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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on March 21st, 2018 in the Gran Turismo Sport category.
I looked for it on YT but no luck. I'm also trying to understand which car and which track weren't available on disc at day oneCan we see the Ad that this news is about?
That picture in this article is misleading TS050 on LeMans where is LeMans?
At the Scapes modeThat picture in this article is misleading TS050 on LeMans where is LeMans?
Can we see the Ad that this news is about?
Having worked in retail where the occasional idiot would bring a console back with the story that: 'they didn't realise an internet connection was needed' this doesn't surprise me. After the shambles the UK has become due to people not bothering to look into what they are investing in (I'm looking at you Brexit voters) it surprises me even less.
That picture in this article is misleading TS050 on LeMans where is LeMans?
where is LeMans?
On V1 offline, you could only play with a fully-unlocked arcade car list and three tracks.What cars/tracks were shown?
Surely all cars and tracks that were in the original release (so excluding DLC Cars + Monza etc) are fine to show, as all of that content can be access through the Brand Central, and the tracks can be accessed through Arcade Mode. Yes, you need to get a certain amount of XP to unlock certain tracks but surely that can all still be done offline, it just might not save afterwards.
Unless the majority of content must be downloaded on booting the game up and I never realised?
It was only ever broadcast on British TV, but having seeing it myself (well, I think it's the one that the news story is talking about) it's basically gameplay with the person who does the official videos (can't remember his name) speaking, with the tagline "where the world comes to race".Can we see the Ad that this news is about?
Wait a minute! Is this true?
"In addition, Sport Mode requires a PS Plus subscription "
I thought the Lobby was the only thing that required PS Plus. I have PS Plus so I don't really have a way to test it, but that is what I would be upset about (if true).
All online multiplayer portions of all full title PS4 releases require an active PS Plus account on the console to access.Wait a minute! Is this true?
"In addition, Sport Mode requires a PS Plus subscription "
I thought the Lobby was the only thing that required PS Plus. I have PS Plus so I don't really have a way to test it, but that is what I would be upset about (if true).
Only 75% of PS4 owners connect it to the internet. Way lower than I expected but I know there must be a significant number of consoles out there for use outside of consumers(workplaces, government agencies, hospitals, schools etc)
Heres a thought Sony/PD MAKE THE SINGLE PLAYER OFFLINE.
I get the whole truth in "advertising thing" - if you're advertising on TV you're held to a higher standard, however in 2017 it's a bit late in the day to complain about always online and content that's behind DLC or even free downloaded DLC.
I'm always thinking back to how Microsoft got hit with the 'always online' thing and they walked it back and the reality is both companies have since snuck that back in.... the whole "frog in a boiling pot" thing.
Unless you're in a country with stable unmetered internet you're gonna have problems with these games where so much of the content is not on the disc.
Indeed, it isn't unreasonable, I was mostly having a dig at the people who abuse a loophole or accept information without checking....I don't think it's unreasonable to expect an ad accurately relay information to you, though.
The part that I'm curious about is what is deemed an acceptable percentage. GT Sport is massively cut down if you have no internet connection, sure — but where is the line drawn? From as far as I can tell, about 10% of FM7's car lineup is also unavailable without online. Well, unavailable for players to own: they can be driven in Free Play.
Also, look at GT1–4. A huge chunk of cars in those games were walled off behind skill-based objectives. Is that better or worse (or different entirely) from having content only available to those that connect to Sony servers? What about the days of memory cards — a game's content was unavailable unless you bought one, technically.
We're definitely going to be looking at this as a jumping off point for a variety of conversations about where gaming is going. 👍
Having worked in retail where the occasional idiot would bring a console back with the story that: 'they didn't realise an internet connection was needed' this doesn't surprise me. After the shambles the UK has become due to people not bothering to look into what they are investing in (I'm looking at you Brexit voters) it surprises me even less.
Interesting points for discussion, true - but not really what this thread, or my point was about; at least I don't think so I'm fairly sure most developers weren't thinking so much about the sharing aspect of physical copies etc., at least in the beginning, more about the drive to have 20+ players online together (PC naturally has more) in a competitive environment. I mean, I could be wrong there but that's how it has seemed so far, as ultimately, making money and continuing to do so is what they need to do.I agree, but let's not completely celebrate the move of online gaming to make sure ownership of your purchased copy is no longer ownership, but leasing. The move to online connection requirements has as much if not more to do to make sure you cannot transfer your game to someone else, as it does making the game better...
That's hardly a valid comparison. Video Games require online or have features restricted for online use only (such as saving your progress... wtf...) because the consumers have allowed it to be so by not protesting against it and becoming passive about it. People who buy video games are not always aware of requiring online because of the typical shady practices of the industry.Bottom line though is, this is the kind of thing that results in bottles having 'Open other end' on the bottom, or bleach containers needing large 'Do Not Drink' signs on them...
Safeguarding idiots (who rarely read the damn signs anyway!). And their idiot parents.
I've only seen a couple online, not like it was with online with GT5, They've done a good job with patching that game, never seen any hybrids made to pure winnings and nothing else. On why PolyD can't make a separate offline save due to this reason, then there is a problem with the online-DRM in of itself. I can understand the hybrid problem, but this is not a good solution for preventing said problem. And, when the PS4 is getting to this point, which people will figure something out. It happens, there will always be cheaters. Everything can be that way.Frankly, they can't. Why? Hackers. Hackers are the reason for the online saves. They ruined GT6 by trying to cheat in online races and thankfully, PD took it seriously.