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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on August 24th, 2017 in the Gran Turismo Sport category.
Nope they miss times of day on this video, look at the Nurburgring, Northern Isle or Tokyo, no night.Very beautiful. Are these all the included times of day, or is there more? Is there weather and night too? I know I've read an article about heavy fog in Nurburgring. Also is it possible to combine time of day with weather?
I'm seriously planning to skip Forza Motorsport 7 for Gran Turismo Sport's non-Sport modes.
Nope they miss times of day on this video, look at the Nurburgring, Northern Isle or Tokyo, no night.
We don't know yet about the weather setting
Have to wait surely at TGS in 1 month.
Why not both? If T10 can do dynamic and lock 60 frames why can't PD?If I have to be honest, I'd take this over dynamic time if it meant that a stable FPS could be achieved.
Of course. Both would be great. But I can't think of any other good reason as why dynamic time isn't in the game. Maybe it has something to do with the lighting engine or details or something.Why not both? If T10 can do dynamic and lock 60 frames why can't PD?
Or Sony VR?Of course. Both would be great. But I can't think of any other good reason as why dynamic time isn't in the game. Maybe it has something to do with the lighting engine or details or something.
Probably.Or Sony VR?
I'm not too fussed about the lack of dynamic TOD or weather. Especially since it has caused issues with FPS in the past. I prefer a butter smooth framerate, to be honest. I can live with the static TOD, I mean I did with T10, I just hope they make variations for every track rather than the way T10 approached it.No doubt about it this is a shame to be stepping back slightly, or so it seems. I am happy to wait and see what we actually get though, as there are invariably surprises.
If you're talking about FM7, well, the XBOX ONE X is more powerful than the PS4 and PS4 PRO so it makes sense that FM7 can handle dynamic time ans hold a stable 60fps. I'm just waiting to see how the game will perform on the original XBOX ONE.Edit. Maybe the graphics just take too many of the system resources. Still the PS4 is more powerful than the Xbox one and the pro even more so and PD are therefore doing less with what they have than T10 are.
The features he's listing work on the base Xbox as well. However, we've seen little of that, so I'm interested to see how that turns out.If you're talking about FM7, well, the XBOX ONE X is more powerful than the PS4 and PS4 PRO so it makes sense that FM7 can handle dynamic time ans hold a stable 60fps. I'm just waiting to see how the game will perform on the original XBOX ONE.
I see..The features he's listing work on the base Xbox as well. However, we've seen little of that, so I'm interested to see how that turns out.
Or Sony VR?
Edit. Maybe the graphics just take too many of the system resources. Still the PS4 is more powerful than the Xbox one and the pro even more so and PD are therefore doing less with what they have than T10 are.
60fps most of the time seems alright to me. As long as it isn't a 10 fps drop I'll be okay with it.Not necessarily less — just different. T10 has prioritized a locked 60fps this generation, and scaled all work around that one immovable goal, even with the introduction of dynamic time/weather. Some of that is undoubtedly down to optimization, but it also means other areas need to be scaled back. Case in point: Prague's big sweeping uphill left is missing the overhead trees in FM6. Gotta hit that 50% bigger grid somehow...
PD has seemingly prioritized visual quality. The game looks great, and it hits 60fps most of the time. PD could have had dynamic time and weather in GT Sport (it was in the PS3 games), but probably not at the graphics level it deemed acceptable. Thus, the dynamic features were cut.
Every dev has a different set of priorities for their games.
60fps most of the time seems alright to me. As long as it isn't a 10 fps drop I'll be okay with it.
Kaz did say that they were taking the extra time to polish the game so this issue will most likely be addressed. Especially since they're going with quality over quantity(a bit too much focused on quality).I wish I could say the same. It's undoubtedly from FM6 being my predominant realistic racer for the past two years, but I've become very sensitive to frame drops. It takes me a solid few minutes just to adjust to the 30fps feel of FH3 or Driveclub!
The GT Sport beta had a much steadier framerate than GT6, which was great. It bottlenecks pretty noticeably at Druids on Brands, though. If I had to guess, I'd say it was dropping by as much as 20fps there in some races. Obviously, that's with a lot of cars in close proximity.
Not on this video, or i have to recheck it if there isNurburgring has night.
Based on the beta that was only really with a PS4 Pro. Brands and Willow being the most common sources of frame rate drops.60fps most of the time seems alright to me. As long as it isn't a 10 fps drop I'll be okay with it.
Nothing is essential, other than lots of cars, tracks and decent physics, however, dynamic weather/time add another dimension to the experience.In short races, dynamic weather/time of day, is not essential.
In short races, a ramdom weather/time of day, could be more interesting...Nothing is essential, other than lots of cars, tracks and decent physics, however, dynamic weather/time add another dimension to the experience.
Why not?In short races, a ramdom weather/time of day, could be more interesting...
Why not?
Nothing is essential, other than lots of cars, tracks and decent physics, however, dynamic weather/time add another dimension to the experience.
I think that is not essential in short races.
Yeah, It's hard.That's why I said 'nothing is essential'. It's hard to argue it doesn't add something to the experience however.