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This is the discussion thread for a recent post on GTPlanet:
This article was published by Ameer Zaita (@Ameer67) on April 5th, 2017 in the DiRT 4 category.
A few big game studios should take some notes...
Here is the raw sound recording used for making the sound of the metro in Dirt 2/3/Rally, It was done by the same team using similar methods :
I am a huge advocate of the sound in the Dirt series. I wish it would become an industry standard and benchmark so that leading car game companies like Turn 10 and SMS have no choice but to use only these methods. Always a shame when great games are marred by just above average or inconsistent car audio.
They could easily record some roadcars and edit the samples a bit. Even if not every car has the exact original noise, they would at least sound like real cars. Also, we know that both studios do record real samples, many actually, which is why I don't get why both sound like they do, with Forza not being much better than GT.Turn 10 and PD had games with hundreds of cars, many of which are exceedingly rare and/or only available in specific parts of the world. This approach isn't really feasible in that case, and it becomes a trade-off: a much smaller car roster that pleases audiophiles, or the existing list, with sounds that are "good enough" for the vast majority of players?
It's also a matter of availability, though. No disrespect to Codies intended, since the audio in DiRT really is fantastic, but they do have the benefit of being based in the UK, where there's a huge industry built around rallying. The game has around 50 cars, many of which can be sourced within the country. That's part of the appeal of the series to me though: the authenticity of it all.
Turn 10 and PD had games with hundreds of cars, many of which are exceedingly rare and/or only available in specific parts of the world. This approach isn't really feasible in that case, and it becomes a trade-off: a much smaller car roster that pleases audiophiles, or the existing list, with sounds that are "good enough" for the vast majority of players?
They could easily record some roadcars and edit the samples a bit. Even if not every car has the exact original noise, they would at least sound like real cars. Also, we know that both studios do record real samples, many actually, which is why I don't get why both sound like they do, with Forza not being much better than GT.
I still think Sector 3 has them beat.I am a huge advocate of the sound in the Dirt series. I wish it would become an industry standard and benchmark so that leading car game companies like Turn 10 and SMS have no choice but to use only these methods. Always a shame when great games are marred by just above average or inconsistent car audio.