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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on September 4th, 2017 in the Forza Motorsport 7 category.
The next stat is one we hope Turn 10 hasn’t grabbed from in-game: the cost of the rarest cars. Unsurprisingly, Ferrari dominates this one, with the 250-series cars almost sweeping the list. Only Stirling Moss’ Mille Miglia winner punctuates the red, and the $42 million it’s listed at does line up with recent real-world estimates.
Forza is a first-party franchise with the full weight of Microsoft and Xbox behind it.
If GTS' new concept is really the way to go these days, FM7 should do really bad in sales...
Thanks for the the rescue, SMS.
I don't understand this post at all.
If GTS' new concept is really the way to go these days, FM7 should do really bad in sales...
Thanks for the the rescue, SMS.
You know, that is actually something I don't agree with. In FM7 the most expensive car was 2,000,000 credits if I'm not mistaken. You could win that on your newbie level 2 wheel spin or else buy it a couple of levels later with the cash you earned. You could have ANY car you want within a couple of hours playing.
Seeing as how in FM6 I had over 100,000,000 credits in the bank and every car (incl. livery dupes) in my garage after 3-4 months of playing, those real life prices would actually be nice for FM7. It would be great if there were some extremely expensive cars in the game, it would give the grinders something to work for as well. Yes 50 mill sounds a lot, but that is for the most expensive car already. The drop off is quite steap with the 5th expensive car "only" being 17 mill. And besides, with over 700 cars in the game and these super expensive cars already being in previous Forza games multiple times, is anyone really going to miss having them from day one on? And there is always the auction house as well where people might be selling this car as well for a lower price than the dealership.
Let's hope FM7's economy system is a bit more challenging than the joke that FM6 was. In FM6 when credits were in abundance why bother challenging yourself with the tougher mod cards?
I would really love to look forward to expensive cars and work for them, once I can buy them I want it to feel like an accomplishment, instead of winning the most expensive car on your first level up...
With 700+ cars I really don't mind having to start in the cheaper cars and slowly work my way up towards more expensive cars.
If credits flow too easy in FM7 then the best strategy is to sort the autoshow from cheapest car to most expensive and start buying away. Or well, that is always the best strategy with this new car collection system but if after 1 or 2 days you can already have 200+ cars in your garage then IMO the economy system failed again.
I miss the days of GT5/GT6 - where after you raced with your initial car in all the championships it could participate in - you would look at upcoming championships and buy ONE car that could race in those events since that was all you could afford at that time. You actually had to think like "hey, let's buy a cheap 90s Japanese car since that's all I can afford right now but I can then use it in both the JDM 90s championship and the RWD championship". In Forza (or any other current car game with a credits system) the levelling / progression / economic difficulty is IMO too easy nowadays but I guess that's the way it is with this current YouTube generation.
I don't understand this post at all.