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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on October 10th, 2017 in the Gran Turismo Sport category.
Forza has handled livery editing (at least for me) in the best way possible because of one simple feature:
That alone makes a livery editor worth spending a lot of time with.
- Able to check grid coordinates of decals in size, position, and rotation
Putting a number system in place for scale, skew, rotation, etc. would be a big help as well. I was shocked not to see a GTPlanet decal in the media section. Come on PD! Where’s the love?
Is there any proof about layer groups, anywhere?
I can't see any hints of grouping in-game...
Coordinates missing is bad enough but if we can't group layers, **** Polyphony!
Well, personally I was going to do an EU Registration Plate template and a few personal logos first. But it applies to any decal consisting of multiple (even 100s) shapes.You've mentioned this a couple of times now, out of interest what do you have in mind that is so involved?
While 10 hours was a example (which is very possible), it applies to a 10 minute decal as well. Imagine spending 10 minutes on a decal then doing it twice again to move it slightly.Where you said about spending 10 hours in game making a logo...
surely the ability to do this in a full functioned vector utility and then import to the game is going to save you a lot of that time and hassle anyway?
Any race.One question. Can we race with custom liverys in any online race or is this use limited ???
Well, personally I was going to do an EU Registration Plate template and a few personal logos first. But it applies to any decal consisting of multiple (even 100s) shapes.
Without grouping, I would always have to build the whole decal from scratch, if I wanted to move it or duplicate it somewhere else.
While 10 hours was a example (which is very possible), it applies to a 10 minute decal as well. Imagine spending 10 minutes on a decal then doing it twice again to move it slightly.
While true with the lack of layers GTS has within it's editor, we still don't know what restrictions we have in place with it yet. Hopefully it allows for some pretty hefty file sizes either from one image, or multiple because if it doesn't, we'll start getting restricted fairly quicklyIf you're going to make decals that complicated, you should just design them in Photoshop, Paint.NET or a similar program and then just import it into the game.
There is a mirror option, although that’s not what they call it. I think they call it duplicate or some such. You usually still need to make minor adjustments to the placement but it works well enough.My only gripe until now is the lack of a "mirror" option to copy all the layers from one side of the car to the other... but after checking the editor with more detail, I noticed that almost the while body of the car is one unique working area, differently from Forza where each side is a different sector. In GTS' editor, the whole body is a unique thing, so replicating one side to the other can be a massive task without, at least, some kind of coordinates, scale and rotation display.
*Download off the internet because a fair few companies have their logos in SVG format.create
One question. Can we race with custom liverys in any online race or is this use limited ???
If you create an online room, you have the option to prohibit custom liveries
My guess is that will become default setting for leagues. Maybe not, but I think anything that cuts into bandwidth could be problemamatical.
Why? If it makes sense to have custom liveries is when you're part of a league imo. People will probably block liveries in lobbies because, let's face it, some people will have awful cars going around the track. lol