Polyphony Digital Has No Plans for a Gran Turismo 7

This disappoints me, to an extent.
You never know, maybe this game won't meet PD and Sony's expectations and this whole idea will be scrapped.
On the other hand though, GTS could do well and PD will continue on with this new direction, hopefully fixing what GTS did wrong in the second game.
Either way, I'll be fine.
 
I am a huge fan of the career mode in all the GT games. So the skipping of a generation of console, it's kind of disappointing. I am optimistic about GTS. I'm willing to give it a try.
 
Well, of course.

GTS is still set to be released...

(Absolutely no denial from me at all)
 
I think will know the true answer to this question in a year or more when GT Sport is in PD rear view mirror, at that point they will know it’s success or failure. At this time there focus is on a game that hasn’t been released yet.
 
I play a air combat flight sim that is $15 a month, any new content is no extra charge. Doesn't matter how much the game has been upgraded it's been $15 a month for the 10 years I've played. I like that kind of model.
 
I think will know the true answer to this question in a year or more when GT Sport is in PD rear view mirror, at that point they will know it’s success or failure. At this time there focus is on a game that hasn’t been released yet.
If they want to reach the goal of 500 cars in GTS, it may take some time before that happens. I'm interested to see what the first dlc pack contains.

I just hope PD/Sony won't get greedy and charge €10 for each new track and €1 for each new car. :yuck:
$1~ a car is far from greedy, it's normal in the industry and inexpensive when you consider the work done for it. Tracks, I'm not sure what the industry standard on that is.
 
I play a air combat flight sim that is $15 a month, any new content is no extra charge. Doesn't matter how much the game has been upgraded it's been $15 a month for the 10 years I've played. I like that kind of model.

Wow, which game is it? It must be really good for you to have spent more than $1,500 playing it!

Not saying it's not worth it, but wow that'a a lot of money you've invested.
 
This is going to be quite the failure, but it'll sell loads thanks to the name and not many folk knowing what is actually contains.

Crash *ghost* SR- burn and DQ for off-track
 
I kind of like how people are thinking that this is the end of Gran Turismo.

It's not, really, it's more or less a new beginning to the series.

Did you play the beta? A lot of casual players will bail, and fast.
 
$1~ a car is far from greedy, it's normal in the industry and inexpensive when you consider the work done for it. Tracks, I'm not sure what the industry standard on that is.

Well, imagine a $2 price tag on a car and they are supposed to release at least 320 cars if they want to meet that 500 car target. That's 640 bucks just for cars. Not to mention tracks which are usually 3-5x more expensive than cars.

If 15 million people buy GTS and only 500,000 people buy DLC's, that comes to $320 million in the next 4 years for DLC cars alone.

I kind of hope they'll be free but you never know with PD :)
 
Well, imagine a $2 price tag on a car and they are supposed to release at least 320 cars if they want to meet that 500 car target. That's 640 bucks just for cars. Not to mention tracks which are usually 3-5x more expensive than cars.

If 15 million people buy GTS and only 500,000 people buy DLC's, that comes to $320 million in the next 4 years for DLC cars alone.

I kind of hope they'll be free but you never know with PD :)
I'll imagine a $1 price tag, since that is what they've basically done with cars in the past, as well as a lot of other Devs also. With how long it took them to get to 170 cars, and how much work 320 more cars are going to be, I don't expect even the majority of them to be free. That would be simply amazing if the majority of them would be free, but this is just about 3 times more the amount of cars over the original game, and I don't believe it to be likely. Maybe they'll introduce large packs at .50 per car, that can possibly bring the grand total down to ~165, and that is if we pay for every single car. I think there will be free cars within the game, but not all of them.
 
$1~ a car is far from greedy, it's normal in the industry and inexpensive when you consider the work done for it. Tracks, I'm not sure what the industry standard on that is.
Yet, if they had as high as 500 cars then it could be very expensive.

To me is obvious that this is dependent of the sales. If this new direction sales many copies then they will persevere with this formula but if sales go as far as 2 million copies than they surely get back to the classic GT formula so this is why I am hoping that the sales are poor and we get a proper GT again.
 
We are worrying too much. Their decision is not made yet, for a simple reason: the game isn't out yet. Without knowing the response from players and critics to the game, they can't make a decision about the future. If the game does good both in sales and critics, then a sequel is forseable, probably on ps5.
If the game gets low scores overall, then they might make gt7, the "safe bet". Even if the game gets 10/10 with critics, but sells 100k copies, then it's likely they don't do a sequel, and implement the changes in gt7.
For now, no need to worry too much.

I just hope PD/Sony won't get greedy and charge €10 for each new track and €1 for each new car. :yuck:

Isn't that how much every game charges for each dlc car?
 
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Yet, if they had as high as 500 cars then it could be very expensive.
Yes, I've already stated as much.
To me is obvious that this is dependent of the sales. If this new direction sales many copies then they will persevere with this formula but if sales go as far as 2 million copies than they surely get back to the classic GT formula so this is why I am hoping that the sales are poor and we get a proper GT again.
That sounds horrible.

We worrying too much. Their decision is not made yet, for a simple reason: the game isn't out yet. Without knowing the response from players and critics to the game, they can't make a decision about the future. If the game does good both in sales and critics, then a sequel is forseable, probably on ps5.
I mean, why should we hold it against them? They've done it in the past, and for them to start working on "GT7" only 6 months after GT6 release, there would obviously have to be months of planning before they actually get started.

Even with that said, it is probably likely that this game will last a while, as the DLC alone is going to span over a very long period of time, if we consider the fact that it took 4 years for us to get 170+-cars. What I'm wondering about, is if they're truly trying to reach 500, are we to expect 170 more cars in 4 more years? 330 in 12 years? I'm wondering if they're going to opt into finally outsourcing.
 
I play a air combat flight sim that is $15 a month, any new content is no extra charge. Doesn't matter how much the game has been upgraded it's been $15 a month for the 10 years I've played. I like that kind of model.

That alone would alienate pretty much all the people who buy GTS and is a casual gamer. Only the hardcore fans who have some money to spend would do it. I'd guess most people who bought GT5 never paid for the DLCs. I'd like to see the numbers but I guess less than 1% of the total amount of copies sold also bought the DLCs. And those were pretty cheap - 4 or 5 DLCs for around 7€ each (?).

If PD is thinking to make up the 500+ cars in GTS at 0.50€ per car (and no one makes it so cheap), that means over 150€ in DLCs. 1€ per car goes to 300€.

With the time we'd have to wait to reach the 500 cars in GTS, we might as well buy an Xbox with Forza 7 and 700 cars from the get go.

I don't think PD will charge for every car, let alone 1€ per car. That would mean they're focusing on a niche market and not on every one ("from 7 to 77").
 
I foresee in the near future sequel games not being created anymore. Studios will release the first one, then subsequently update it and/or release additional content to keep it fresh. They could do something similar with GT Sport.

I've said it before: I'd personally be all on-board for GT (or Forza, or PCARS2, or...) moving to a service-based model. These are racing games; they don't need sequels, since they don't have stories.

The big question mark over GT Sport is DLC. If PD plans on over tripling the launch car roster size, it'll be far too expensive at the typical genre average ($1/car), but it's a lot of missed revenue if it's added in for free. Plus, if it's GT6 Premium-era stuff brought over wholesale at a cost, it runs into the same issue FM5 had four years ago: a large chunk of upset fans that believe these things were intentionally held back for profit. Meanwhile, if GT6's roster gets added in for free, some people may ask why it took so long.

It's a very weird spot. It's encouraging to hear Yamauchi-san reaffirm PD's dedication to DLC and post-launch support though, so I'm very curious to see where it goes post-October.

We worrying too much. Their decision is not made yet, for a simple reason: the game isn't out yet. Without knowing the response from players and critics to the game, they can't make a decision about the future. If the game does good both in sales and critics, then a sequel is forseable, probably on ps5.

To be fair, GT6 was confirmed before GT5's launch. It wasn't officially revealed until the May 2013 event at Silverstone, but there you have it.
 
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