didn't want to get drawn into a point by point because it doesn't help but oh well
I stand by my Milestone doesn't put effort comment and it's simply because they don't have competition. I have purchased every bike game they have made do despite knowing I'll be disappointed.
but lets look at Ride cause it's a perfect example. Why isn't all of the DLC from the first game standard content in the sequel? Why do I have to buy the R7 and some of the other bikes again? Speaking of which why is the R7 model so bad (look at the tail) when they had it right way back with SBK 2000/2001? It's stuff like that that they constantly do.
One of the biggest problems with every Milestone bike game has been that the handling is really bad. Far to slow in the side to side transitions far to much under-steer and the braking is way off. Given that why would you make that a focus of your game be adding tight tracks that just serve to highlight the bad handling of the bikes. These are motorcycles not semi-trucks but you'd never know by the handling
The bikes have a weight problem. What's with pogo stick crap. I've been riding over 17yrs 15 or which has mostly been spent on the track and I've never had my bikes bounce like that. The AI is just as bad as in Ride but at least you can wipe them out this time around.
Game design wise Ride 2 is basically Ride slightly refined with "more" content but the basic design of the game is the same and it's disappointing if you just want to pick your bike and do a series of races. I have no desire to race electric bikes, or the antique bikes or the real small displacement bikes but you've got no choice since the game is so locked and you have to spend hours on hour to get what you really want. For me it's not enough to go through it not is the reward worth it.
I don't mind annual updates and with their background catalog of bikes and tracks just adding those would be fine for me. But I'm not the customer Milestone is after. They are trying to crossover to people who aren't interested and in doing so have turned off a vast majority of what use to be their core base. The problem isn't their engine. It's their thought process with game design and using the Unreal Engine isn't going to help that. And speaking of which just saw video of the MXGP3 and even with the Unreal Engine the audio is still bad
Look at how far Car racers have evolved over the past few years and then compare that to Milestones games. Not trying to hate on them just stating the facts. I wish they'd get it together because I really want a bike game like GT, Project Cars, Dirt Rally, Forza, etc..... Instead with get DriveClub Bikes (not Milestone I know) and are supposed to be happy about that?
Bad audio, bad game design bad bike physics. So yeah I'll buy it but not expecting much. It's sad because their games are easily fixed if they'd stop half assing stuff. Admittedly I'm not a drag racing fan but those races in Ride are beyond lane! If the bikes handled better Macau and the Ring would be awesome but as it is they are nothing but dred to me and I have more fun playing SBK 2000/2001 and PS2 Tourist Trophy.