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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on August 8th, 2017 in the Gran Turismo Sport category.
If they base it purely off the modes available, it makes a bit of sense. However, the meat of the game is online mode, so that's a bit misleading.If there's no MTs then the in-game economy needs to be up to scratch to avoid another grind-fest. Also I don't believe that only 15% of the game is online.
not like we ever did, they always came free
Fair enough, but you know what I mean lol.You may want to look at GT5 a tad closer.
Plus this means we won't be paying for update cars (not like we ever did, they always came free), unlike *ahem* Forza.
Unlike GT5, you mean?
Note what @trustjab said: micro transactions may not be a thing, but that doesn't confirm all DLC will be free. It might be, but it might not. If PD is planning on tripling the car count and adding tracks, I'd be very surprised if it did it without any prices attached.
Personally, I don't get why people are so bothered by paid DLC. I don't believe PD (or any dev that wants to support its game post-release) should have to work for free.
Yes yes all fair points.
I have no problem believing the reason why PD have made this decision is because they think (or know) the game will sell extremely well and paid transactions or DLC will not be needed.
Just saying, PD is taking the next step to not letting people buy large amounts of cash to get ahead quicker.
at least from a business perspective
This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on August 8th, 2017 in the Gran Turismo Sport category.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on August 8th, 2017 in the Gran Turismo Sport category.
I dont understand, it all ready have MT, even before the game is out. I preordered the delux digital edition, witch includes 2million in game credits, instead of 500,000 the std preorder edition, and several cars more as well
I never really had that problem in gt 6. I did start with that large set of cars from the start but I don't remember getting credits to be that big of a problem.This would mean that they could make it slightly easier than GT6 in terms of in-game economy if there won't be any of these "pay-to-win" material.
I believe that it was far easier to get money and credit in Gran Turismo 6 than gran Turismo 5 (Talking about Offline wise). No Microtransactions doesn't mean anything to me in GT Sport TBH.
GTA Online on the other hand, however.
I believe that it was far easier to get money and credit in Gran Turismo 6 than gran Turismo 5 (Talking about Offline wise). No Microtransactions doesn't mean anything to me in GT Sport TBH.
GTA Online on the other hand, however.
There are 50 car modelers in the GT6 credits. At two cars per year each that's 100 cars in each year. It's been 3.5 years since GT6 came out. How many cars are in GTS again?"While the comparatively small list stands at odds to the series norms,"
Wrong. If you actually knew what the norm was for the series you'd realize the odd number GT's always have had much less cars. 100-200 roughly. GT Sport is right in line with that. The first GT on each console has always had less cars and tracks. I don't know why this is news to anyone. Are peoples memories that bad?
Oh yea, it was so much easier to make money in GT6 which is why it makes me laugh when people would bring up microtransactions in GT6. If they had actually played GT6, they would realize what an absolute non factor they were instead of using it to put down GT6 and failing miserably like idiots by exposing themselves as the ignorant fools they are.