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This is the discussion thread for a recent post on GTPlanet:
This article was published by Adam Ismail (@glassjaw) on June 8th, 2017 in the Features category.
By the way, speaking about creating your car and then driving it, there was one PC game, made by some unknown Hungarian (EU) company, which would allow you to build your engine, drivetrain and the whole car from tiny little parts and you could mix them and create your unique car and then go racing in the streets (mostly drag racing for money)..I can't remember the name, it had actually sequel as well, but the level of tuning was amazing. Especially in part 2.
I never heard of this game at the time. And more recently, I tried it out on PC (There is a PC version, btw. I don't think you mentioned it), but it might have been even worse than on Dreamcast, since I couldn't map the throttle and brakes to anything but a normal button, without any precision whatsoever.
Still, I would like to try it on Dreamcast, if it has precision there. And would like even more to try the sequel, but it being an Xbox exclusive makes it REALLY hard. I never even saw one of those in person, the Xbox 360's claimed backwards compatibility was ****, so I doubt it would work well, and I don't even know any emulators for that thing that work, (unlike the Dreamcast).
Good thing the Dreamcast version has that track lighting effect. Since I never saw/played the Dreamcast one, only on PC for a bit, I just thought the game was THAT UGLY.
Also, what was with games on that era usually being prettier on consoles, even with lower resolution, simpler 3D models and smaller texture sizes? It was still better looking simply because it was better made, they used those pixels very well (Need for Speed from III to Porsche is like that IMO [though with Porsche, it might just have been a problem with a newer OS/videocard not being recognized.])
Porsche Unleashed is an unbelievably, comically better looking (and playing, and designed) game than the PSX version. It was also programmed in a stupid way that made it have compatibility problems with Windows XP less than a year after release and tons of niggling graphical problems with hardware even a couple years newer than the game:Good thing the Dreamcast version has that track lighting effect. Since I never saw/played the Dreamcast one, only on PC for a bit, I just thought the game was THAT UGLY.
Also, what was with games on that era usually being prettier on consoles, even with lower resolution, simpler 3D models and smaller texture sizes? It was still better looking simply because it was better made, they used those pixels very well (Need for Speed from III to Porsche is like that IMO [though with Porsche, it might just have been a problem with a newer OS/videocard not being recognized.])
I was just about to make a post about this game but you beat me to it while I was watching the video above. What is it with these games that have awesome premises but the handling model is absolutely botched? I heard the NTSC-U and NTSC-J versions handle differently, but they both still feel bad to drive. It's a shame because I would play it just for the art style alone. I think the only PS2 GT-lites I've played and didn't totally hate were Enthusia and R:Racing Evolution.AUTO MODELLISTA!!!
You know what was a fun contender with **** physics but I still loved?
AUTO MODELLISTA!!!
I wish they made a sequel
I was just about to make a post about this game but you beat me to it while I was watching the video above. What is it with these games that have awesome premises but the handling model is absolutely botched? I heard the NTSC-U and NTSC-J versions handle differently, but they both still feel bad to drive. It's a shame because I would play it just for the art style alone. I think the only PS2 GT-lites I've played and didn't totally hate were Enthusia and R:Racing Evolution.
Porsche Unleashed [...] was also programmed in a stupid way that made it have compatibility problems [...] with hardware even a couple years newer than the game[...]