is issued, the race director will type "SCD" for Safety Car Deployment. The entire track then becomes under yellow flag conditions, meaning overtaking is not permitted unless the cars being overtaken are off of the racing surface or hindered by mechanical damage. The field will continue at a reasonable pace until the overall race leader has passed the entrance of pit lane.
6.3.1. The overall race leader will hold a speed of 62 miles per hour/100 kilometers per hour once passed pit lane entrance when safe to do so, and all drivers are expected to leave two to three car lengths between each other while a part of the safety car queue.
6.3.2. If applicable, once the entire field has entered the safety car queue, cars that are not on the same lap as the race leader will be sorted to the rear of the queue without swapping positions with other drivers moving to the rear.
6.3.4. Once the field is properly ordered with P Class cars in front of the queue, and GT Class cars following, the race director will signal that racing may resume at the end of the lap. The race leader must return the field to racing at the beginning of the final corner of the lap.
6.4. The pit lane will remain open at all times of the race, with exception to red flag periods, in which the pit lane will close. Drivers are expected to pit prior to catching the safety car queue, and drivers that pit after catching the queue will start behind the entire queue on the restart.
6.5. In the event of a mass disconnection, the normal safety car procedure will be applied until the field has been sorted correctly. Instead of returning to racing conditions, the field will be stopped by the safety car in the final sector before reaching the entrance to pit lane. The race director will record the leaderboard, as well as obtain the laps completed by the class leaders before all cars vacate the track to allow the disconnected drivers back into the race.
6.5.1. Drivers involved in a mass disconnection event will be scored based on their last completed lap, and will restart the race at the rear of the field, regardless of overall position.
6.5.2. Drivers that disconnect separately without a mass disconnection event will be classified as failed to finish due to technical failures, and will not score points.
6.2. Safety car periods can be utilized following accidents that involve more than three cars, accidents that result in two cars receiving engine damage, or mass disconnections.
6.2.1. Safety car periods utilized for accidents involving four or more cars do not require a specific amount of damage received by any of the competitors.
6.2.1.1. All involved cars could theoretically not receive mechanical damage at all. The requirement for a safety car to be deployed under these circumstances is having four or more cars come to a sudden or unsafe rest on or directly near the racing surface.
6.2.1.2. Additionally, cars that venture away from the racing surface but sustain mechanical damage can still count towards the safety car period so long that the damage was obtained indirectly or directly by the other cars involved.
6.2.2. Safety car periods utilized for accidents where two cars sustain engine damage can only be issued if the drivers involved type out the letters "ED" to indicate that those involved have engine damage.
6.2.2.1. Drivers that do not type out "ED" will not be counted towards the two car requirement for a safety car period of this kind.
6.2.2.2. Drivers that falsify reports of engine damage to have a safety car period deployed will be disqualified from the event in question and suspended for the next applicable event.
6.2.3. Mass disconnections, under VRR definition, is three or more competitors being disconnected from the race lobby within 180 seconds.
6.2.3.1. Safety car periods utilized for mass disconnection events will lead to a red flag period to regather the field and allow the disconnected drivers the ability to return to the event.
6.3. In the event that a safety car period is issued, the race director will type "SCD" for Safety Car Deployment. The entire track then becomes under yellow flag conditions, meaning overtaking is not permitted unless the cars being overtaken are off of the racing surface or hindered by mechanical damage. The field will continue at a reasonable pace until the overall race leader has passed the entrance of pit lane.
6.3.1. The overall race leader will hold a speed of 62 miles per hour/100 kilometers per hour once passed pit lane entrance when safe to do so, and all drivers are expected to leave two to three car lengths between each other while a part of the safety car queue.
6.3.2. If applicable, once the entire field has entered the safety car queue, cars that are not on the same lap as the race leader will be sorted to the rear of the queue without swapping positions with other drivers moving to the rear.
6.3.4. Once the field is properly ordered with P Class cars in front of the queue, and GT Class cars following, the race director will signal that racing may resume at the end of the lap. The race leader must return the field to racing at the beginning of the final corner of the lap.
6.4. The pit lane will remain open at all times of the race, with exception to red flag periods, in which the pit lane will close. Drivers are expected to pit prior to catching the safety car queue, and drivers that pit after catching the queue will start behind the entire queue on the restart.
6.5. In the event of a mass disconnection, the normal safety car procedure will be applied until the field has been sorted correctly. Instead of returning to racing conditions, the field will be stopped by the safety car in the final sector before reaching the entrance to pit lane. The race director will record the leaderboard, as well as obtain the laps completed by the class leaders before all cars vacate the track to allow the disconnected drivers back into the race.
6.5.1. Drivers involved in a mass disconnection event will be scored based on their last completed lap, and will restart the race at the rear of the field, regardless of overall position.
6.5.2. Drivers that disconnect separately without a mass disconnection event will be classified as failed to finish due to technical failures, and will not score points.
7.1. Points will be awarded to the top 10 finishers of each feature race in a 25-18-15-12-10-8-6-4-2-1 fashion, while the top 8 finishers of each sprint race will earn points in a 15-12-10-8-6-4-2-1 fashion.
7.2. A bonus point will be awarded to the competitor that scores pole position for each feature race as well as the fastest lap of each feature race as well as each sprint race.
7.3. To score points, drivers must complete 90% of the completed race distance by the race winner.
7.4. Championships will be available drivers, teams, and manufacturers.
7.4.1. Teams will only have their top finishing entry score points for each event, in addition to any bonus points earned by either of that team's drivers.
7.4.2. The Manufacturer's Championship will have each event scored based on which manufacturer won the event. For this season, neither manufacturer can finish worse than 3rd each race as long as they have at least one entry finish.
7.2. A bonus point will be awarded to the competitor that scores pole position for each feature race as well as the fastest lap of each feature race as well as each sprint race.
7.3. To score points, drivers must complete 90% of the completed race distance by the race winner.
7.4. Championships will be available drivers, teams, and manufacturers.
7.4.1. Teams will only have their top finishing entry score points for each event, in addition to any bonus points earned by either of that team's drivers.
7.4.2. The Manufacturer's Championship will have each event scored based on which manufacturer won the event. For this season, neither manufacturer can finish worse than 3rd each race as long as they have at least one entry finish.
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Rulebook Version 1.00: 02 April 2020
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