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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on March 2nd, 2017 in the DiRT 4 category.
Cool, I skipped on Rally but I might try this one if pad support is decent.
Pad support in Rally is excellent in all accounts, you should be fine.
Would like to know if this supports PSVR - dirt rally vr is very good
Indeed, it's right up there with Forza in that regard, IMO. Feels very natural — as much as it can, any way!
It goes to show that more sim racing developers should try and fine tune pad controls to make it bearable for those who do not have the money or space to dedicate a full set up.
Shhh, remember, you're not a real sim racer unless you've dropped four digits on a setup, complete with a crash helmet and suit for Authenticity™.
...So I don't have to write the complete specs of my computer in my forum signature?Shhh, remember, you're not a real sim racer unless you've dropped four digits on a setup, complete with a crash helmet and suit for Authenticity™.
...So I don't have to write the complete specs of my computer in my forum signature?
Shhh, remember, you're not a real sim racer unless you've dropped four digits on a setup, complete with a crash helmet and suit for Authenticity™.
I was such a fan of Codemasters games from Colin McRae 1, Colin McRae 2, Micro Machines, then the first couple of Colin McRae Rally games for PS2, then it all went wrong for me. The focus on graffiti-style menu fonts, the Ken Block/Travis Pastrana 'wear-your-baseball-cap-backwards' type approach really lost me. I am something of a rallying purist, so anoraks, not backward facing baseball caps, are my thing. DiRT Rally for the PS4 was such a revelation. It reaffirmed my faith in Codemasters, and even using a controller, it's just a dynamite game. The fact they haven't needed to endlessly patch it with upgrades and content to a) fix errors and b) sell me content that should have been in the Day 1 release has simply endeared me to it even more.
I have high hopes for DiRT 4 so long as the simulation handling from DiRT Rally is retained, but the car and country list is expanded. Mitsubishi, Toyota and the 1997-1999 Impreza WRCs are a must. And they have to invest in making the driving experience for controller-using gamers equally as good as DiRT Rally.
Never been a fan of any Codemasters driving games, but tried DiRT Rally out all the same & didn't like it either. Haven't fired it up since that one time I bought it, but should give it another go really. As for the track creation tool; as long as it has a width option that can be set to narrow like real life stages, I guiess I'd be happy enough.
I am. There's not much left in Dirt Rally for me. I know most of the stages, if not by heart, then close enough to it.Who else is trading in DiRT Rally for this?
I'm keeping it, because that's what I do. Always a bit of fun to go back over certain stages when the mood strikes.Who else is trading in DiRT Rally for this?
I have to disagree with codemasters games not needing patching, most of the F1 games on console have all needed fixing in some way (mainly wheel support). 2012 was the only PS3 generation F1 game that let you have the correct steering lock, we were just stuck with 270 degrees on all the others. Their approach to game support was pretty much hit and run - Launch game, fix some gaping errors then abandon ship and move to the next. They do seem to have changed that recently though.
Same. There will be cars and stages that wont carry over into Dirt 4. Way I look at it, Dirt 4 is an extension to Dirt Rally and I'll continue to play both.I'm keeping it, because that's what I do. Always a bit of fun to go back over certain stages when the mood strikes.
Codemasters haven't said one way or the other, but I wouldn't count on it.Does anyone if I create a stage on PS4, if I can share it with PC owners and see their times on it?
Thanks for the reply!Codemasters haven't said one way or the other, but I wouldn't count on it.