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This is the discussion thread for a recent post on GTPlanet:
This article was published by Josh Steele (@SVX) on April 28th, 2017 in the Project CARS 2 category.
That video is a few weeks old from VVV. There's a new one where they drive rallycross cars with a controller and praise it. There's also insight into why the GT controller feel is a little off in that particular video at RBR.Looks good. But the article certainly makes it clear that this is first and foremost a GT site:
"Slightly Mad Studios has opted for a more colorful feel for the track, as opposed to the more subdued color palettes of the Gran Turismo 6 and Assetto Corsa offerings."
In fact, I have always found the exact opposite to be true. The colors in GT have always been too strong. THe greens are always too green (grass and trees) and the reds are always just a bit too red. This makes GT always look a bit more "cartoonish".
Real grass is a blend of greens and browns, not one uniform shade of intense green, and this is where SMS has always been better than the competition.
Now as to the gameplay, yeah, either the controller input still needs work, or the guy using the controller is not used to using it. With that said, he did better than I would have with a controller. Never got the hang of driving by thumbstick........
I bought Project CARS without owning a steering wheel for my PS4, so I had to stick to mostly GT3 or cars with high grip, or else whatever I was driving at the time was uncontrollable.
Mostly, I want the countersteer issue fixed. It's impossible to recover from a slide with controllers.
I can only hope, because I won't be convinced unless I have this game in my hands and I can feel the controller handling personally.
Mostly, I want the countersteer issue fixed. It's impossible to recover from a slide with controllers.
So, there's still some issues with the controller. Nothing has changed. Hopefully the release build has the controller issues sorted out.
Do wookies not sleep?I can assure you that an insane amount of things 'has changed'. We're only now moving to set steering angles per car for controllers. Hell, with the fastest RX car and a controller is as hard as it gets.
Do wookies not sleep?
So, there's still some issues with the controller. Nothing has changed.
Now as to the gameplay, yeah, either the controller input still needs work, or the guy using the controller is not used to using it. With that said, he did better than I would have with a controller. Never got the hang of driving by thumbstick........
Sounds like expected. A lot of bla bla from the dev, but nothing has changed...So, there's still some issues with the controller. Nothing has changed. Hopefully the release build has the controller issues sorted out.
Sounds like expected. A lot of bla bla from the dev, but nothing has changed...
Also take into account there are 2 very different ways to drive with a controller, you can do the precision steering where the amount of left-right steering input from the controller's left analog stick is directly applied to your wheels (Assetto Corsa way of controller steering, I personally don't like it and find it very hard to use) or you can do the "tick tick tack tack" way of steering where for very short time periods you tap the input all the way to the left or right, but that input gets filtered and your car won't immediately switch between left and right full locks, it's how controllers work in the Forza series and I personally feel much more comfortable steering this way with a controller.
I think the main issue is display lag. If you turn the wheel in real life there's an agonizing stutter before it reacts in game compared to AC for example.This is as much an issue of the tire/physics model as it is the controller inputs. There are some cars where even with a wheel they are impossible to catch once they start to let go. That is an acknowledge weakness of the first game and one that keeps being harped on in the current marketing info for the new game.
Didn't intend to, although I see now how it may have come across. I just found it striking that one of the major complaints of PCARS 1, still seems a major issue now, while it was kind of advertized in articles that it got resolved. Hopefully you guys get it right by release time.I'm not sure if you're trolling but in the video the reviewer (note, not the dev's) said "I think the controller inputs are definitely worlds above what they had in Project CARS 1." ...
And as I said above we're still tweaking steering angles per car for pads.
Curiously, I didn't mention anything about the severity of the issues.I can assure you that an insane amount of things 'has changed'. We're only now moving to set steering angles per car for controllers. Hell, with the fastest RX car and a controller is as hard as it gets.
To you. No hype can sell this game to you. There's a difference.Looks bad just like their previous game. No hype can sell this game this time.
Care to explain your point?Looks bad just like their previous game. No hype can sell this game this time.