GTPNewsWire
Contributing Writer
- 21,597
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Adam Ismail (@glassjaw) on December 28th, 2017 in the Features category.
This game actually has two parts in its campaign mode that I still remember heavily to this day.
I'll spoiler, just incase Adam's excellent piece intrigues anyone to give this a go.
Driving the Fiat 500 against proper racing cars. This was so random and I loved it as a kid.
Being forced to throw the race at Suzuka to progress in the story mode. Didn't see it coming and I couldn't have been the only person to try and win anyway.
It's funny because it does nothing to advance the plot and isn't really referenced why it was such a big deal in the first place.First one was and still is hilarious, I was so surprised when I was actually competitive. Second was a lame twist in retrospect but as a 9-year-old it may as well have been Aeris dying in FF7, I was astonished and couldn't believe what they were asking me to do. But then I feel like the story instantly forgets it ever happened!
Years after playing the game the first time, I had actually forgotten about Event Challenge mode, and it appears maybe @glassjaw did too.
I did the races for the liveries early on, and I also remember grinding drag races for cash. When I came back, what surprised me was the length and challenge of some of the events compared to the GT/Forza standard. The overall charm of the game helped make up for the absence of charm in the front end. Playing through it wasn't as dour to me as FM4's Event List.It is, as you say, a relatively soulless checklist after all. Though there are a lot of interesting prizes hiding in there, like unique liveries for a bunch of cars. I admit when I revisited the game for this piece, I didn't dive back into Event Challenge.
Never knew it existed. Much like Enthusia until a few years ago. That's a relatively unknown PS2 game that was actually a really good racing game. In my opinion Enthusia was second only to GT in that generation and still has better physics than Forza to this day. Though that's not saying much
Let me guess, you think Forza's cars drive like they're on ice and yet it's totally understeery too?
I wish I liked it as much as many people do - but me and my buddy played it for our Youtube channel, and unfortunately the video became a Beatdown - meaning we didn't like it much at all.
It's a shame as it has some great ideas - in theory the pressure meter was a clever mechanic, the attempt at a story and the fact it had a female protoganist, especially in the hyper-macho world of motorsport and gaming, was notable and should be applauded.
However, for us the physics were kinda dull, the storyline and event progression felt very weird - including an inexcusable driving mission involving racing your own teammates at Suzuka, in a Fiat 500, that for some reason had been upgraded so it was FASTER THAN A VIPER GTS-R?! Having all the other drivers talking on the same radio channel was a decent attempt to add story and character elements but it just got annoying, hearing a dozen people yacking away and bleating on the radios when you're trying to concentrate on racing is a disaster. Also the collision physics were very suspect at times.
Oddly, the pressure meter for me just felt badly implemented? Like, it was actually faster to just overtake people most of the time, and the way just following behind someone at a reasonable distance - not even what would be considered tailgating on the public roads! - would cause someone to go 'ARRGH I CAN'T COPE WITH THIS' and spin wildly off the track, almost like they're taking a dive to win a penalty in a football match. Hilarious, but unintentionally so?
Far from the worst game ever, and I appreciate it had a unique appeal and ideas. If you like it that's fine, just wasn't for me.
If it's a straight comparison of pad physics, I have to say I much prefer Forza to Enthusia. I know Enthusia is a cult favorite but I always found that game undriveable with a Dual Shock. Haven't played it in a while but I think it had something to do with severe input lag.
Funny because just playing this game I felt the opposite: physics unforgiveness are staggering for an simcade racer approaching levels of sims like Assetto Corsa. Not turning ABS and TCS off helps but only to an extent.handling to something much more similar to Gran Turismo, albeit a little more forgiving.
Like most of emulators I think PCSX2 only increases input lag. The only exception is recent "run-ahead" feature in RetroArch.I've only played Enthusia on PCSX2 which probably mitigates any input lag the original had. The driving is very natural, and realistic for a simcade.