As far as the element of danger and excitement goes, this is the most exciting race that exists.Now we just need some bright moders to rip this game apart, extract the track and make it available for rFactor & Assetto Corsa. Who in their right mind would want to tackle that asphalt monster on two wheels? Four wheels good, two wheels baaaaad!
Really looking forward to this.
On the viewpoint in the clip: I presume they will include an option for a third person viewpoint behind the bike.
I always use the first person/bonnet viewpoint in car games - but this doesn't work with bike games because of the difference in the physics between car and bike racing.
In car racing you steer by turning the steering wheel (more or less). In bike racing you steer by adjusting your body weight on the machine - steering inputs into the handlebars are very slight.
You cannot replicate this experience in a bike game, so in the first person view you are deprived of the sense of balance necessary for the steering technique.
However, if you use the third person view you have a visual equivalent of this sense of balance. It's like a visual gyroscope or something.
I think the engine sound is fine - it's not that interesting because it probably comes from a machine that isn't interesting.
There's nothing to beat the thump from the low-revving twins of the old British bikes! So I hope they don't limit themselves to "superbikes".
Really looking forward to this.
On the viewpoint in the clip: I presume they will include an option for a third person viewpoint behind the bike.
I always use the first person/bonnet viewpoint in car games - but this doesn't work with bike games because of the difference in the physics between car and bike racing.
In car racing you steer by turning the steering wheel (more or less). In bike racing you steer by adjusting your body weight on the machine - steering inputs into the handlebars are very slight.
You cannot replicate this experience in a bike game, so in the first person view you are deprived of the sense of balance necessary for the steering technique.
However, if you use the third person view you have a visual equivalent of this sense of balance. It's like a visual gyroscope or something.
I think the engine sound is fine - it's not that interesting because it probably comes from a machine that isn't interesting.
There's nothing to beat the thump from the low-revving twins of the old British bikes! So I hope they don't limit themselves to "superbikes".
On bike view is reasonably hard until you get use to it, Ride 2 is an improvement from the rest of the bike games before. Moto GP 2017 is the best yet, I'm not as fast as chase view 'behind the bike' but again its fun and challenging, in this replay below I try to keep the nose of the helmet in the middle where I want to go.
I'm curious what it would be like in Forza or PCARS. Tried it on rFactor and it was pretty meh. But I'm thinking that the source wasn't that great, seemed super flat mostly and wider than I expected.Kylotonn seem to have done a cracking job in bring Isle of Man to life. It looks terrific so far.
I have zero interest in bikes so getting it in a car game would be epic. Multi-class endurance racing here would be amazing, particularly when dealing with traffic on the narrow sections.
I'm curious what it would be like in Forza or PCARS. Tried it on rFactor and it was pretty meh. But I'm thinking that the source wasn't that great, seemed super flat mostly and wider than I expected.