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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on May 19th, 2017 in the Gran Turismo Sport category.
Well, aside from that being mentioned within the article (read it; it's good) and not exactly new information, there's slightly more to it than that.The only think we've learned is that Polyphony can't keep a schedule.
Calling poly out on a release date is like call a little kid out for traveling. Has poly ever put anything out on time? I have learned not to worry about the when. I have so many games to play anyways. I just want it to be good and be this generation. They need to get lined up better with the Playstation life cycle. For a while the only reason I turned on my ps3 was for gt.The only think we've learned is that Polyphony can't keep a schedule.
It baffles me again and again to see the current sate of the game in the Beta, being so far away from finished. What the hell would they have been released in November then? They are still testing and tweaking, the graphics arent finished, sounds are still adjusted. The Rating System is still very flawed.
Either they fooled us on the first place, or they were completely out of mind thinking they could really do it in such a few time while they seem to need tons of more time.
It seems like the purpose of the Beta is to test the fixed servers.My biggest gripe at the moment is the choice to make the beta closed and therefore create the situation where you have people who have followed the series from day 1 (19+ years ago) watching people on youtube who have never played a GT game before or are not that into racing games experience the closed beta. FFS Polyphony.
Although we've not seen any cars older than 2009 yet, the 'no legacy models' doesn't refer to old cars. It refers to the GT3/GT4 PS2 vehicle assets that were carried over into GT5 and GT6 ('Standard' cars) and looked awful for the most part, compared to the cars modeled for the PS3 ('Premium' cars).No legacy cars, I think they're making a mistake here. A lot of the older cars were great fun, particularly the everyday road cars. They had body roll and wheels at all angles when cornering hard, nose dip under brakes, just like the real thing.
The only think we've learned is that Polyphony can't keep a schedule.
Edit: Actually, maybe not. I'd have thought latency up AJC would be better than this: